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7 NeutralAbout Heisen99
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Overwatch was Epoch + Overpoch. There is no sign of the Epoch Mod Team working on an Epoch modification for DayZ Standalone as it currently stands. https://github.com/EpochModTeam
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Yes my bad, I forgot to include static within my example.
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For example, I'm wondering if you can do public classes e.g. public class Global_Accessible_Data { public int CountOfMyApples {get;set;} public string NameOfPetDog {get;set;} } Can you do the following above, like you can in C# then utilise in other files without using params.
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Hello, I guess we could create a single thread for common questions of which other scripters could answer if they know how to solve someone's issue. So if you have questions of Enforce Script like I've had some, post below and see if someone can help solve it.
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Indeed, however, the following as you presented in your video can be more useful in other instances so it's good you touched on it. for (int i = 0; i < 5; i++ ) { // code }
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The amount of bs I had to go through trying to fix Jackson County for example and re-binarizing it was stupid
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Why not do this instead. foreach (string part : hatchbackCompoments) { vehicle.GetInventory().CreateAttachment(part); } // not tested ^
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That's great however a bit of explanation on where you found the chatMessageEventParams..
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I've done some C# however I got to the point where I was really confident with SQF; saying that; Enforce Script is not as restricted and I believe we truly have an open space for modding coming to light.
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It's very different from SQF Scripting for me coming from A3. Saying that it reminds me a lot of C#.
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Not showing up in the logs when the event should be triggered.
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override void OnEvent(EventType eventTypeId, Param params) { super.OnEvent(eventTypeId, params); m_oPlayer.MessageStatus(eventTypeId.ToString()); } MessageStatus not working so I can't debug.
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Workbench Error - Non Compatible version with Installed Game.
Heisen99 replied to Heisen99's topic in Official Tools
// Newest Patch fixed.