Clutch (DayZ)
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2 NeutralAbout Clutch (DayZ)
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Rank
On the Coast
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Hotfix Build 1.7.2.5 Rolling Update
Clutch (DayZ) replied to rocket's topic in Mod Announcements & Info
yeah this happens for me as well, same area. -
Request to be moved in playable area. Stuck in Debug Plains.
Clutch (DayZ) replied to Essonimex's topic in DayZ Mod Troubleshooting
Edit: Either Thankyou, or don't worry about it. hey guys, was playing in a server that restarted, upon restart was thrown into the middle of this arena full of tents with running players everywhere. I disconnected rejoined another server and now i just keep spawning in the debug plains with half my gear, i really want to keep this player he's a week old and has some amazing gear and stats. would seriously appreciate a respawn back on the map. Player name: -CiC- Clutch. Player I.D: 17247814 hopefully not a common one. cheers guys. thanks for all the good work. -
My AS50 and I, which i don't intend on swaping for anything. Need some nice sniper spots looking over populated area's. What have you got?
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m4 cco sd, no argument
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This goes out to the poor old =Dotal= clan. US9499 - 11:35PM (+10) So after rolling cherno all day, with constant respawns, deaths and attempts at survival it came my time. A poor soul on the roof of the refinery who tasted my Enfield, upon looting his body I realised he had an AS50, M249 and all equipment... I was set. I entered this server with my fellow clan member as we planned to get him to my level. I picked a spot out the far back (NW) perched on a hill looking over cherno and basically all rooftops. It all started upon spawning to sounds of DMR's, M24's and multiple assault rifles. It then ended with single clean shots. 1 in the refinery, 1 at the apartments, 2 on the hospital roof.... I started to lose count. After basically having murdered every member of their clan with shots ranging from 700 - 800 meters, it resulted in a tally starting from 0 ending on 12 murders and 1 bandit kill. When they all started to respawn over and over again to player kill and hunt my position, i felt it was my place to leave. Needless to say I'm happy with the result as is my scout Pinchh, and I'm not by any means sorry. -CiC- C#*ts in Cherno Live on. -CiC- Clutch out...
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well done sir
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This would be my first post on the forum, and i suppose the first time i've given my suggestions in regards to development of a game. But also the first time to have the chance to do so which is kind of exciting i guess. In regards to the bandit skins personally i feel they need to be implemented back into the game. A combination of what Arch suggested, a number of kills to become a bandit. But also another way to defer from accidental kills. Could be the players choice to count a player kill as a murder or not, but also have an engine in place to force a bandit status after a number of cold blooded murders to therefore eliminate people being able to hide the fact they are a bandit and constantly kill in cold blood. obviously it would not have to be done in that exact way but thats one idea for a solution to being able to better predict what a player might do. this gives players both the option to choose whether they are a bandit or survivor, but after a number of recurring murders would result in a forced bandit status. Hence giving a true representation of who is who, a greater chance of survival giving better grounds for a more intense realistic style of game play which the game is trying to maintain.