-
Content Count
64 -
Joined
-
Last visited
Everything posted by DeathComesSilently
-
So your pre-teen brain can understand, I will put everyone's thoughts in a single post. Do not call people immature when you are. Calling people out on their spelling/grammar? Learn it yourself first, I can find more than 3 mistakes in each of your posts. There's this thing called "Google", which can search the internet for anything! That's right, anything! Try it out. It will eventually be a stand-alone, but not for a few months, as it is only in the alpha stage. Also, this. Grow the hell up.
-
Since a lot of people play ArmA 2: OA mainly for DayZ, I thought it would be nice to create a custom grid view image for Steam. Take a look at the spoiler below to preview it. If you want to use it for yourself, save it to your PC from this spoiler: To change to it, right click ArmA 2: OA in grid view, then click "Set custom image..." And then select this image. Simple! Hope you enjoy, please provide feedback!
-
Custom Grid View Image for Steam
DeathComesSilently replied to DeathComesSilently's topic in DayZ Mod Gallery
Bump. -
Custom Grid View Image for Steam
DeathComesSilently replied to DeathComesSilently's topic in DayZ Mod Gallery
Thanks! -
Weapon Personalization (maybe not what you're think)
DeathComesSilently replied to ElemenoP's topic in DayZ Mod Suggestions
+1 Like it. The scratches would be hard to do, but as others have said could be on inspect to see. -
what do you think if dayz be like this ?
DeathComesSilently replied to malakdecaen's topic in DayZ Mod Gallery
Fuck. No. -
How about own players statistic page on site?
DeathComesSilently replied to PonyStew's topic in DayZ Mod Suggestions
+1 Yeah, sure, why not. -
Mhm.
-
All this. Agreed, +1
-
The lost paratrooper (Alternate player spawn/loot drop)
DeathComesSilently replied to cat (DayZ)'s topic in DayZ Mod Suggestions
The spawn is a no from me, but the loot drop idea is cool, we need more dynamic events. Not as much in Alpha though, still need more bug fixes first. -
Shitty thread, shitty user.
DeathComesSilently replied to UNDEAD10000's topic in DayZ Mod Suggestions
U mad? Fuck off. PvP isn't going anywhere. -
Suggestion on how to balance Zed aggro and pvp (Long)
DeathComesSilently replied to stickyJedi's topic in DayZ Mod Suggestions
+1 I don't see why not, would fix a lot of problems, and be realistic. -
pistol holster toolbar item (and others)
DeathComesSilently replied to xtechnica's topic in DayZ Mod Suggestions
+1 This is actually a really good idea, and I don't know why no one else has posted it yet, or I haven't seen a suggestion for it anyway. -
Cooking And Recipes So, the idea was that after more food types/kinds are added, that there is more emphasis on the cooking mechanic. At the moment, there is canned, and cooked food. All food types on their own will fill a small amount of hunger if eaten by themselves, i.e, eating a single can of beans will refill 1/5 hunger. But, if you were to cook those beans, it would refill 2/5. Even more if you were to combine beans and cooked meat of some kind. All ideas here are open to criticism, expand on if possible, don't bash. Good idea level: [1-5] Some kinds of food that could be added later on, and techniques: [5] More variates of canned goods, i.e, Soup [4] Crackers of some kind [3] The boiling of water, to cook soups or meat [3] Veggies, i.e, Lettuce [2] Salt/spices, used to keep meat in good condition Some sample recipes: Baked Beans + Cooked Meat = 4/5 Hunger refill Spices + Cooked Meat = 3 Hunger refill Crackers + Sardines = 2 Hunger refill Cooked Soup + Spices = 3 Hunger refill User suggested recipes/ingredients:
-
DayZ map expansion. go big and go home
DeathComesSilently replied to kwhy (DayZ)'s topic in DayZ Mod Suggestions
Don't think we need MORE maps, just expand on the one we have. I'm sure it can be changed. Expand it, add more towns/areas to it. -
Sorry, no.
-
Cooking + Combining Food, Recipes
DeathComesSilently replied to DeathComesSilently's topic in DayZ Mod Suggestions
Bump. :3 -
Damn, stop the download and go back to playing COD then.
-
It... is... an... ALPHA. Bugs are expected, don't like it, dont play it damnit.
-
Sigh. For the millionth time, no punishes for playing a certain way. There is the door, leave.
-
Hmm... I have been thinking about how Rocket wants to introduce "zombie lifecycles", where they eventually rot, so how about after that mechanic is introduced they rot at an increased rate when running, causing them to eventually fall apart while chasing. I think thats reasonable.
-
Su-25 spotted at NW Airfield
DeathComesSilently replied to Aerodax (DayZ)'s topic in DayZ Mod Gallery
Thats a pretty cool find, would love to fly over the major cities and freak people out. -
But then you would be always safe from zombies, just simply run. That takes the danger aways from zombies again.
-
The Infection is permanent until cured.
DeathComesSilently replied to Gravelsack's topic in DayZ Mod Suggestions
Sounds awesome now... Dude' date=' that's awesome. Those are the kinds of experiences DayZ is about. Choosing to put down your infected buddy? That's emergent gameplay right there. [/quote'] YES, YES, YES. Put this in the damn game! (After other things are fixed, of course.) -
More Realistic Ammunition Mechanic (Bullets and Magazines separate)
DeathComesSilently replied to ghostdad's topic in DayZ Mod Suggestions
I like the idea of almost all of this. I hope Rocket sees this soon!