GigiGamer87
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Everything posted by GigiGamer87
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I noticed also on a player, it happened with a Mosin. And for this argument, the damage system, I want to ask: at the moment is the damage system broken? How is possible that a man can take 2 Mosin shoot and still able to move and answers to fire??? (the player was bleeding but when I was chambering another bullet he killed me)
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Good run in a High pop server(59/60, @TheRunningManZ server hosted by @Spaggie ).Infected not teleporting,not desyncing,very good,stable and smooth,good fps Use this guide men: Go on this servers hosted by Spaggie. He replies me on Twitter, they have made improvenents to server
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Fingers crossed, fix and content will come
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The infected are dangerous, I was playing few minutes ago again in TOPEREC community server, with Low population, only to try some shooting I shoot at 1 infected (with BK-133), they were about 8 or 10 around. So they started to run on me, they killed me, now if they are in group are a threat (they also make you bleeding). Devs have to work for optimization netcode (at the moment the game it's not intended and optimized for 60+ slots on server, but only 60)
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Devs, can you make possible to assign same key to sprint and hold breath when aim? (like other game I know, normally is set LSHIFT to perform both actions run and hold breath). Right now they are separate commands row in keybindgs list, and it's not possible to set same key fot both actions (hold breath is associated to "walk" so if I rebind LSHIFT I can hold breath with LSHIFT when aim yes, but if I press LSHIFT when not in ads I walk, and not run). So can you group those 2 actions in same row and then in the same key? At least make two separate commands "Walk" and "Hold breath" (making possible to use same for sprint), so using same key for holding breath don't cause walking when you are not in ads. In case I'm doing an error setting keybinds, can someone help me to set LSHIFT for both actions? (If it's possible, for me at the moment no, it's not possible you have to use another key to hold breath, the default one is LCTRL)
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I think this issue could be related to server population. In a few tests, I encountered this issue on an official server with "High" population, then in TOPEREC Community server 1pp with population "Low" the zombies move properly without stuttering or teleporting. A lot of works the devs have still to do, for netcode and server optimization
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No, for the moment you can drink dirty water and eat raw meat whithout any consequences for the character
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Diseases is not yet present
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No crash in this last build for me. Only thing the movement of infected and players (for the moment I encountered 5 friendly survivors in Berezino)is not fluid, it's jerky and some teleporting.
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My feedback after tried last Exp build this morning about 9am (Devs please could you answer and let me know about my suggestion at the end of my post ? Thanks) - today I played for 2 hours, without crash or big stability issues, well session (DE 1-5 server, low population when I joined, no players encountered, all time spent in Berezino); - infected AI: for me it's a lot better (not excellent, but good for now, than previous builds), for example I was in a house with 3 entrance doors, an infected stand just outside the building and I closed that doors in him face, then I moved upstairs; the infected moved around the building and went inside using another entrance (I closed only 1 door). I can't see any teleporting in all infected encountered, and now they are more dangerous than previous build (too weak when they hit, make too few damage, now they make more damage, still not make bleeding). A bad thing is they spawn near to you, few meters, right in your face: this is not good and in my opinion needs to be tweaked (ok attracting infected after make noise like a gunshot, but at least they should spawn near to you but not in your face); - different inventory capacity of dress: at least now it makes sense to swap the initial hoodie with other heavier clothes to have more slots (like bomber jacket for example, heavier but 10 slots plus then hoodie), doing an upgrade for the character then only appearance choice; - cutting down threes with an axe: durability is longer then previous builds but in my opinion needs to be increased again (but after about 10 trees the axe is ruined, OK I think devs want to made harder to obtain planks for base building but really in real life an axe can only cut down 10 trees????). I repaired that axe with a duct tape: really???? That's not good, how it is possible do repair (sharpen in this example)a metal item with a duct tape??? - I read about some people have trouble to remove a magazine from a weapon and can't do that: I found only a IJ-70 with a magazine (7 bullets)and I can normally remove and reinsert the magazine; - eating cans of food requires less time, this is good. Clearly the game tomorrow will reach 1.0 but only with a label that rename the version in "Stable 1.0" (only the name, for now the game will be still alpha in my opinion): at the moment the game (with some fix to stability and crash)it's at least playable and fruitable, but the big issue apart from lack of features and content (survival aspects like diseases, body temperature that afflicts your health, fractures, items, weapons, vehicles etc etc)is about persistance that makes no sense and useless the new features introduced in beta version (basebuilding and cars), some suggestions for Devs: - can you make possible to assign same key to sprint and hold breath in aim? Right now they are separate commands row in keybindgs list, and it's not possible to set same key fot both actions. So can you group those 2 actions in same row and then in the same key? (Like other game I know, usually left SHIFT to sprint and hold breath in aim); - can you introduce an option to choose when enter ADS you can release RMB click? And not must holding RMB to remain ADS like now, maybe this it's good in melee combat but have to hold all the time RMB when you are aiming it's not comfortable. So, after click MMB when holding RMB, and when you entered in ADS you can release the RMB (and click one time again to exit ADS view). Is it a good suggestion (at least by an option)?; - maybe spawn with only a shirt and not an hoodie like 0.62 spawn. Thanks for attention, good luck for the tomorrow release.
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Yes infect finally make you bleeding. And so other bunch of fixes. Going to test after dinner ?
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I changed keybinds, set LSHIFT to hold breath (listed as "Walk" in keybindgs list)and set LCTRL to sprint. From when I did this, I can perform a normal melee attack and a heavy one holding LCTRL
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My feedback after tried last Exp build: - today I played for 2 hours, without crash or big stability issues, well session (DE 1-5 server, low population when I joined, no players encountered, all time spent in Berezino); - infected AI: for me it's a lot better (not excellent, but good for now, than previous builds), for example I was in a house with 3 entrance doors, an infected stand just outside the building and I closed that doors in him face, then I moved upstairs; the infected moved around the building and went inside using another entrance (I closed only 1 door). I can't see any teleporting in all infected encountered, and now they are more dangerous than previous build (too weak when they hit, make too few damage, now they make more damage, still not make bleeding). A bad thing is they spawn near to you, few meters, right in your face: this is not good and in my opinion needs to be tweaked (ok attracting infected after make noise like a gunshot, but at least they should spawn near to you but not in your face); - different inventory capacity of dress: at least now it makes sense to swap the initial hoodie with other heavier clothes to have more slots (like bomber jacket for example, heavier but 10 slots plus then hoodie), doing an upgrade for the character then only appearance choice; - cutting down threes with an axe: durability is longer then previous builds but in my opinion needs to be increased again (but after about 10 trees the axe is ruined, OK I think devs want to made harder to obtain planks for base building but really in real life an axe can only cut down 10 trees????). I repaired that axe with a duct tape: really???? That's not good, how it is possible do repair (sharpen in this example)a metal item with a duct tape??? - I read about some people have trouble to remove a magazine from a weapon and can't do that: I found only a IJ-70 with a magazine (7 bullets)and I can normally remove and reinsert the magazine; - eating cans of food requires less time, this is good. Clearly the game tomorrow will reach 1.0 but only with a label that rename the version in "Stable 1.0" (only the name, for now the game will be still alpha in my opinion): at the moment the game (with some fix to stability and crash)it's at least playable and fruitable, but the big issue apart from lack of features and content (survival aspects like diseases, body temperature that afflicts your health, fractures, items, weapons, vehicles etc etc)is about persistance that makes no sense and useless the new features introduced in beta version (basebuilding and cars), some suggestions for Devs: - can you make possible to assign same key to sprint and hold breath in aim? Right now they are separate commands row in keybindgs list, and it's not possible to set same key fot both actions. So can you group those 2 actions in same row and then in the same key? (Like other game I know, usually left SHIFT to sprint and hold breath in aim); - can you introduce an option to choose when enter ADS you can release RMB click? And not must holding RMB to remain ADS like now, maybe this it's good in melee combat but have to hold all the time RMB when you are aiming it's not comfortable. So, after click MMB when holding RMB, and when you entered in ADS you can release the RMB (and click one time again to exit ADS view). Is it a good suggestion (at least by an option)?; - maybe spawn with only a shirt and not an hoodie like 0.62 spawn. Thanks for attention, good luck for the tomorrow release.