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Lt.Master
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Everything posted by Lt.Master
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Expected release date of version 1.03 or higher for PS4?
Lt.Master replied to The walking survivor's topic in New Player Discussion
If you want to spoil yourself you can still take a look at the 1.03 and 1.04 update from pc 🙂 https://dayz.com/article/game-update/pc-stable-update-1-03 https://dayz.com/article/game-update/pc-stable-update-1-04 -
Well now we need to find from what software you have this dll 🙂 https://support.microsoft.com/en-us/help/2999226/update-for-universal-c-runtime-in-windows This link is a package installer from microsoft but if you want to download only the missing dll be really carefull where you download it.
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Let's ask the basics then... Did you tryed to launch dayz as administrator or in 64 bits ? Even if I guess it's a big yes, do you have other games working on your computer ? Is the computer old ?
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No errors ? Is dayz running in the background (you can know it with the task manager) ?
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The devs have released a exp build to fix this issue. Should be deployed before your 1.04 build (console)... Hopefully In short, it's very effective and working as planned. However, the players who are just looking to switch server because they don't want the night or because the server crashed are also penalized like any server hoppers. If you don't want any issues with this system, just play on the same server x) Aside thoses issues and some others you didn't talked about, servers seems to run better and the new features are working great
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They said mid july (if nothing goes wrong) somewhere on twitter Xbox players should see 100 server slots in the upcoming months as well (I don't think it's going to be live for july to be honest)
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The issue he is having is he don't want pvp players log off and login (after joinning another server, moving to another location and coming back to the original server). He want to prevent that by adding 10 more seconds to the timer. Or to force players to face the battle instead of fleeing (?) I don't know if you can do that on console, but on pc we can leave the server at the first second while our character is going to stay until the cooldown drops. You don't have to wait if you don't feel in danger and ghosters can't abuse with server hopping. And by the way, won't be a thing anymore with the next update (1.04)
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BEFORE : GetTesting().ExportProxyData("7500 0 7500", 10000); AFTER : GetCEApi().ExportProxyData("7500 0 7500", 10000); Should be working now 🙂
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I'll be home this saturday, I will contact you on your discord 🙂 Have a good day !
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I have inside my own mission this "missing" file, however I'm not home so I can send you my mission.... What have you changed inside init.c ?
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Should be out for mid july
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As I can see from the changlog. All the files are located inside the "worlds_chernarusplus_ce.pbo". We pick the files we want to modify and drop them inside our mission folder (?)
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This idea was proposed a couple of times on reddit since 1.0 shipped... It could be a very good solution but I see a couple of issues... The no-spawn area could increase gradualy with the amount of player made structure (probably not a problem) HOWEVER, how can I spawn inside my own base built by my friend ? Using a new system to claim the build and allow the player Y or X ? How do we tell the game "this wall is mine and I want to claim it" ? A base can be built by multiple people...
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I guess you just have to place the xml file inside your mission to overwrite it ?
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1.04 patch Wednesday, June, 26, 2019
Lt.Master replied to lifeordeath80's topic in General Discussion
The black screen isssue or the server browser hud on top of the game ui while playing is a know issue since a couple of days in experimental but is still a thing as you can see... With this new update a new system to prevent base ghosting have been implemented. To be short here's the idea : Join server 1 Play on the server 1 and log out in tisy (as a example) Comeback on server 1 but it's night time... So you leave once again Join server 2 because you don't want to play in night time You now spawned on the coast because you changed server.... I don't know if it's the devs who did that or if it's a issue with the server but this is what's happening -
Did you modified anything inside the folder dayzOffline.chernarusplus before ? Do you still have the "mapgroupdirt" file inside this folder ?
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I never saw any 3d models for that so you probably dreamed (?)
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They are still in the game files but are not used. It can be copyright issues like @nikoor said or it could be just pending for a specifc update. A lot of assests are still unsued like the field shovel for example 🙂
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3 TYPES of cars not how many there are in the map. Ada 4x4 Olga Gunter 2 😉
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I haven't tryed but seems possible. I don't see why you couldn't change the name, attachements types or even bullets types of a existing gun... What have you tryed before posting here ?
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Just to recap. [MFPS]3PP|Spawnselect|Loot+|Traders|Enhanced Meds|FPS+|Fido-Mass-Squad|Hunting+| is 80 long [MFPS]3PP|Spawnselect|Loot+|Traders|Enhanced Meds|FPS+|Fido-Mass-Squa is 69 long I have to admit I have no clue at all.. It's not a int limit (1,2,4,8,16,32,64,128) and it's not the server provider... With DZSALauncher you have the same issue ? Or you only tryed with the server browser inside the game ?
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If you are burned, you can still play at Project Zomboid who is THE zombie survival post apo game. However you should wait for the next update in my opinion 😉
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@exacomvm Unity had the followings issues in 2014 : Multi-threading support (did not exist until Unity 2018.3) Networking solution was extermely bad. They had to re create it from scratch in Unity 2018 The Terrain support was basic and heavy. The plugins on the AT were not a permanant solution for goods results in the long run. A new terrain system have been created (again from scratch) with unity 2019.2 Unity would use unsued library and create build with thoses library. Got changed with Unity 2018.something HDRP was not a thing until Unity 2019.1 The graphic engine was outdated but evolved with each updates The shaders were limited until 2016 A lot more technical stuff that you can't tweak with unity (even if some of them have been fixed) In short, a Minecraft clone is going to run with a lot of lag spikes and low fps. And in 2014 games like The Forest, Rust, Subnautica were awfull to watch... Ugly, not optimized. I can't tell for Unreal Engine because I never used it, but since Facepunch use UE for Garry's mod 2... I guess it's a better engine for a game based on modding instead of Unity. Hytale, project zomboid, they are not on Unity or Unreal Engine... But they both have a very open modding game. And one last thing. It take time to develop something, it's not easy and it's not quick to do. They took the time they had to take. Nothing wrong there even after the 1.0. They had to tweak and fix everything and just by looking all the stuff they had to re create they were pretty quik in fact ! Since 1.03 we are finaly in the content periode where they don't fix major issues you/we don't see. As we saw, the 1.04 is also a content update. 1.05 will also be a content update. They just had to finish the job before releasing new features 🙂
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PS4, Xbox and PC version all have a dead leaf color on the ghillies. In the futur (don't know when) we will be able to color the ghillie to olive for example