GigiGamer87
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Everything posted by GigiGamer87
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Try servers hosted by Spaggie, vanilla no mod, 60 slots only 1pp. TopeREC community, DayZ Village and TheRunningManZ community
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Devs can you look at this please?
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Why they made that you can't have both sprinting and holding your breath on same key like it was always before and its in 99% games? And we can't do anything because they made holding your breath on same option with slow walking... So if you change key here to shift you can't run on shift.. Please devs just made holding your breath and sprint both in same command
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You can't, for the moment to go prone you have to hold the key. For crouch only tap the key once
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Know, not now...
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Moment of embarassing... They clearly now the actual shit state of the game
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Sad about releasing DayZ as a V1.0 in this stage
GigiGamer87 replied to grillstern666's topic in General Discussion
True, it's true man. It's ridicolous. The reason for you are asking "Why" are, other for sales to PS4, because of the risk that Steam remove the game after 5 years Early Access without final release. Indeed coincidentally the game is released 13th December and 5 years of Early Access ended 16th December But 1.0 only a label for this 2 reasons. The game is clearly a pre-alpha because has less content than alpha and is bugged (gamebreaking bugs) -
Hey man, I don't offends you, so don't take the liberty to offends me. Rude... I don't want to kwow why a bug happens (Like the post telling with a magazine yet included in the weapon when spawns), at a player perspective I want to enjoy and bugs like this are not tolerable in a version called "1.0" (but here is pre-alpha in real, because has less content than Alpha and is still bugged). And at same I don't want to post this to none feedback page, devs know clearly of this problema, at Peter Nespesny occurs the same exact thing when was playing during stream, and his face when he said "I hit him..." explain all.... They saw how this game is broken and sucks.... No problem for me, I quit him and playing Red Orchestra 2 and Rising Storm 2 - Vietnam at least when I hit a target I kill him
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Very very good, you are right men
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Ok man, the game is fine, you are right and me I'm wrong. Infact after 1.0 74% of reviews are negative... waiting more content and polished build, no problem to quit the game for a while
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It's not fine man, a lot of bugs, hit detection and damage system are not good
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Infact I quit for the moment, waiting more content and less bug
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I'm talking about the stream on twitch made by devs monday
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How is possible that a man can take 2 Mosin shoot and still able to move and answers to fire??? (the player was bleeding but when I was chambering another bullet he killed me) And I can see broken hit detection also yesterday in Twicth stream at 6pm (Europe). Peter Nespesny clearly hit the target with a mosin... Nothing happened, it seems a ghost bullet... For not talking about the FPS performance (I think he was about 15-20 frames per second.... Unplayable and unacceptable for a 2018 game with a build called 1.0.... ) Hit detection issues not solved yet for me, I don't know if someone encounter same problem
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I don't speak about 100 players, I speak about normal 60 slots per server. I speak about the poor figure made by devs with that stream, with that ridicolous stream with 15 fps and hit detection in this state in a build called 1.0
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https://www.reddit.com/r/dayz/comments/a6r551/devs_speaking_about_the_game_then_shooting_twice/ See what I just find . Ahahahahahhaha :-) 1.0 what a mess
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Same thing happened to me.... How is possible that a man can take 2 Mosin shoot and still able to move and answers to fire??? (the player was bleeding but when I was chambering another bullet he killed me) And I can see broken hit detection also yesterday in Twicth stream at 6pm (Europe). Peter Nespesny clearly hit the target with a mosin... Nothing happened, it seems a ghost bullet... For not talking about the FPS performance (I think he was about 15-20 frames per second.... Unplayable and unacceptable for a 2018 game with a build called 1.0.... ) Not yet solved hit detection issue... Game breaking bug, unplayable....
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How is possible that a man can take 2 Mosin shoot and still able to move and answers to fire??? (the player was bleeding but when I was chambering another bullet he killed me) And I can see broken hit detection also yesterday in Twicth stream at 6pm (Europe). Peter Nespesny clearly hit the target with a mosin... Nothing happened, it seems a ghost bullet... For not talking about the FPS performance (I think he was about 15-20 frames per second.... Unplayable and unacceptable for a 2018 game with a build called 1.0.... )
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You don't have to astound about the state of this 1.0 release build.... Because clearly it's not a 1.0 but still alpha release... They only put a 1.0 version name only to sell next year to PS4 (Sony doesn't allow Early Access game on his store)and also for not take the risk from Steam to delete the game after 5 years of Early Access without a finished release. It's the thruth and devs know this, they won't clearly never admit this but the thruth is this. I have no other answers to explain a 1.0 release rushed in this state.... For not talking about the very bad and poor FPS performance and broken damage system....
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BI Staff, what software development model are you using for DayZ?
GigiGamer87 replied to robbyj's topic in General Discussion
I explain the "unknown reasons", they are this: You don't have to astound about the state of this 1.0 release build.... Because clearly it's not a 1.0 but still alpha release... They only put a 1.0 version name only to sell next year to PS4 (Sony doesn't allow Early Access game on his store)and also for not take the risk from Steam to delete the game after 5 years of Early Access without a finished release. It's the thruth and devs know this, they won't clearly never admit this but the thruth is this. I have no other answers to explain a 1.0 release rushed in this state (these are the "Unkown reasons").... For not talking about the very bad and poor FPS performance and broken damage system.... And persistence issues -
You are right. This is the reason... Because clearly it's not a 1.0 but still alpha release... They only put a 1.0 version name only to sell next year to PS4 (Sony doesn't allow Early Access game on his store)and also for not take the risk from Steam to delete the game after 5 years of Early Access without a finished release. It's the thruth and devs know this, they won't clearly never admit this but the thruth is this. I have no other answers to explain a 1.0 release rushed in this state.... For not talking about the very bad and poor FPS performance and broken damage system....
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you don't have to astound about the state of this 1.0 release build.... Because clearly it's not a 1.0 but still alpha release... They only put a 1.0 version name only to sell next year to PS4 (Sony doesn't allow Early Access game on his store)and also for not take the risk from Steam to delete the game after 5 years of Early Access without a finished release. It's the thruth and devs know this, they won't clearly never admit this but the thruth is this. I have no other answers to explain a 1.0 release rushed in this state.... For not talking about the very bad and poor FPS performance and broken damage system.... How is possible that a man can take 2 Mosin shoot and still able to move and answers to fire??? (the player was bleeding but when I was chambering another bullet he killed me) And I can see broken hit detection also yesterday in Twicth stream at 6pm (Europe). Peter Nespesny clearly hit the target with a mosin... Nothing happened, it seems a ghost bullet... For not talking about the FPS performance (I think he was about 15-20 frames per second.... Unplayable and unacceptable for a 2018 game with a build called 1.0.... )
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DEVS?when there are diseases examble of eating meat raw?
GigiGamer87 replied to kopo79's topic in General Discussion
I agree 100% with your opinion. At the moment this isn't a survival game, you have only to take care for drink and food (easy because you can drink dirty water or eat raw meat without conseguence for the character). So the game it's only shoot infected and players, that's all.... And you don't have to astound about the state of this 1.0 release build.... Because clearly it's not a 1.0 but still alpha release... They only put a 1.0 version name only to sell next year to PS4 (Sony doesn't allow Early Access game on his store)and also for not take the risk from Steam to delete the game after 5 years of Early Access without a finished release. It's the thruth and devs know this, they won't clearly never admit this but the thruth is this. I have no other answers to explain a 1.0 release rushed in this state.... For not talking about the very bad and poor FPS performance and broken damage system.... How is possible that a man can take 2 Mosin shoot and still able to move and answers to fire??? (the player was bleeding but when I was chambering another bullet he killed me) And I can see broken hit detection also yesterday in Twicth stream at 6pm (Europe). Peter Nespesny clearly hit the target with a mosin... Nothing happened, it seems a ghost bullet... For not talking about the FPS performance (I think he was about 15-20 frames per second.... Unplayable and unacceptable for a 2018 game with a build called 1.0.... ) -
Me too I'm trying in all possible ways to talk to Devs about this argument but for the moment I don't have an answer. I wrote in forum here, in Twitter and yesterday in Twicth - can you make possible to assign same key to sprint and hold breath in aim? Right now they are separate commands row in keybindgs list, and it's not possible to set same key fot both actions. So can you group those 2 actions in same row and then in the same key? (Like other game I know, usually left SHIFT to sprint and hold breath in aim); - can you introduce an option to choose when enter ADS you can release RMB click (TOGGLE)? And not must holding RMB to remain ADS like now, maybe this it's good in melee combat but have to hold all the time RMB when you are aiming it's not comfortable. So, after click MMB when holding RMB, and when you entered in ADS you can release the RMB (and click one time again to exit ADS view). Is it a good suggestion (at least by an option)?;
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And I can see broken hit detection also yesterday in Twicth stream at 6pm (Europe). Peter Nespesny clearly hit the target with a mosin... Nothing happened, it seems a ghost bullet... For not talking about the very bad and poor FPS performance (I think he was about 15-20 frames per second.... Unplayable and unacceptable for a 2018 game with a build called 1.0.... )