Vasily Elda
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1 NeutralAbout Vasily Elda
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I hope that the developers will put out variables to control the spread of loot in the config file, otherwise ahtung.
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Thank you for the link! And I'm sorry if I rudely put it. This new loot mechanic is very stupid. There was loot mechanics, not perfect, but you could work with it. Now, all that you have done can be thrown away, because someone very “smart” came up with such a system. I always read. Only a bug tracker is not a changelog. Such things should be indicated precisely in the changelog. And I do not blame the developers, but stating a fact!
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where is it written about, share the link?
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I confirm. Developers broke the spawn loot system. On the forum of the community of mod developers, we talked about this and it turned out that the guys have the same problems. Now the loot will spawn not in the prescribed places in types.xml, but around them. Developers, as always, will do something new, break the rest!
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My HescoBox will spawn exactly where I wrote, because I have my own loot positions. And when developers break something, it's easier to track. Therefore, I say that the position of the loot in the game is broken, because loot appears where it should not be. and with regards to what you wrote, it does not correspond to reality. you can immediately see a person who does not understand the mechanics of spawn loot.
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Vasily Elda changed their profile photo
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In the new version, the loot began to spawn in places where it should not be. For example: I have a HescoBox (Wire Mesh Barrier), which can only spawn in the police and military, but for some reason, it began to appear in garages, sheds and houses. I also noticed that military loot in the NW began to appear everywhere, in garages and other places where it should not be.
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RTFM!
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Normal people are tired of messages at every corner about discrimination. Do not like it - do not play.
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no. u can open only players.db with sqlite db manager or navicat, or other db viewer.
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yep. go to play minecraft and "code" on java 😃
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<flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/> nominal abstract items is 20 and minimal is 5. if PlayerOne have 2 abstract items in cargo and PlayerTwo have 3 items, then nominal(20) - cargo(2) - player(3) = nominal on map 15 abstract items. that right?