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Your DayZ Team
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Everything posted by BearGravy
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Diving, Underwater Bases/Caves and Water Vehicle's
BearGravy replied to Mountainhigh (DayZ)'s topic in DayZ Mod Suggestions
I've always wanted to fish in DayZ and I think with this alone my dream will one day come true, if this is implemented. -
I think they should just leave it to text if this happened. That way you can start a forum at Elecktro, and everyone that passes can call OP a fag.
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Give a reason to play on night servers?
BearGravy replied to 97ADU Doug's topic in DayZ Mod Suggestions
I agree, most people usually do log off by night, so whats the point. They do need an incentive to keep people out and about at night. Something balanced for people with NVG's and people without NVG's alike. Maybe make NVG's use a battery, but make the battery last for around 10 minutes, as if a fat kid is at a chocolate store. Because right now especially at night they are to OP. Flares and chemlights go out after a while, but not NVG's. First the NVG's should be focused on, then focus on the night incentive thing afterwards imo. -
There are servers out there with no starting anything, and no +1000 vehicles, you just have to look.
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Actually wait can I take mine back? I want to be a churrio that poops out little can of churrios to survivors. Yeah that would be fun, because then I could fly.
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not a typical one, the landshark will have a top hat and a curly mustache, i dont think hackers are that typical.
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Well then again there is no real point to have a rocket laincher in the game except for the lols, but yeah, i wouldnt mind if as50 and m107 were taken out, there isnt much light armor in the game anyways. Either that or make them as rare as a rocket launcher.
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If you could make a Makeshift Gun/Melee Weapon in DayZ with no limitations..
BearGravy replied to Shrapnell's topic in DayZ Mod General Discussion
Nail gun...with exploding staples and a eraser launcher that sets people aflame -
It's split into two things. A landshark which spawns near coastals and eats them. Or a space wizard with a mustache, using space magic to turn people into dogs and bunnies and what not.
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I made a forum about this. I would only like mods for retextures or map editing, nothing more.
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Why do you shoot unarmed players?
BearGravy replied to maninthewall's topic in DayZ Mod General Discussion
I only shoot coastals if I tell them to back off but they follow me around. I warn them to let me be, and they only need one warning, after that he ain't friendly when he picks up a gun. I've learned that, but other than that I let most people go, except the ones with bandit skins. -
Weird experience, I think?????
BearGravy replied to [email protected]'s topic in DayZ Mod General Discussion
I thought the character was made as a mobile zombie spawn point just recently. Everytime I am walking around I see zombies just walking fields when I am no where near a city. I just thought it was because of the update. Other than that I have weird psychosis now. Even when I am not playing DayZ I can hear the infected around me. The actual moans and what not that they make from the game. -
Why is DayZMod still marked as "Alpha"?
BearGravy replied to tsandrey's topic in DayZ Mod General Discussion
It's still an alpha probably because the alpha isn't out yet. The alpha has added so many new features to the game, this just updates minor things in the mod. So why would we call it anything else if it's not even as good as the alpha? It's still a mod. -
I think no vehicles is a good idea for the beginning. I am tired of those +1000 vehicle servers, besides I never get vehicles anyways, to much hassle.
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That's my new noob word. I prefered it over noob, so beans for you.
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I would like that to be possible, but I am ready for him to give the game a boost in graphics. Arma 2's graphics are outstanding, but Arma 3's blows that out of the water, I sort've want some of those scripts and what not in the SA.
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The act of banditry, not so far from realism... (KOS)
BearGravy replied to Skinny_Man's topic in DayZ Mod General Discussion
I like your words. You have my beans. -
Well this is a survival game, and you use what you can to survive. I think it's a good idea, not really a lethal thing, more of a way to get a zombie or character off your back. Just sort've blurring their vision temporarily. At least a shove would be good.
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I am pretty sure that it is going to happen in the game. Only thing is I hope it is something I can visually see rather than a gauge telling me. I want to see rust on my gun and what not.
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Emetophobia - Will I have problems?
BearGravy replied to mmsnow's topic in DayZ Mod General Discussion
For me that is more of curiosity then fear, everytime I see that I always want to touch the holes or something like that, or just stare at them for a while. I still am pretty scared of them though. -
Emetophobia - Will I have problems?
BearGravy replied to mmsnow's topic in DayZ Mod General Discussion
I am sorry man, the best I can help is just saying try to keep your character healthy and maybe it won't even look like vomiting or possible Rocket can do something were you turn off the actual vomit, but you still do the action. As in the guy bends over but nothing comes out, nor sound, so it doesn't trigger the phobia. -
/park car /die by car you just parked
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Has Rocket said anything about the game being modder friendly? I ask because the only reason I would enjoy this is because I sometimes tire of gun skins and like to change them a lot. I mean it would be nice to incorporate DayZ with the steamworkshop. The only problem I can see is that some people may make mods to make the game easier for others. As in retexturing characters to have brighter colors on them so it's easier to spot them out. So if it's not been said that it will be modder friendly, lets say it did. What would we do to combat those people that would make the game easier for others? Would you like to actually see modding in this game?
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well not a suggestion, I intended it to be a question about whether or not Rocket has confirmed or denied this, but I guess I didn't really ask the question in a right way.
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DayZ strategic encounter breakdown
BearGravy replied to shaneisaghost's topic in DayZ Mod General Discussion
I enjoyed this.