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Mostabdel started following gokitty1199
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can you send me a link to the github of the weapon your talking about? when i looked i couldnt find it which is why i thought you were referring to a custom/modded in weapon.
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thats really strange then, i have no clue
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thank you sir, i had someone explain it some to me in the discord but this is also helpful, seems theres multiple ways to set yourself up to do it. thank you!
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with the new scripting language, for example lets say i wanted to have a while loop run. would that while loop interfere/hold up anything else from running, or do you have to make a new thread for it? i saw something regarding createThread and i was curious.
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sorry i overlooked it. it looks correct, have you made sure the class names are correct? im assuming your using a custom weapon correct?
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made a new
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yes, sorry i have been busy with school the past few weeks and its getting very close to finals
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i only used offline for testing because its quicker as i can(could) just press restart and it would reload itself instead of restarting the server and rejoining each time. its all essentially the same though. it should be the same as this for example yourVehicle.Fill(CarFluid.FUEL, 1000); yourVehicle.Fill(CarFluid.OIL, 1000);
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are you attaching the rear sight/carrying handle such as in the video or a separate optic? and please post the script
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Can no longer bring up the menu in offline dayz
gokitty1199 replied to gokitty1199's topic in General Discussion
the thing is though, i never changed any keybinds. this literally happened after i shutdown the game and loaded it the next day. ill try resetting the config and see if anything changes Edit: just deleted profiles and still have the issue. -
Can no longer bring up the menu in offline dayz
gokitty1199 replied to gokitty1199's topic in General Discussion
its an annoying issue lol. -
i can no longer press esc in offline variation of dayz to bring up the restart/exit options? esc works when i have the inventory open but i cannot get my game to restart. this randomly happened yesterday on both experimental and stable. this is making it take very long to test scripts as I have to restart the game each time.
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with alot of the stuff i do outside of video games, ive used a forEach loop literally once and that was when i was learning c# and reading through the processes running on the users machine. your right though, a foreach like you posted would be better and a little easier to read for someone starting
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we could create a random container, add a random category of items to it, then add a random assortment of those items? something like that?
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very very similar yes, but so far i prefer it over sqf. i did feel arma 3 scripting was more beginner friendly but very limited where as this feels like you have complete freedom. next tutorial is being uploaded now btw. I did try to do some more pre planning and removed some unessasary parts of the video, left in 2 mistakes that i thought made a decent point. Do you think this is an improvement over the first video?