GigiGamer87
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Everything posted by GigiGamer87
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https://www.techspot.com/news/92668-dayz-developer-unveils-next-gen-enfusion-game-engine.html#commentsOffset Also DayZ will be involved in this new engine and so revamped?
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Experimental Update 1.16 (Change Log)
GigiGamer87 replied to lynn.zaw's topic in PC Experimental Updates
I want to say inertia not stamina (I edited my precedent post) -
Experimental Update 1.16 (Change Log)
GigiGamer87 replied to lynn.zaw's topic in PC Experimental Updates
The game needs also inertia -
Experimental Update 1.16 (Change Log)
GigiGamer87 replied to lynn.zaw's topic in PC Experimental Updates
UI hit indicator when being hit still present? Any chance to see implementation of stamina in 2022? Thanks if you read and maybe reply -
https://www.techspot.com/news/92668-dayz-developer-unveils-next-gen-enfusion-game-engine.html#commentsOffset Any news about new engine applied to DayZ? Or maybe a new DayZ in future with totally new engine? (now it's hybrid with some parts of enfusion, right?) Thanks for job, good holidays
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https://www.techspot.com/news/92668-dayz-developer-unveils-next-gen-enfusion-game-engine.html#commentsOffset Also DayZ will be involved in this new engine and so revamped?
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Other feedback I'm noticing: grass at distance it's not render, so if you look with a scope you can see flat ground, then prone position it's useless.
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Some suggestions from a player who has come back to play from 2 weeks after 1 year of absence: 1) make inventory more optimized and fruitable to interact with all items (dress and backpack)without scrolling down and up; 2) in the inventory after you log in or after server restart, the order of the displayed items on the right doesn't remain the same you put (for example I move rifles on the bottom and after restart are putted again in top of inventory); 3) when you take bullets pressing F, they don't accumulate with other bullets of same caliber already in inventory (but they occupy another slot). Thanks, hoping for a strong start of 2022 for new updates
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@ImpulZ @Kyiara About inertia and physics system, both for players and weapons, I think stamina system it's a good idea but my concern it's about lack of inertia in player movement regarding strafing left/right for me not realistic, sprinting from walking/jogging to running at max speed immediately (without an initial acceleration). And also about guns, I never played 0.62 (I bought Dayz after 0.63)but I'm seeing the diversity for weapon sway between the two versions and I don't know what it's better. What are the plans of dev team for the 2022 about engine and physics? Thanks
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I have a couple of questions: 1) Do the devs read this forum and these posts? 2) I saw a funny video on YouTube and on comments there are many people talking about lack of inertia in the game for sprinting and especially in strafing left/right, in relation to aiming (in this point if everyone would like to reply is very appreciated, because I want to understand possible changes at the game in future, I come back to play DayZ after 1 year of absence for multiplayer gaming and no read of updates on developing. Thanks) 3) are there SKS stripper clip 10rd in game? Good work to development team for the rest, hoping in restoring items and object and improve the game update after update
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Experimental Update 1.15 (Changelog)
GigiGamer87 replied to Kyiara's topic in PC Experimental Updates
A suggestion to devs: make the inventory screen smaller, or at least usable-exploitable better in the screen without need to scroll down and up to interact with items on the right -
I'm not playing game from months, because of the lack of survival aspects (for example first of all, you can eat raw meat without any consequences). Now with this new exp 1.06 update how is the game? About survival aspects and in general (stability, performance, realism etc etc) Thanks
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I'm not playing game from months, because of the lack of survival aspects (for example first of all, you can eat raw meat without any consequences). Now with this new exp 1.06 update how is the game? About survival aspects and in general (stability, performance, realism etc etc) Thanks
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Yes the game needs survival features like diseases, and having trouble to obtain food (fishing, hunting, etc etc). Right now it's too easy to find food, I don't play from December 1.0 release (I want to wait for more contents and features)but I test other day less then an hour and after you found only a steak knife you only have to kill infected and they have canned food of all types. You can eat raw meat and drink dirty water from rivers and water source. Too easy. I again close the game, after see that.. This is a survival, we need to struggle to survive, not only PVP mode (for that I think players could have tons of modded servers and deathmatch servers)
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The DayZ Steam store description is a straight lie
GigiGamer87 replied to IReadTheAgreement's topic in General Discussion
I bought this game only in May 2018 I guess to remember, so I don't play 0.62 too much time because I enjoy the stress test period of 0.63 last summer. And I bought this game just because for new version new engine, the devs team said that with new engine they can drop updates and content so much easier and faster then before (and instead seeing how is going the development it's not the thruth, seeing the lack of content and features...)I made an error, this is the only game in my Steam library that I repent to had bought.... If it could still possible to ask for a refund I do, but obviously it's not... I quit the game from the beginning of 1.0 release, so from December. I still follow his development and the forum of course, but I'm not seeing too much progress. -
The DayZ Steam store description is a straight lie
GigiGamer87 replied to IReadTheAgreement's topic in General Discussion
Agreed with you Man. sophisticated injury simulation, ahahahahhah lol, you can eat raw meat and drink gasoline from jerry can with no conseguences at all on your character (and of course dirty water from water sources, no need to boil and purify). And this would be a survival game? Lol... For not talking about the damage system, the totally nosense to build a base with this concept when everyone can destroy a wall in too few times (this need seriously work and balancement by devs. Right now it's no sense for me to try to spend time to build improvised bases and a single man with a tool can destroy in few minutes) -
Agreed. At the moment this isn't a survival game
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Infact, an AK bullet must penetrates all types of helmet also from long range (in your example you say 300m)
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No, not even a ricochet. If a bullet hit the helmet, pass through them... An helmet is designed to protect head against small splinter and from shrapnels falling down...
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Absolutely impossible... No helmet in the world can stop a bullet of that caliber... If you hit a target with 7,62x39mm sure death... But also other caliber. Only modern military helmet can only divert a small caliber bullet like cal.22 (and not from close range). Maybe the game suffers again of hit detection problems?
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Are you saying that one 5,56mm headshot doesn't kill??? Also with a cal.22 if you shot an headshot you make a kill
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Matteo sei italiano? Giochi da solo o in gruppo? Se sei solo ho un amico con cui poter iniziare (ma sto aspettando build migliori con più roba implementata rispetto all'attuale)
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And also hold breath same button as sprint (LSHIFT)as how all the other games I know
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Experimental Update 1.0.150192
GigiGamer87 replied to Baty Alquawen's topic in PC Experimental Updates
I quit the game from 1 months, waiting better version, and I think I'll wait some more time looking at the slow progress made... Remember, 1.0 released for 40€ ? lol... 40€... No more words other then shame -
Server performance (stuttering slow infected)
GigiGamer87 replied to Survivor1431's topic in General Discussion
Try servers hosted by Spaggie, vanilla no mod, 60 slots only 1pp. TopeREC community, DayZ Village and TheRunningManZ community