ofp2
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Everything posted by ofp2
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DayZ Frostline Dev Blog Week 20
ofp2 replied to scott.bowen's topic in DayZ Frostline Expansion Dev Blog
Excited to see where it leads for Modders on PC hopefully the mecahnic leaves avenue to implement environmental impact like Heat and Cold much more easily and its nice the Console players get their Pseudo Namalsk . -
Yo Ho HO Merry Xmas thanks for the Mission
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The difference is that the tool cannot place a binarised p3d in the temp folder where it will compile the finished addon and make reffreces from , in order to counteract this you have to make the folder and file structure yourself in the temp folder . this is for things like Class house , Map building / hide and other proerties for the WRP and such
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"A binarised copy of DZ\structures\roads\parts\mud_6.p3d is missing and needs to be built in temp" Do as it asks in on your temp folder add a binarised p3d as asked in that folder structure . Bohemia tools could never work with its own format , this is why Buildings never showed up on Arma maps when custom made without pasting them in the temp folder structure "C:\Users\pcname\AppData\Local\Temp" this is where the files to be binarised are copied to before packed .
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My own mod is not loading on my DayZ server
ofp2 replied to Gunny-e174dd68292a73e3's topic in General Discussion
i think the last patch stopped any custom folder addons from loading direct on PC only Steam addon seem to be viable or a server is shown locked with custom addons folder -
Is the problem with animating doors and wheels in Bulldozer after 1.18 a known problem ? All good in 1.17 and now no response to Door and wheel other rotation like steeering iso k maybe the sources have changed From DoorsDriver etc ? @Tom_48_97
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Good modding practice : add a #define to the scripts to help other modders to fix conflicts.
ofp2 replied to Liven_28's topic in General Discussion
register a Tag for your mods at Ofpec.com to help with keeping Mods from being even more confusing https://www.ofpec.com/tags/ 🙂 -
Very interesting Roadmap , I look forward to the vehicle implementation and what it may mean for the USer and modder alike .
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Great Video as Always :)
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Hi , I Have been making some brief tutorials for making addons in DayZ pls check them out along with the files on my steam profile here in DayZ workshop https://www.youtube.com/user/OFP2/playlists Feel free to Join me in Discord https://discord.gg/EtdVujg DeanoZ
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Hi . i have noted this , its my cheap mic , i will get a new one in the Spring :)
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try changing that to "Desired overlap: 16" to 32 or 64
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I met an old man called Louie, he taught me the art of banditry and that wholemeal bread was a terrible idea.
ofp2 replied to gekofish's topic in Gallery
brilliant ,cheers for that :)- 1 reply
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Tried to goto stable but wow , im not even sure if its Legal to allow 2 fps :0 I was getting 102 FPS on experimental , went to Stable and it was 2 Fps dropping to 1 . avoid like a plague IMO . Frightening [Fixed] seems Night is badly broken and was the issue of losing 100 fPS on stable
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well if you get permission i can help but without it wouldn`t be fair
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cheers , for now it all seems to be good , infact tools are working very well thankyou , we maybe get some samples soon :) ?
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Do you own the Map you are hosting files from on mediafire?
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Flickering Models In Buldozer and Game . I have noticed the models are flickering a lot anyone else getting this and is it a setting in the config or merely an error of the tool ? EDIT Here you can see ( worse in game ) when it ravel from south to north they are drawn , but when traveling / facing north to south they are streamed at _x distance from model Cheers
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Fixed : I had inadvertently set my texture layers in the sampler tab of mapframe properties to 5.0m instead of 40 and this caused flashing objects and my clutter to fail .
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anybody still getting these flickering objects ? ??
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i think exit code 1 is either Game is open and cannot overwrite existing PBO or there is already Binarised model in the folder being packed and you are trying to binarise it again (BI COdes)
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Hi , anybody else lost Buldozer in latest iteraion ? i cant connect in either terrainbuilder or Object builder I have done fresh extract gamedata so all files are uptodate Sorted seems parameter reset when updated Cheers
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Hi It seems game version is upsetting the workbench again if we are on Experimental, any chance of a version change ? P.S are we better off in stable branch when modding or ? Much appreciated
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Hi what are layer settings in the terrain mapframe properties it has to be also what is your grid calcs like are they all looking good ? IE no tabs saying <not defined> ? Mapframe correct co-ords for bottom left corner are (unless you are tiling height maps of course ) 200000.000 0 hope it helps
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FIXED : Escape button on offline mode missions Thanks for that saves loads of messing