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Lt.Master
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Everything posted by Lt.Master
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Step 1 2 logs (4 logs for the tower) => use the Shovel Step 2 Nails and planks for the skeleton of the fence => use the Hammer or the Sledge Hammer The walls can be created with wood planks or metal sheets You can add the following items (from left to right in the "Accessoires" category): Camo Netting Barb Wire at the bottom of the fence Barb Wire at the top of the fence You can transform you fence to a fence gate with a Wire (after the metal sheets) and add a combinaison lock (not visible on the screen but it's just after the wire).
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A "Hardcore survival" game need to be hard ๐ You need to have luck, you can't get the best guns in the best location only because it's "the" lootspot. Imagine if RPG were ingame ๐
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Hi ๐ I have made a table to help you a bit ๐ PDF Format HTML Format It's based on the 1.02 and not the 1.03 or the singleplayer mission.
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The patchnote was for PC, maybe the next Xbox update will have some fix or better optimization ๐
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Look at the first picture ๐ And don't worry, Base building is still in Work In Progress. They had to focus on more critical issues first, and now we should see some improvement in the gameplay like base building ๐ /!\ the following pictures are some old concepts art from 2015 /!\
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Heu.... Nope I meant beards ๐๐ My fault !
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When you are looking for a spot to place your fencekit you can see if the fence will be straight or not. It's a new thing since the update release ^^' Just build where the terrain is flat in short
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What he meant by that was the look of your character will change over time. The Beard and the hair will grow for example. In the past we saw a character with a beard and scars all over it's face so it's probably going live one day too ๐ Don't worry, they planned something for us but we need to wait ^^
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Hi ^^ Some features can be found with this link (click me) but this is very outdated. Beard, road, animation, gun jam, user action are for example ingame and not anymore in the offices of the devs. Zombies Hordes are planned Zombies were planned in the past to open doors (or at least smah there head at the door) I only saw Dean Hall talk about this so it's probably scrapped but he talked about zombies eating dead survivors As you know zombies still have issues (do a circle around you or go inside you for example) so one day we should see a new update with some fixes about that... And yes this is a big deal if you want to be really in the game ๐ Only Chernarus is planned BUT modders are working on some new maps such as Namalsk (trailer here) and S.T.A.L.K.E.R.: Live Zone (trailer here). A lot of mechanics are planned for other stuff like guns/vehicles/... but we don't know what and when they are going to drop into our hands so even if I tease you with a nice helicopter or a grenade launcher. You should keep in mind we have no informations about when they are even going to talk about it... And we can also have some unannounced features so don't panic... Like zombies not standing in front of a car and doing nothing maybe ๐
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Hold Shift ๐ EDIT : More seriously I don't know x)
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Hello there ! Some ideas are not mine but from someone who spoke to me or wrote about it somewhere in the internet. If you don't agree with something you are in your right ! So speak my friend ๐ The ideas are color codded : GREEN => It's just a small detail ORANGE => Still a detail but why not RED => Could be usefull Vehicles Car plates with randomly generator license plate number Turn lights with A/E (azerty) or Q/E (qwerty) Vehicle variants, for example a taxi variant of the Olga The dashboard can be broken if the engine/battery is damaged Vehicles spawn with more parts but they are damaged/badly damaged or ruined You can lock/unlock doors with a lockpick but only if the doors are in pristine or worn condition Turning the wheels of the vehicle while the engine is turn off can damage the wheels Base building and stuff like that (other mags could also do those things but it's just to simplify the idea) You can drop a full stack of nails on the ground to pop the wheels of cars or to hurt anyone without shoes... Or if someone is crawling AK mag can be used as a hammer in base building but damage badly the mag You can put dirt/gravel into a potato bag to later fill a hesco barrier with the bag(s) (need a couple of bags) You can fill barrels with dirt/gravel You can combine a barrel and a potato bag to create a water collector Miscellaneous (other mags could also do those things but it's just to simplify the idea) AK mag can open cans You can look for worms with your hands but it take more time and you have a chance to hurt yourself You can't fill a pot if it's full of items You can't add items in a pot if it's full of water You have a chance to hurt yourself by jogging/running into trees/bushs if you are topless Zombies are attracked by lights (can be used as a stealth mechanic) Zombies are almost blind when it's the night (based on lightsources) Zombies hear a bit less when the wind/storm is strong Zombies are attracked by thunder The Altar radio station can broadcast in all the frequences at the same time if you want to but use much more energy from the battery You have a very low chance to open a can by shooting at it but you have a very high pourcentage of it lost A badly damaged compass won't work correctly If you hit a player with a damaged/badly damaged item, the player have a chance to be sick If you hit a player with a torch or a flare his temperature will go up Any characters (zombies/players/animals) should not be able to stand on top of a camo net
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ArmageddonRP|High Loot|RP Encouraged|Cars|Kits|Air Drops|Hordes|Custom Spawn|Helpful Admins
Lt.Master replied to MrGadget's topic in Server Advertisement
Wait, it's a roleplay server but with High loot settings ? It's already like that in vanilla, you can be full geared in a couple hours, now it's in a couple of minutes ? So in short everyone is going to be geared like a military with two guns on him ? What's the goal of this change ? More pvp with full geared ppl everywhere ? Cars are not a special feature, it's in vanilla so what do you mean ? Mods ? More cars ? Airdrops and Hordes are a good thing tho. And custom spawns, alright... You kept the vanilla spawns and you've added somes on the south ? Or used the old spawns of .62 ? Ho and "100% Uptime" is not a feature, it's something every servers should have ;) I'm asking all this questions to help all the viewers what they should expect in more details ^^ -
Removed ? NOPE x) Just found a car and fixed it ^^ and the MS3 (v3s) is also in !
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Protecting your base : You can protect your base if your walls have metal sheets or barbwire by using electricity. So it's like a anti raid system but you need to make sure your generator is not out of juice. However ! Metalsheet is weaker than planks, you need to be sure your generator is not empty if you want to be sure no one is going to raid your base for X hours/minutes. Wood take more time than metalsheet to be destroyed however this can't be powered by a generator. Ho and it's bullet proof, unlike metalsheet. Raiding a base : If electrifyed Each tools (and gloves) are going to be damaged twice faster than normal Need worker gloves and only them ! Need (the tool to place barbwire, I forgot the name) Need a sledgehammer Need a axe or hatchet or a saw or a knife (each can deal x dmg before the tool is ruined) If not electrifyed Need (the tool to place barbwire, I forgot the name) Need a sledgehammer Need a axe or hatchet or a saw or a knife (each can deal x dmg before the tool is ruined) Zombies can deal some damages but they need to in a large number to be effective Don't care Grenades Rockets Mines (yes someone need to walk on it for now) Cars (but you are going to wreck your car by doing that) Things to know : Metal Plate are easier to work with and to find. Players can build a tower or a wall to get over your own wall. So it's up to you to make sure nobody can build around.