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DayZ Addon Builder Error Code 1 | Stored and calculated hash don't match
npmproductions13 posted a topic in Terrain
So I'm trying to pack my terrain and I'm getting an error with Addon Builder as seen below, has anyone any idea to what the cause is and more importantly does anyone know a fix? -
So I'm now going to post here again as I can't seem to get my mission working using the server option or the offlineMod from Github. The server and my singleplayer mod crashes when I try load the mission file. Does anyone have an idea as to why my map OR mission crashes the server? When the map loads I hear sounds and then see through my terrain vaguely but then it crashes and the logs don't seem to be any help from what I can tell.
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Terrain textures not loading in Bulldozer correctly
npmproductions13 replied to npmproductions13's topic in Terrain
I solved this problem by re-exporting my textures and satellite images as a 40960 x 40960 image. To achieve this I had to export 4 different files as 20480 and align them in the Terrain Builder. So for example my 40960 sized terrain has x4 images that are 20480 in size and once "joined" in Terrain Builder they form the satellite map of 40960. This improved the quality of the satellite image from what I can see and also fixed my issue with the textures. For reference here is an image of my raster layer so future viewers can see what I'm talking about. -
Terrain textures not loading in Bulldozer correctly
npmproductions13 replied to npmproductions13's topic in Terrain
I exported them from Photoshop as TGA files then using the TexView I re-saved them as PAA files. -
Yeah I found that the offlinemod was the best approach for me to test on client side this allows me to play test with doing any server side configuration. For the most recent DayZ offlinemod head over to the developers github to get the files. https://github.com/Arkensor/DayZCommunityOfflineMode I also briefly followed this video with a few minor deviations since the release of DayZ 1.0 I hope this helps anyone else who has questions regarding the same issue.
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Hi all so I yet again have another issue I can't seem to overcome by myself. My issue is when I launch Bulldozer my terrain that's closest to the camera loads in but has a black texture, I'm certain my textures and layers.cfg is correct as no errors are displayed when generating the terrain and the textures for it. I'm thinking this issue is to do with the settings I'm using in my samplers section for my map frame seen here. Any detailed information or guides on how to calculate the samplers section properly would be appreciated, if my current ones above are incorrect. As for the issue I'm facing currently here is another image, the thing that confuses me is the fact that the distant textures load correctly but once approached also go black.
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Constant Errors With Buldozer Since 1.0 Release
npmproductions13 replied to npmproductions13's topic in Terrain
Yeah ok not to worry. I look forward to the tools getting more reliable anyways. I'll make a new topic now then I guess. -
Constant Errors With Buldozer Since 1.0 Release
npmproductions13 replied to npmproductions13's topic in Terrain
I deleted everything that was on the P drive but backed up my terrains and extracted the game data again. I also forgot to mention I deleted the temp files and profile of my bulldozer so I can't be certain which step solved my issue but I'm glad it's solved now. Random off topic question but is there a way to contact you on a discord or something Funkdoc? I ask because I have some other questions regarding terrains as I'm currently facing another issue. Thanks again for your input either way. -
Constant Errors With Buldozer Since 1.0 Release
npmproductions13 replied to npmproductions13's topic in Terrain
Fixed this issue by resetting the workdrive again, it seems every issue I get with these development tools boil down to me resetting the entire drive. Thanks for your help Funk. -
Constant Errors With Buldozer Since 1.0 Release
npmproductions13 replied to npmproductions13's topic in Terrain
That didn't seem to fix the issue although thanks for the input Funk, have you any other ideas? -
So I've been getting this error every time I try to launch Buldozer since the release of DayZ 1.0 earlier today. Can anyone tell me why or how to fix this as its put a halt on my map making since I can't check anything.
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Why is it so difficult to test mods and terrains in DayZ. In ArmA 3 all you had to do was click editor once the mod is loaded. My question is this I have my terrain packed, signed and launched with the game. Now how do I test it and make missions for it? Do you need to do it server side for now or something? Any information on this would be appreicated thanks, Irish.
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Buldozer world is empty once loaded | Terrain Builder
npmproductions13 replied to npmproductions13's topic in Terrain
Fixed this issue by recreating the DayZ workdrive and copying the DayZ_64.exe from the base game again. -
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So when I run my Buldozer in Terrain Builder I get an invisible world and can't see nothing but the red blip at the center of my screen. My Terrain Builder launch parameter are "-buldozer -window -nopause -mod= -nologs -profiles=P:\Buldozer -name=Buldozer" Any help with this issue would be greatly appreciated. Many Thanks, -Irish