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Vasily Elda

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Posts posted by Vasily Elda


  1. 2 hours ago, amadieus said:

    Look I am just talking about the official servers/vanilla community servers. So I cannot say anything about Xml files on your private server. 

    In some cases it does correspond to reality. Why should police gear not spawn in the garage of the police station? Sure the houses next to the hospital might be a bit more far fetched, but perhaps thats where the medical personnel lived.

    Anyhow, here is the link where the devs confirm it is intended: https://feedback.bistudio.com/T143841

    Thank you for the link! And I'm sorry if I rudely put it.

    This new loot mechanic is very stupid.

    There was loot mechanics, not perfect, but you could work with it. Now, all that you have done can be thrown away, because someone very “smart” came up with such a system.

     

    3 hours ago, IMT said:

    Instead of telling someone he doesn't know anything about the CLE and blaming the developers, how about you read sometime?

    I always read. Only a bug tracker is not a changelog. Such things should be indicated precisely in the changelog.

    And I do not blame the developers, but stating a fact!


  2. 11 minutes ago, IMT said:

    Instead of telling someone he doesn't know anything about the CLE and blaming the developers, how about you read sometime? It is INTENDED. Loot areas with a different loot area than a certain loot area are going to contain loot of that certain loot area now.

    where is it written about, share the link?

     

     


  3. I confirm. Developers broke the spawn loot system. On the forum of the community of mod developers, we talked about this and it turned out that the guys have the same problems. Now the loot will spawn not in the prescribed places in types.xml, but around them. Developers, as always, will do something new, break the rest!


  4. 1 hour ago, amadieus said:

    The wire mesh barrier always used to spawn in industrial buildings. Nevertheless, the spawning of certain loot in different building is intended. In other words, garages at military bases offer military loot now as well. Garages near a police station contain police gear. Medical items spawn in buildings next to the hospital.

    My HescoBox will spawn exactly where I wrote, because I have my own loot positions. And when developers break something, it's easier to track.
    Therefore, I say that the position of the loot in the game is broken, because loot appears where it should not be.

    and with regards to what you wrote, it does not correspond to reality. you can immediately see a person who does not understand the mechanics of spawn loot.


  5. In the new version, the loot began to spawn in places where it should not be.
    For example: I have a HescoBox (Wire Mesh Barrier), which can only spawn in the police and military, but for some reason, it began to appear in garages, sheds and houses.
    I also noticed that military loot in the NW began to appear everywhere, in garages and other places where it should not be.


  6. On 5/23/2019 at 6:47 AM, FantWings said:

    The server looks like Only can 100% Usage 1 Core,even I add "-cpuCount=48",still only 1 Core can get 100% Usage.

    My server has 128GB Memory Installed, but whatever happened the Memory Usage won't over 4096MB,until the server crash by OOM(Out Of Memory)

     

    How to increase the CPU & Memory Usage?

    RTFM!


  7. 5 hours ago, malau said:

    This is not a vanilla server, and I can't find out the server provider. but associating Bohemia products with geographical targeting based upon race (It says "players from China", not "Chinese IP addresses") impugns upon it's good name.

    The server is called "D A R K [LRP]" (followed by the mod names), it's IP is 198.55.118.73:2402.

     

    Screenshot of the KICK MESSAGE...(IMGUR)

    https://imgur.com/gdsN8IN

     

    Normal people are tired of messages at every corner about discrimination. Do not like it - do not play.


  8. 3 hours ago, Ton_41 said:

    Can I open or read dynamic_*** file  and other file in dayzOffline.chernarusplus\storage_1\data for delete some object in server?

    no.

    u can open only players.db with sqlite db manager or navicat, or other db viewer.


  9.       

      <flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>

    nominal abstract items is 20 and minimal is 5.

    if PlayerOne have 2 abstract items in cargo and PlayerTwo have 3 items, then nominal(20) - cargo(2) - player(3) = nominal on map 15 abstract items.

    that right?

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