So we decided to try adding two mods to our server, and there is an issue. The mods at first didn't seem to work, and we couldn't join using the default launcher through steam, it gave the bad version error. However we could join and play fine using the dayzSAlauncher, though the mods didn't work. This was with equalModRequired = 1; in the server cfg. I tried my test server at home, and without the equalModRequired in the cfg I can join and the mods work. However I am still able to join through dayzSAlauncher and they do not. Also the server does not show as having mods in that launcher when filtering for mods. Other servers do.
Is there some parameter I'm missing? We would like people to not be able to join without the mods enabled if possible.