HogsMaws
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Everything posted by HogsMaws
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Not sure how the rest of you feel but for me it's painfully clear that the dayz devs really don't want anyone to play their game anymore. What logic can explain being over 80% on all categories (and not cold) and getting illness? If you read between the lines the devs are saying to you "STOP PLAYING THIS GAME!" smh...
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can any of you seasoned experts recommend a good pbo editor? i just want to edit some particulars of items on a private lan server. TY
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Can someone help me with editing the starting gear loadout? i did this a long time ago in .62 time frame and i can't remember which file it is anymore.
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i'm getting an error. itemEnt = player.GetInventory().CreateInInve ntory( "AliceBag_Green" ); itemBs = ItemBase.Cast(itemEnt); i think the word "player" no longer works? this is the error i'm getting but i don't think i'm missing any syntax?
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i think you helped me way back in the day. can someone check my code? ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ void main() { //INIT WEATHER BEFORE ECONOMY INIT------------------------ Weather weather = g_Game.GetWeather(); weather.MissionWeather(false); // false = use weather controller from Weather.c weather.GetOvercast().Set( Math.RandomFloatInclusive(0.4, 0.6), 1, 0); weather.GetRain().Set( 0, 0, 1); weather.GetFog().Set( Math.RandomFloatInclusive(0.05, 0.1), 1, 0); //INIT ECONOMY-------------------------------------- Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); //DATE RESET AFTER ECONOMY INIT------------------------- int year, month, day, hour, minute; int reset_month = 9, reset_day = 20; GetGame().GetWorld().GetDate(year, month, day, hour, minute); if ((month == reset_month) && (day < reset_day)) { GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); } else { if ((month == reset_month + 1) && (day > reset_day)) { GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); } else { if ((month < reset_month) || (month > reset_month + 1)) { GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); } } } } class CustomMission: MissionServer { void SetRandomHealth(EntityAI itemEnt) { if ( itemEnt ) { float rndHlt = Math.RandomFloat( 0.25, 0.65 ) itemEnt.SetHealth01( "", "", rndHlt ); } } override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) { Entity playerEnt; playerEnt = GetGame().CreatePlayer( identity, characterName, pos, 0, "NONE" ); Class.CastTo( m_player, playerEnt ); GetGame().SelectPlayer( identity, m_player ); return m_player; } override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { player.RemoveAllItems(); EntityAI itemTop; EntityAI itemEnt; ItemBase itemBs; float rand; itemTop = player.FindAttachmentBySlotName( "Body" ); itemEnt = player.GetInventory().CreateInInventory("AliceBag_Green"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("PlateCarrierVest"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("PlateCarrierHolster"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("PlateCarrierPouches"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("MilitaryBelt"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("CombatBoots_Green"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("TacticalGloves_Green"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("M65Jacket_Olive"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("BDUPants"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("WoodAxe"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("HuntingKnife"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Compass"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("CanOpener"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Canteen"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity( 6 ); itemEnt = player.GetInventory().CreateInInventory("SardinesCan"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("SardinesCan"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("SardinesCan"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("SardinesCan"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Glock19"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Mag_Glock_15Rnd"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Mag_Glock_15Rnd"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Mag_Glock_15Rnd"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Mag_Glock_15Rnd"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Mag_Glock_15Rnd"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("PistolSuppressor"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Ammo_9x19"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity( 10 ); itemEnt = player.GetInventory().CreateInInventory("M4A1"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("M4_MPHndgrd"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("M4_MPBttstck"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("M4_Suppressor"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Mag_CMAG_40Rnd"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Mag_CMAG_40Rnd"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Mag_CMAG_40Rnd"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Mag_CMAG_40Rnd"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("ACOGOptic"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Ammo_556x45"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity( 10 ); itemEnt = player.GetInventory().CreateInInventory("LargeTent"); itemBs = ItemBase.Cast(itemEnt); } }; Mission CreateCustomMission(string path) { return new CustomMission(); }
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hello it's been a while since i did this but i followed these instructions from a while ago: DayZ Server Here is how you do it at the moment... it may change in the future. In your Steam library go to the Tools tab. Install DayZ Server. After it is installed right click it and select Properties then Launch Options, type this in there: -config=serverDZ.cfg You won't have to do that again. Go to where the server files installed in steam and find \DayZServer\serverDZ.cfg Open it with notepad and change the name of the server to what ever you want, change day/night length etc... save the file. Just start the server from Steam like you would a game... wait for it to say init sequence finished then just start DayZ from Steam like you normaly would. When in the game select change server then go to the LAN tab and play on your private server that you named. If you want to save a backup of the server just copy the storage_1 folder somewhere else to recover from later. To reset the server delete all the files in the data folder: \DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\ To delete/start a fresh character delete the players.db file under storage_1 folder: \dayzOffline.chernarusplus\storage_1\players.db Later on if you want to play with mods on your sever you can right click DayZ game in your library and use the Dayz Launcher to add mods. i can't seem to find the server by the name i entered in the serverDZ.cfg file. do we have to leave the quotes in? e.g. "SERVER NAME"? i started the server an this is the end string process. hostname = "TEST1"; // Server name password = "1234"; // Password to connect to the server passwordAdmin = "12341234"; // Password to become a server admin is this right?
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anyone willing to help me learn how to edit the condition of items spawn? not sure which file I have to edit.
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i dont think the devs want anyone to live very long.
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people getting reflex sight and fnx mrds in server!?
HogsMaws replied to SIR_RICHARD's topic in Servers
rich - you have better luck? -
people getting reflex sight and fnx mrds in server!?
HogsMaws replied to SIR_RICHARD's topic in Servers
here's the reflex optic. it looks ok I guess? -
people getting reflex sight and fnx mrds in server!?
HogsMaws replied to SIR_RICHARD's topic in Servers
I think there is a reason why the devs didn't put it in there (see image) -
what about the condition is spawns? if I wanted to edit if it spawns in PRISTINE condition? thanks for the help
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Does anyone know where/how to edit the default 15 second server join time? TY in advance
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that worked! thanks again... :)
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i parsed the script.pbo file for the word "spawn" and there were ALOT but i didn't see anything that looked like an initial spawn command.
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some of the pics look really good like there is either a filter or an ENB type in-game enhancement mods (Bethesda games). there are no ENB type mods are there? like the ones posted by EO above look a lot better than the usual pics.
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no apologies necessary. I appreciate all the help folks!
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actually it didn't work. I put respawnTime = 0 and I put it as the last entry. what did I do wrong? I want there to be no initial wait time to join and respawn
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Is everyone having an issue with certain inventory icons missing? e.g. 9v batteries, surgical masks *edit* - i just researched a little and it might be due to my ultrawide rez. i don't see a fix but why is it just these 2 items (so far)?
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what monitor rez are you using? i'm on 2560x1080
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wondering what is persistent? I spent hours working on a stone fireplace and it disappeared in a very short time. the stones are hard to get bc you need a pickaxe for it and i can never find it when i'm looking for it and the darg thing deteriorates sooo fast. so what is persistent? tents barrels stone fireplace, ovens etc..