Neog2 (DayZ)
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Are There Only 3 Guns On 1st Release?
Neog2 (DayZ) replied to iongaming33@aim.com's topic in General Discussion
3 guns and your fist what more do you need? -
hmm never been teleported. Only thing I have seen is the Priest running around.
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did the gun have an icon picture in the inventory? I know thats one thing Rocket said all legit gear has a real icon picture. But yeah I dont see that weapon on the wiki but was just wondering about the icon picture.
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Hatchet is overpowered but necessary
Neog2 (DayZ) replied to SpeechMan's topic in DayZ Mod General Discussion
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Just leave the coast and hit every store on the way up the the big airfield. I always find plenty of guns on my route up their. M1911, Crossbow's, Revolvers, CZ550, Lee Enfield, Winchester 1866, Makarov PM and even a M24 once. Of course plenty of hatchets, and crowbars can be found as well. I honestly kill more zombies with my hatchets than any of my elite weapons. The hatchet doesn't make any real noise and honestly sniping from a tower is cool the first 2 or 3 clips. But when you realize when you try to get down and there is a horde beneath you thats not to fun lol.
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Where did you find your Ghilie suit?
Neog2 (DayZ) replied to LashUberAlles's topic in DayZ Mod General Discussion
In Cherno in a resturant upstairs. The one down the street from the Hospital. -
ESP hackers NEED to go rocket.
Neog2 (DayZ) replied to kicktd's topic in DayZ Mod General Discussion
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COMING SOON: Six Launcher Replacement
Neog2 (DayZ) replied to dotjosh's topic in DayZ Mod General Discussion
The notes thing is a must. Currently I have a notebook with Different Servers and local times of server locations. In my notes I have things like if I left a tent here, and location, blah blah. Server List Favorites is a must as well. Glad to see the work you have put in. Can wait to try it out. I think you have already put in everything I Felt is lacking from Six Launcher -
Streaming DayZ from RAMdisk (How-to/Performance)
Neog2 (DayZ) replied to eggmoe's topic in DayZ Mod General Discussion
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I prefer the hatchet and supplies over other weapons. I have made it to the airfield several times with just the hatchet. Not that big of a deal. Now making it without taking any damage or killing anything is a bit harder.
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Was walking in the woods and found these guys...
Neog2 (DayZ) replied to ryan.jacklin@hotmail.com's topic in DayZ Mod General Discussion
WTF is up with the Priest I'm sure there has to be cooler looking people to hack into the game. -
hmm whats the point of cheating at this game nothing to gain at all but maybe a weapon or two.
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Game Definitely needs to be harder. Lol back when I started playing a few weeks ago I would have never said that. But Hordes need to be implemented. Gun shot sounds travel over a long distance and even though zombies might not be in visual range to chase after you, they should atleast still turn and start walking towards the sound they believe they heard. If this could be implemented eventually in game there would be hordes randomly roaming all over the place. The Idea of cannibalism is great. It makes perfect sense to have it in game realistically people would eat other people when times got tough it has happen in real life on a number of occasions not just with that plane crash. Zombies should also be able to kill animals and make the meat not edible. Definitely not enough animals in a game. I mean when is there ever just one cow on a farm? I understand that you don't want to make getting food to easy but changes could be made to make the animals behave more like real animals. I almost rarely shoot the animals. But even with a hatchet if there was more than one I shouldnt just be able to walk up to it and start hacking away. Either make them run away if your not sneaking up on them. And when you start to kill one it should make noise. Noise makes the other animals run away, and also makes them start making noise. Noise draws in the zombies and that in turn makes it difficult to gut the animal because zombies are coming. If you start shooting more zombies come and the longer you stay around the further away zombies will come from to attack once they get in visual range.
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[x-post from NewPlayers] Arma 2 Engine - Reality and common sense questions
Neog2 (DayZ) replied to kev070892@comcast.net's topic in DayZ Mod General Discussion
DayZ is Rocket's Project, and he started that project before he got hired at BI. But even so I doubt he would leave BI to pursue another company. Biggest thing is Map Size I have yet to see anything that size via EA, or Valve. It's all about the Engine. Now Techland's (Poland) Dead Island is another story. On the whole this game maybe bigger but they break it up over several different parts that do require loading which I don't know if they can force everything to be shown at the same time. Chrome Engine is new to me and havent really seen to many games with that. The only other game is Call of Juarez: The Cartel that I know of. For Graphics Dead Island was on point. But Honestly the Engine that I think that would work perfectly and I believe will have a huge zombie version early next year is the Grand Theft Auto V Engine. RAGE. With the success of Red Dead Redemption:: Undead Nightmare. I can't Imagine that Rockstar wont have a zombie mode in the big wide open world of Grand Theft Auto this time around. Now the RAGE Engine is capable of making HUGE areas even on console and graphics are pretty decent. Bunch of capable animations as well. That would be my engine of choice unless I wanted the best looking zombie game then I would probably still pick Techland's Chrome Engine. -
Do server admins really understand what GMT/UTC time is?
Neog2 (DayZ) replied to Baddeye's topic in DayZ Mod General Discussion
Yeah definitely a big issue because I live in the midwest and a couple of the Atlanta servers and chicago servers I join in the early afternoon 12pm-3pm will be night time and I'm like wtf is there an atlanta, and chicago on the other side of the world I don't know about lol.