Greetings and congratulations on the release.
During tonight's stream Eugen asked for feedback so here it is:
Playing newly released version of the game has left me somewhat shocked, as I think that there was very little attention dedicated to keybind customization.
Having "realism" as a reason for some of them has left me even more baffled. There are currently no double bindings and toggle buttons. For what seems to be a more realistic approach, is instead forcing a very uncomfortable hand movement and positions. Moving mouse while holding RMB is very tiring, not to mention holding Shift+ RMB+E or Q to lean and all that for a prolonged period of time.
Everybody is different and it is a job of developers to make the game more accessible and open, instead of streamlining it so that a total number of controls fits into a gamepad. One other reason I heard was that it is unrealistic for people to run and talk with their weapon raised up. True, but it is up to players to decide how and using what button they will do so.
Instead of leaning towards one or the other extreme it would be in everybodys interest to expand some QoL features that previous games had but this one has lost.
Not having some of those basic industry standard features is a major drawback.
Bohemia's games stand out as few open games in every meaning of this word.
Best regards,
Vent