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Lt.Master
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Everything posted by Lt.Master
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Oh boy you are new to the game as I can see ๐ As usual, all new experimental patchs bring tons of bugs. This is why experimental is a thing ๐ However, because they want to release the update to console mid july... We are probably going to see the story repeat with the 1.03 but here for the 1.04... On PC while you (console players) are going to wait for the update with you buggued scope in 1.02....
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Issue with Med Tent Placement - flat surface / barn
Lt.Master replied to Marzuce's topic in Troubleshooting
The hitbox for the placement of any objects is pretty bad. This is not your fault, this is a issue since december... Inside some buildings you can't build or place tents almost anywhere for no reason. I don't see a lot of people complaining about and I never saw any tweaks to that issue in the past. All you can do is to try to found a sweet spot... -
Hello ๐ Offline mode is a thing but this is a hidden feature. You just spawn at the coast and when you comeback you start all over again because the game doesn't save your progress. You can change all the values you are talking about but it's not with a nice UI with sliders and all of this... It's the lines of code.... Arkensor and his friends worked on a modified offline mode with more features. So you can spawn items, vehicles, animals, zombies, teleport and much more ๐ https://github.com/Arkensor/DayZCommunityOfflineMode
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In the base game I don't imagine a bmp-2 as a drivable vehicle. The devs have to code tons of stuff for a non planned feature.... And because we don't have any armored(of any types) vehicles in dayz mod. However, military vehicles such as a UAZ, URAL, HMMWV, Kamaz, Vodnick and a Pick-Up could be one day added into the game. They are in the mod for most of them ! They all have similarities with other vehicles planned for dayz so all they need to do is to create the 3d model, animate and create sounds for them. If the game stay popular after 2 to 3 years I don't see why bohemia won't continue the support of dayz in content ? For free or with dlc(s)... I don't know how they could bring dlc in this game but I'm sure they are going to found a solution x')
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Yeah... Depends if they are just going to release the complete game or expand with dlc(s) like with arma. Only time will tell us....
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When you think about the futur of dayz (in years, not months).... Why should we only have 1 truck (V3S). I don't know if the mini truck is categorized as a truck or car so let's say we only have the V3S. And only civilian cars ? No police, taxi, medical or military variants ? Seems odd don't you think ๐ We could aswell see the UAZ or the URAL coming into the game with some variants like in arma 2 ? They don't need new code for the driving or mechanic part.... So why not... one day ?
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Wait you have this bug in 1.02 on console ? RIP x)
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Sounds like it's easy and quick to do but just the new sky rework with the same quality can take some days on his own. Realisticly, they took as much time fixing issue than any other game companies. Take all the patchnotes from dayz since 2019, take all the patchnotes of a another game since 2019 and compare to give you a idea. Do that again and again to get a accurate idea of how long it need to fix/tweak something. But I have a good news for you ! When 1.03 came out I've speculate we were at the end of the tweaking era and starting to get content updates.... Guess what, I was right ! The next update (1.04) is also a content update ! In short, the game is finaly going to get content and you just need to wait for the 1.05 to see if I'm still correct x) They never told us why they had to create a new engine instead of taking another one.... They probably have some reasons, like modding.... I guess ?
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Nothing have been said about any content related for dayz about this or any dlcs from arma 3 ๐ To recap what happend since 1.0 in december : Xbox what buggy as hell so they had to tweak 999 things They have reworked tons of stuff like the sky, the inventory, the night, the lights and much more They have released the game for PS4 Bullet Tracers 2 new cars and some "new" guns dynamic attachements radio/chemlight on a backpack Belts where you can attach knifes, pistols and canteens Tactical helmet with NVG and light as attachements With the next update you can attach grenades on your vest you can rotate items in the inventory Track-IR is now a thing Grenades is now a thing in the next update or in experimental Infected can wear stuff (helmets, backpacks, etc) (next update) All the stuff related to medical things are going to be usefull (for real this time) in the next update You can have 2 guns in your back (for example) with the next update MAYBE a solution to prevent base ghosting for the next update I've probably forgot some things but just remember the first 2 lines because this is what created that feeling of lack of content.... Oh wait this is not a feeling... x) And I'm just going to explain you one thing to help you understand a point. The new engine (since 0.63) ask to the dev team to re create everything from scratch. They need to re-add everything and redo everything.... Code, animations, UI, probably some sounds... This is why a LOT of content is missing from the 0.62 build. BUT this is not why they are STILL missing, this is the awnser from above ๐ Oh and helicopters and bikes are no way coming this year in case you ask ๐
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even if it's off-topic, what caused that loose of faith ?
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Currently, if you have a ruined vest all the items in it will be damaged with the next hit. I currently can't check if my words are right but If I'm not wrong a ruined hoodie (for example) will protect less(to not at all) from the cold, the run and the damage from a hit/bullet. And this idea apply for ruined/badly damaged/damaged and worn. But that's it, we don't have any other penalities.... When we had for the first time vehicles I thought we could drop some items from the trunk of our car because we didn't had a trunk... But this was not the case. I have to agree it's a good idea on paper but we need to think how to let the player know he dropped something and why to make the experience good ๐ We have a sound when we start bleeding... So why not a sound of a cloth being riped off ? We add to that a sound of the object when this one hit the floor and a grunt noise from the character. Should be enough to acknowledge the player about "something happend you should check what". If the object is fragile, why not add a random chance to damage the item ? We could have tons of way to indicate what or at least something happend. The real issue is, is it really fun ? The best way to know is to create a prototype and test.This is where most of the ideas are dropped for various reasons. I guess the devs had at least once the idea from the team or from a player since the game exist to be honest with you. This is where a lot of games don't communicate. Did they have this idea in the list of the "why not" ? Did they tryed to see if it was a good idea ingame ? Just to give you a idea, Minecraft only have a website dedicated for that since this year and other games like Project Zomboid sometimes drop a small message to let the players they agree (or don't). PZ is very close to Dayz in his original plan, a true hardcode survival experience. This quote is what Project Zomboid SHOULD have instead of dayz. While we know how to fix any cars, use guns, repair anything like nothing, build like a pro and eat anything without worrying for the calories. Project zomboid go full simulation x) And yet they don't have this feature to drop a item on the ground because your backpack is in a very bad shape and because you are being screwed by zombies. Maybe they will add this idea one day in this game, but they maybe tryed and saw something bad for the player experience ?
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We could keep the original idea but with a blacklist system. If you use any blacklisted words, you won't be able to complete the process. And to polish the idea, you allow server owners to add and remove the words in this blacklist ๐ Coding wise, it couldn't be that hard compared to other planned features and could still be created by a modder one day ๐
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We can "revive" a downed player if he is unconscious by doing CPR or by using a defebrilator with the next update ๐
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Hello ๐ Here's a sheet of all the info you need to know with every single objects in the game : https://mega.nz/#!7JgRDYzZ!78jzImZed_q0CKqYUHf-O1ULlfUEL4A35FC8z9Yvn3E The LifeTime tab is what you want to know, after a object is dropped(or spawned) the timer will start. As a example a Apple will despawn after 15 minutes while a barrel will take 45 days ๐ Server wipes are only a thing when a new update comes out if it's still what I've heard since the xbox release. A wipe is a wipe. Even your little teddybear will snap ๐ Cars don't despawn until they are destroyed (red engine and smoking black smoke) A new update is planned for July however !
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Hello ๐ Day/Night Speed Inside your server files, look for a file named "serverDZ.cfg" (steamapps\common\DayZServer) Open the file and modify(or add if you don't have them) the following lines : serverTime = "SystemTime"; serverTimeAcceleration = 2; serverNightTimeAcceleration = 6; // Night Time Speed multiplied by the value from above (6*2=12) Mod Guns In the server launch options add this line -mod=@mod_name_here; Mods list visible from everyone I dont know sorry ๐ Heu.... What ? Despawn time you mean ? Inside your server mission (probably dayzOffline.chernarusplus) go to "db" and open "types.xml" The Lifetime value is the amount of seconds before the object despawn. Change the value of whatever you want in SECONDS 45 days => 3888000 6 hours => 21600 3 hours => 10800 2 hours => 7200 1 hour => 3600 30 minutes => 1800 15 minutes => 900
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Hello ๐ I've never had this issue so it's only speculation. By any chance, is your server provider is overwritting the hostname value to add a promotional name at the end ? Like "My servername is here - Powered by this awesome company nobody knows" ? Can you write us the complete name of your server (the name you want to use) ? It's maybe a missing typo or something really obvious... We never know ๐
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If I'm not wrong, all the official servers on PC are linked to real seconds. 1 real day = 1 ingame day Any vanilla servers can change the value to get 1 real hour = 1 ingame day You also don't need mods to have only 1 hour of night and 7 hours of day for example ๐ This only applies for PC servers for PC players. (just in case)
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Hello ๐ While the game is running and not in sleep mode. Take a look at the task manager and tell me how much DayZ is using your Memory, Processor and Disk. (Sorry if it's in French, just try to guess where to go ๐)
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I have to agree on one thing. My post was not really friendly and I have to apologize on that. I'm usualy not that much aggressive. I don't know if it's just me being French or the way you talk to people but every single times I see you posting something I have the impression that you try to hammer someone. Once again I see you hammering someone who did or didn't do the right thing. Again, it's maybe me but this is the impression I have of you. Oh and even if it was not the best idea of how to do it, I've wanted to step in and I have said what seems wrong to me as a player. For you this game is not just a game and you represent a community. It's still a game for me and for many other people. The community I'm in doesn't care about the com while on your side not thinking the same. I'll be honest with you, I could debate with you for hours on a lot of topics with truth and facts. But even after hours of talk, we'll be still stuck at the starting point for one good reason. It's not the community, it's the communities ๐ Anyway, I'll shut it for good in this topic. I go back help the people in need.
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It's a thing since 0.32 if I'm not mistaking. But since we can build bases it's starting issues for anyone looking to settle somewhere. The devs are aware and are not going to remove this feature. They are going to found a solution to prevent any ghosting like move your character to a different location. But we don't know what is going to be used and how for now...
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Raid and to ghost in... The devs said they were looking to deploy a potential fix to the ghosting (server hopping but to spawn inside the base of someone) for the next update.... We'll see...
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Server ownsers can disable the Night Light but it's enabled by default. If you are playing on a community/modded server you can still try to ask them to disable the feature ๐
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I have to agree it would be a good mod to have fun ๐ In the base game I'm not sure but as a mod.... Oh boy I would download it asap !
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Looks like the ashes are classified as a fireplace.... So even if it would be awesome to see something that indicate you someone was there.... We currently can't in officials servers (community and modded servers can tweak that tho)