ofp2
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Everything posted by ofp2
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Hi Anyone else lost their clutter in latest iteration of tools when world is loaded in game ? Worked in last iteration but now doesn`t work config and textures unaltered from when it was working in last iteration
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Hi is there Anyway we can get a backdated revision on that , seems it has created a new lengthy binarise process and no longer fetches the p3d to Temp and applies to the terrain where clutter and such is concerned cheers
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Glad it helped :) Edit Now we just need to sort flickering models and road tool fixing and we can start to think about making a terrain :)
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sorry had to go out so what i did is i let workdrive create its folder and extract to C:\Users\pcname\Documents\DayZ Projects then i went to the Dayz game folder and copied ALL the files in root ( not the folders) then i opened terrain Builder and set the preference path to C:\Users\pcname\Documents\DayZ Projects\DayZ_x64.exe i closed it and restarted PC and then in my DayZ Projects folder i made a Bat file subst p: "C:\Users\pcname\Documents\DayZ Projects" and i activated it ( as user not as Admin ) And then everything works once again . I think as always with BI Tools 99% of the time the problem is UAC and some need to use Admin and some do not , it all pertains to your windows account log on setup NB in the above PC name refers to your own PC name it is not a literal noun for use here
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well i need my sat for placing because the buildings are on the sat :o i think ill just use Arma 3 tools and do the land shape then back to the buildings when tools are more stable and then there is a saying those who help their self will get things done https://imgur.com/a/XjlOGFj seems work drive does not copy all the necessary files . copy those from outside the folder in DayZ game root to your p drive and it works
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Hi , You are correct it is the actual buldozer is broken now it isnt reading the textures from the land since yesterdays update It seems a repeat of the Arma 3 development where updates fix but break , without accurate changelogs we will never know which element in a "fix" has broken our setups , in Arma3 i think it was around 2 years before some stability was made with the tool set unless you use a 3rd party manager which is very unfortunate but if needs must.
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You have to exit steam and re sign in to refresh . turned your pc off won't do it
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they are there under DayZ server in Tool on my steam , Although my advice is leave well alone for a week or so as they are proper battered at the moment i would use ArmA 3 TOOLS
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HI I updated the tools via steam Re unpack all pbos to P:drive including dta pbos sets https://imgur.com/a/BlQLTyZ
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Fixed needed fresh install , however lost all satellite textures now :) Why am i so reminded of Early Arma 3 Development
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hmm how many tiles in your surface rvmat ? these ones in Aside /up /Dir ? maybe its too low and only applying 1 testure to that area ? dz\surfaces\data\terrain\cp_gravel.rvmat"; Edit also try with Red and Green with see if it works maybe the colour blend there is too close with so much Green in both those references PS probably website but there looks lots of colours along the edged of your mask
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Hi All, I was wondering if anybody has found a good workflow for obtaining an XOB file from Blender or any other ready available 3d programme so we can start to utilise the workbench ? I am used to Arma series of working with Blender and OB p3ds but i believe now we are looking at FBX or similar into something and XOB out ?
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Hi the question is relating to the actual input Mask texture from which the files are genertaed , if its 32 bit it can register the black and white in the alpha and give problem if not required . maybe try the 24 bit save if not in addition i see thatt 32. 0 in the texture layer , this is custom set by yourself ? have you tried other setting ?
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SO to establish your Mask is mask_lca or Lco ? Also make sure if you only have 4 colours and don`t need alpha the mask save it has 24 bit texture not 32 bit . i suspect soemwhere you have more than 4 colours on a cell especially as your mask itself seems to have very many colours in total
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you had it with Buildings to mate? i had with roads but then after restart the roads where fixed
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no because it will be a picture of a building and then not a building :) It is has described the models flicker i will try and make video if i get a chance
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Hi i`m not sure what it is you are asking , i had -no land problem
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Hmm ambient and Diffuse values are something i don1t normally see but i don`t think its the problem here .possibly a setting in buldozer.cfg no errors is hard to find problem :) Upload a satelite file from your layers folder an i will try here on my map
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well if there is no errors , i think maybe its unsaved Pew file and loading wrong one or possibly Nvidia shader problem lets see p_0004_012... rvmat ?
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the individual satellite paaa files look ok when you open them ?
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So you have now generated PAA files and it is now not showing the sat as above ? Check bulldozer .rpt log it will mention if there is a path problem or cannot load _x etc
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IS your arma map same dimensions too ? there seems a discrepancy of wanted overlap and actual obtained overlap in the properties , maybe its very tight specifications .
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what error does it give in tools > logs> imagetopaaa
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yeah looks like to many colours on a cell ? possibly in his MAsk its 32 bit and using the 2 alpha channels maybe ? or could be simply correct but bad placement
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Yes exactly for all iterations , so its not a pointer to A3 Tb ;)