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William Sternritter

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Everything posted by William Sternritter

  1. William Sternritter

    Recognize opponent

    So I looked at my config file and there definitely are differences in what I would consider the key settings. Not sure which setting in game is scene complexity, that is the one which you have a higher setting, but otherwise I would suggest you experiment with view distance and terrain quality. At lower settings the game is indeed quite muddy. sceneComplexity=750000; shadowZDistance=175; viewDistance=2200; preferredObjectViewDistance=1375.8242; terrainGrid=6.25;
  2. William Sternritter

    Recognize opponent

    Can you be a bit more specific, what situations make if hard for you to recognize an opponent? Is it specific environment like trees and grass, do you have trouble distinguishing infected and players, is the visibility better when you zoom in/use a scope? Generally speaking, player camouflage does work in the game albeit there are bugs like an attachment or weapon will be clearly visible even if the player's body is concealed. Player movement is visible well from a distance, so again it will depend on the environment and what the player is wearing. I agree that the game is kinda blurry, especially in the distance, there is a lot of texture pop-in and some scenery is outright human shaped until it pops-in or you focus on it.
  3. William Sternritter

    Let's talk about car despawn ...

    And moral of the story? Desync, performance issues, lag … yes, ok, whatever … but we went out looking for supplies. Of course because we took the car, we went out light. Minimum gear, supplies to patch up should things go wrong were in the trunk. Luckily, we did not go that far, but we just as well could have traveled half way across the map. We cannot rely on the game even with the most basic stuff. Base building and cars are not broken because someone can chop through the fence or because you can easily crash the car. Base building is broken, because you cannot safely store your stuff. It already happened that my jacket despawned while I was running around to chop wood. Instead of stashing the entire vest in your tent, each time you want to store it, you have to take everything out and store it that way. Because you can't just put it there. You never know if it won't despawn the second you turn away. Still I don't trust the tent, barrels and whatnot else. It's a chore to run around "oh did I touch the generator lately?" because it will despawn for no reason. You never know if the car will be there once you logout. You cannot trust that having inventory in the car will keep it from despawning. The car was there for days at its spawn point until we took it and I can no longer trust that the car will be where I leave it. Just because I moved it from its original spawn point. Settling down and traveling light is not an option. You always need to be ready for anything and have all the gear you can carry at you, because the game fucks you over in a second. Oh and the player inventory still glitches out. Since we got the private server, it practically 100% of the time, that we get inventory glitches when reloading a magazine and so on. Two players on the ENTIRE SERVER and we get that constantly. I cannot call this a bug or glitch anymore. This is a fundamentally broken game.
  4. William Sternritter

    Apartment buildings.

    From my experience I would add that sadly, the bigger the building the emptier it is. The same as for apartments applies to large industrial buildings, only exception seems to be the construction yard. Otherwise, you will find more loot in small town sheds than in a large industrial complex/farm.
  5. William Sternritter

    PLEASE reverse the NEW "Client Side Personal Night Light"

    We tested the "bright night" on our server and it really is bright, even brighter than a moonlit night in .62. This may ease it for some, still the night should behave realistically and the light should change depending on the moon and clouds. If people do not want to play at night, they can pretend they are at sleep or whatever. There is still stuff to do, even if you're at one spot the whole night. Also, time should be at normal speed on official servers.
  6. They did this even in early 0.63+ right trough doors, regularly 😄 Jokes aside though, I'm still waiting for the options to barricade doors and windows, which could play nicely into this. If you want to have a properly defended position you need to barricade yourself.
  7. You know, now that they have backpacks and such, they often already look like players 🙂
  8. You're right, silencers don't make a gun absolutely silent, but it should also not attract zombies from 50 meters afar. You will easily lose to more zombies if they rush you and corner you, especially when you try to shoot them because you need space for the shooting to happen. Once you're bleeding your health goes rapidly down and you no longer have the luxury to keep swinging or shooting, you must attend to the wounds. It's a mix of circumstance and game mechanics. In general yes, the zombies are all too easy and no longer present a significant threat. But with a flip of a switch they can become overwhelming. It is comical at times how you can beat a zombie with can of food or just use your fists because it staggers them all the time, yet on the other hand there is no reason why an axe, sledgehammer or crowbar would not be powerful melee weapons with which you can mow zombies down easily. There should even be swords, to match the theme of castles and armor we can find. Devs also must stop screwing around with the stats and finally have a vision for the game. For some time after 1.0 axe was useless, now it's a one hit wonder again, as long as you aim for the head. You say that it is tedious and boring, but no it's not. It requires precision, you have to deal with the clunky zombie movement and so on. An argument could easily be made that shooting them with a shotgun in comparison is just laughably easy. But neither is really true, I think. If all goes well both axing them and blasting them is fun, easy and well realized. Guns are nice, but they give away your location. Your ammo is finite and your guns can jam. For me, there is no reason to shoot when dealing with a small number of zombies, but then again you are not discouraged to do so. If I want to blast away and have fun that way I can. I've done it regularly, but there just is no reason why a gun would be mandatory to deal with zombies. TLDR my argument is, currently, you're not forced either way and it must stay so. Also it seems to me like you're not looking at the overall picture. Zombies are easy but there are other players. Servers I play on are rarely at low population these days, definitely not during peak hours. These days it's the other players who present the challenge and danger of this world. Should it be so? Should the zombies be more dangerous and thus force players to cooperate, rather than shoot each other? Well, that is another debate to be had, but for me the result is, that there still enough danger and shooting in the world. It used to be that gunfire startled me, because there were barely other players. Now I worry if I hear no shots for a longer period of time.
  9. I don't know how you do it, but shooting in dire situations is quite common, also players pick on zombies with guns just for fun or training. Yet, shooting usually presents more problems than it solves. Obviously, you attract other players, but that is the risk/reward of moving down zombies fairly quickly compared to melee. There is always someone nearby, so it's not negligible by any means. More importantly however, the gun game changed significantly, a lot of the ammo is not as effective as it used to be, because the devs are still shuffling numbers around. Now shooting a zombie with 9mm or even .45 is not a sure thing. .22 is pretty much useless. Silencers are screwed as well. And finally, shooting creates a bullshit situation when a random bunch of zombies out of nowhere will rush you. Years ago, shooting zombies as you go, especially with silenced guns was a viable option. Now it's pretty much a dare for disaster. If you get into a sticky situation with the last few zombies around you, instead of dispatching them quickly with your gun, you will get more zombies in your face. Doing that in the open is again an invitation for disaster. I have seen it way too many times now, that firing a shot even at a remote settlement leads to a horde of zombies. Instead of dealing with 5 you're dealing with 20. To top it off, zombies respawn way too quickly, so you risk rather wasting your ammo than getting rid of zombies, if you keep shooting throughout in towns and villages. You loose too much time dealing with the horde. So what you describe is currently impossible because of how the zombies are handled when you fire a gun. You will not have to deal with 5 more zombies, not to mention that once you're in a sticky situation, 5 more zombies still can be the death of you. Therefore yes, normally, I will rather risk being scratched and having my equipment damaged, than use a gun in, even if the odds are seemingly in my favor. Shooting is the last resort and it means more fight, loss of time and very high risk if you have nowhere to barricade yourself. All my experience comes from vanilla btw.
  10. William Sternritter

    Chinese Hackers paradise

    I'll check my forum settings because I don't see signatures 😄
  11. William Sternritter

    Chinese Hackers paradise

    Thanks for the tip. I usually stick to <=100 but I might give it a try.
  12. William Sternritter

    Chinese Hackers paradise

    Which ones are yours? But also, you're in US so your servers may have too high ping for me to join. Yeah, using SA launcher still means combing through a number of servers, basically relying on the word vanilla being featured somewhere in the server name or description, as that's all you can search by. Could not figure out how to limit ping. I'm not looking for 3pp servers though, might as well play with unlimited stamina and all the gear in that case 😄
  13. William Sternritter

    Chinese Hackers paradise

    Now this is all good and well in theory, but in reality, how do I even find those servers and be sure that it is what I'm looking for? I have to install some third party tool, won't I?
  14. William Sternritter

    Reload BK18 without opening inventory?

    It works, no glitches. It will even not put in an empty mag.
  15. Great way to get started on this is the DayZ wiki.
  16. William Sternritter

    Coughing, sneezing, achy head so you can rest medicine

    Yeah, that's not how viruses work. You either take shots before to protect yourself or you treat the sickness if you are exposed to it. There is only some chance that you will not get infected without any prevention but that's it. They could add shots of vaccination to medical centers as loot so that you can inoculate yourself or other player as prevention. Still not 100% guarantee you will never get sick. You still can get cold and sick from that. It's just you probably won't get a flu.
  17. William Sternritter

    Helicopters and cars

    Soon:
  18. William Sternritter

    Coughing, sneezing, achy head so you can rest medicine

    What was the environment you were in? There is no such thing as sneaking quietly in DayZ, you always make some kind if noise. However; if it was windy, you were making noises or there were other environmental noises of course you would not hear footsteps or a player who is careful enough.
  19. TLDR is that PC discounts are regular. Just wait for the next one and perhaps this time save up for it if you want the game so badly. Otherwise, the next discount will come and go just as this one, no matter how long it will be.
  20. William Sternritter

    DayZ free weekend

    1.07 is sort of stable, let's have a free weekend now before we completely mess it up two patches later 😄
  21. William Sternritter

    DayZ Livonia Server Switch and Server Shutdown

    All official servers should be.
  22. William Sternritter

    66.242.11.162:2402

    @Exxoduss So first of all, I don't think that anyone who replied to you is a BI dev or customer service or in any formal capacity to help you. I certainly am just another player. Submit your complaint and any evidence you have through the official channels. If you cannot or don't want to provide that evidence because you yourself are using additional tools which are not exactly legal, then I'm not sure what the devs can do for you.
  23. William Sternritter

    66.242.11.162:2402

    I'm really curious how do you know this detailed info? Also, which barn were you in? Because the small one has holes in its walls.
  24. William Sternritter

    Base Raid Overhaul

    But the code lock is also easily breakable. Deal with it. You have choices and this is just one of them. Some people rely on tents and crates. Each time you leave something unguarded in the world you risk it will be taken from you. Finally, in real life the reason why you lock your doors and so on is that so no one can enter just by swinging the door handle. The more security you add, the more time it takes to enter but you never have 100% safety. In the world of Day Z you similarly have more options and you go with the one that deters/delays the looting the most. Combination lock is not that option and neither is a wooden wall.
  25. William Sternritter

    DayZ in 2020

    I want helis in only if they implement something like the Mi-8 in DCS. So that not every munchkin with a gamepad can fly it, but it actually requires a pilot. In fact we should have mi-8 and UH-1 so that each time the helicopter crashes,that will create the heli crash site 🙂 While it is true that the map is quite small for a heli, it is offset by the fact that you cannot land it anywhere on the map and you will want to avoid some areas as the helicopter is quite vulnerable. So while movement is not restricted, actual deployment is. State of helicopters should actually be the equivalent of worn or damaged at worst, in any case flyable without much effort besides the pilot skill requirement. They would be well maintained and stored. Just remove all covers and fuel it up
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