Hello there,
I made a texture for a can ingame but once i spawn it its texture is grey.
I converted it to .paa and tried different folder structures but it always turns into a grey can.
Anyone knows why this happens?
I found out that no matter which texture i use (Even existing .paa from dayz itself) once i build the addon the texture is gray.
It looks like this:
The texture is supposed to be this:
My config file:
class CfgPatches
{
class DM_FOOD
{
units[]=
{
"DONFOOD_CAN_BLUEBERRY",
"DONFOOD_CAN_TEST"
};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]=
{
"DZ_Data"
};
};
};
class CfgVehicles
{
class Inventory_Base;
class Edible_Base: Inventory_Base
{
ContinuousActions[]={101,105};
InteractActions[]={};
varTemperatureMax=100;
};
class BakedBeansCan: Edible_Base
{
};
class BakedBeansCan_Opened: Edible_Base
{
class Nutrition
{
fullnessIndex=1.5;
energy=90;
water=100;
nutritionalIndex=1;
toxicity=0;
};
};
class DONFOOD_CAN_BLUEBERRY: BakedBeansCan
{
scope=2;
displayName="Can of Blueberrys";
descriptionShort="Rego Blueberrys imported from the USA.";
hiddenSelectionsTextures[]=
{
"dm_food\data\df\df_can_blueberry.paa",
"dm_food\data\df\df_can_blueberry.paa",
"dm_food\data\df\df_can_blueberry.paa"
};
};
class DONFOOD_CAN_BLUEBERRY_Opened: BakedBeansCan_Opened
{
scope=2;
displayName="Can of Blueberrys";
descriptionShort="Rego Blueberrys imported from the USA.";
hiddenSelectionsTextures[]=
{
"dm_food\data\df\df_can_blueberry.paa",
"dm_food\data\df\df_can_blueberry.paa",
"dm_food\data\df\df_can_blueberry.paa"
};
};
};
*Edited*