I agree with some points and disagree with a couple other, shorter day/night cycle im sorta split with. Day/Night Cycle: I really enjoy playing at night time for a few hours. It makes it abit more suspenseful when trying to loot at night (which i prefer for high spawn areas). And also decreases your chances of getting killed by bandits (to a degree) unless your a derp-a-derp that is running around chemlighting like a boss then your prolly gonna get shot day or night because your broadcasting your location and painting a bullseye on your back...But the point of loot respawns refreshing at dawn/dusk is a good idea, i would then be able to organize operations alot easier to gather loot and then pvp wouldnt be abit more objective based and would promote abit more teamwork as well. Not so sure about 1hrday 30m night, maybe something like 3hr day 2hr night, that way it would promote more people to stay on the server knowing that nighttime isnt a 8-9hr ordeal they must suffer through. The 100% spawn chance im not a big fan of, while i would love to run around in a ghillie suit with a camo sniper rifle and night vision rockin headshots like a boss day or night, i personally believe that this would make it more pvp based, because more people would have the higher grade gear after a few day/night cycles and then those people would turn towards pvp more because there would be a lack of objective once higher tier loot is obtained. Its overall a good idea and i like where its headed but some randomness needs to be implemented in order to have a balance of pvp and pve in my opinion.