Jump to content

BxgJ

Members
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

0 Neutral

About BxgJ

  • Rank
    On the Coast

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. BxgJ

    Server mod question

    So we decided to try adding two mods to our server, and there is an issue. The mods at first didn't seem to work, and we couldn't join using the default launcher through steam, it gave the bad version error. However we could join and play fine using the dayzSAlauncher, though the mods didn't work. This was with equalModRequired = 1; in the server cfg. I tried my test server at home, and without the equalModRequired in the cfg I can join and the mods work. However I am still able to join through dayzSAlauncher and they do not. Also the server does not show as having mods in that launcher when filtering for mods. Other servers do. Is there some parameter I'm missing? We would like people to not be able to join without the mods enabled if possible.
  2. BxgJ

    Remove Vehicle Damage since update

    Has anyone tried it with the modified function I mentioned above? I haven't had the chance.
  3. BxgJ

    Remove Vehicle Damage since update

    float dmg = data.Impulse * m_dmgContactCoef; I'm not sure, but this seems to be where the damage is calculated. So maybe try adding in * 0.1 or whatever value you want to reduce the damage. Or 0 to eliminate it.
  4. BxgJ

    Admin For Dayz Standalone (Works)

    One question, this works fine, however if I spawn a car it will vanish after a short time if we leave it. I haven't finished testing spawned tents. Is there something I need to add to make items (or the car at least) persistent?
×