coppercack
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So bear traps will be... Image removed. Posting privileges suspended.
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tractors. granny trannies Please stop it now Stop what ? There is nothing here that is stoppable...
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OKAY!!! Looks like we are building a pyramid. I like turtles tractors. granny trannies
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You people need to understand that when a new update is released, there is always a chance for a memory leak or some other performance crippling feature/bug. 1.7.1.5 is extremely stable and allows us alpha testers to do our job. In my opinion, bear traps will only contribute to the already ridiculous amount of griefing made possible by razor wire/tank traps. I like new content and updates as much as the next guy, but if you see it the way I do, I'm happy to stay with the current build for I get more time actually playing rather than waiting for a hotfix to repair a broken build, as what happened with 1.7.1 and beyond.
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Like the other guy said, we must get on our knees and beg like the animals we have become.
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ALMOST TO 200 PAGES WOOT!
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So far i have been able to complete this with: .45 ACP -> .45 1911 8Rnd M1014 -> 4x2rnd Double Barrel 4xM24 -> DMR As of now these are the 6 weapons that potentially have infinite ammunition. I feel sorry for all the new spawns that are being sniped in Cherno and Elektro. :(
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I wonder if this thread will hit 200. At least it will be a new high score. XD
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I am for the extreme buff of zeds, with their current state, they are not a problem, not even in huge packs of 30+, they do not pose large enough of a threat to be of any concern. If the zeds were more dangerous, it may help alleviate all the pvp that is taking place in the southern cities. Every survivor you come across attacks you if they have a means to, every one that doesn't, runs until he/she finds one, then proceeds to shoot you. There is no atmosphere of teamwork present. It has become a deathmatch that never ceases.
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This will (obviously) add scarcity to ammo. In terms of rebalancing' date=' it might be worth implementing ammo conversions between other compatible types of rounds (in addition to .45 ACP). [/quote'] Yes please, add the ammo conversion for the same calibers weapons, especially for those 9mm ones .. ie: makarov > bizon .. they are exactly the same bullets, while the bizon mags are impossible to find (on the other side the STANAG SD in example are pretty common and much more effective). But you also have to consider that different weapons have different damage values assigned to them. The Makarov and Bizon do use the same ammunition but the damage caused by the Bizon is much greater than the Makarov. I understand the idea but it could make those with Bizons extremely OP if they could waste as much ammo as they wanted if all they have to do is convert Makarov magazines. Nope, they do exactly the same damage (caliber counts in Arma2, not the weapon). And i can assure tou that the M4 SD is much more effective than a Bizon (ie: the bizon sucks bad in PvP, while the M4 still good), i own both.. but it sounds a little stupid to abandon a weapon because the mags aren't available (same for the FAL). I stand corrected. I should have known that Arma would be as accurate to keep damage uniform across the calibers of ammunition. Although the Bizon has a much longer barrel length, which would result in greater accuracy and muzzle velocity compared to the Makarov barrel There should be a lengthy (but not too lengthy) animation between all conversions, as of now you can convert 8 magazines of .45 to 8 speed loaders of .45 with the blink of an eye.
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Like a sir...
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This will (obviously) add scarcity to ammo. In terms of rebalancing' date=' it might be worth implementing ammo conversions between other compatible types of rounds (in addition to .45 ACP). [/quote'] Yes please, add the ammo conversion for the same calibers weapons, especially for those 9mm ones .. ie: makarov > bizon .. they are exactly the same bullets, while the bizon mags are impossible to find (on the other side the STANAG SD in example are pretty common and much more effective). But you also have to consider that different weapons have different damage values assigned to them. The Makarov and Bizon do use the same ammunition but the damage caused by the Bizon is much greater than the Makarov. I understand the idea but it could make those with Bizons extremely OP if they could waste as much ammo as they wanted if all they have to do is convert Makarov magazines.
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The player seems to have a 5-hit "timer" that results in a broken leg after the 5th hit has been completed. Morphine resets this "timer". Source: Personal testing along with another person conducting similar tests who posted previously.
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That only happens with the patrol pack, I would have assumed most everyone knew this already.