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Fun Automat
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Everything posted by Fun Automat
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Ladys...let me explain what i try to do... My server is running with CFT + DZSA (thanks going out to @Sy8282 Now i wanna add and start a mod with the server (like other mods)....but the mod should be not visible in the DZSA Launcher... (mod only for me) Here is my config... "port": 2302, "backuppath": "serverbackup", "profilespath": "profile", "serverexe": "DZSALModServer.exe", "serverconfig": "serverDZ.cfg", "service_id": "5badd9e23423424242482e58e", "service_api_key": "OTExMzRmZTEzZjhhYT32342342345OGUzZmU3NDZkYjc=", "launch_params": [ "-dayzserver=DayZServer_x64.exe", "-dologs", "-adminlog", "-freezecheck", "-mod=@Trader;@KillFeed;@Weapon Redux Pack;@BuildAnywhere;@Cl0ud's Military Gear;@dbo_cars;@Mass'sManyItemOverhaul;@bT_Map;@DayZ Plus;@RPCFramework;@DayZ-Expansion-Chat" Here i can find this https://dayzsalauncher.com/#/tools -ignoremod Any mods you want the mod server to ignore, make sure you use the same name/path as in the -mod parameter. (eg. -mod=@servermod1;@servermod2) U dont know how to add this line...i try it on many ways....maybe its the wrong command....i dont know.
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Cars dont despawn...its a another issue...
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https://codebeautify.org/xmlvalidator
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U are maybe one from my players 🙂 https://dayzsalauncher.com/#/home
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!!! [CE][Hive] :: DB is not responding too long.
Fun Automat replied to Mauricio Britto's topic in Servers
Server Name ? Mods ? Running since ? -
Pack this whole server folder in a rar with all backups you have...upload it to google drive,send me a share link over pn with a location where i can find a base. but it looks bad for u,atm...i will try to check it ,today afternoon.
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https://discord.gg/pUeXTds ping the admin..
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Ladys, what the hell is deloot="1"/> ? Dynamic loot ? like heli crashes ?? Helicrashes use Tier4 Loot....so for what is deloot ? i found this on a reddit page deloot="0" loot dropped on the ground, loot that de-spawned or loot on dead bodies. Idk...all this info make no sense atm.. Regards
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So deloot (event item ) would theoretically count to nominal/max. But guns like FAL or SVD have deloot=1 by default.. My thought, items with "1" can spawn arround the crashes....although the maximum has been reached on the map. Like a extra item...
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<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="0" deloot="0"/> The whole line is a counter ? Yes Lets say, the FAL is limited to 10x for the whole server....so every item on map/player/cargo/helicrash/ would count with deloot 1 - at this point...no EXTRA guns would spawn. But..im not sure
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What happens with my post from last night ? try default code 1111...after this kick the lock from the server and use codelock
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U have the same problem like me - 2 weeks ago. Crashes every 20m Kick the Dayz Plus mod...u can replace it with Dayz Plus Guns... https://steamcommunity.com/sharedfiles/filedetails/?id=1633286229 The other mods should be fine...
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Hm yey i cant remove the linked boxes out it this post....looks spammy - sorry for this 🙂 Deloot and dynamic event loot ? MAYBE U can change deloot to 0 and the svd will still spawn @ Heli crashes The loot arround the crashes is tier 4...and items with delot 1 may be preferred to spawn. I will play arround with this...and post here - if i know more
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U hide mods mods...how we should help u ?
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start the server at the same time and date...and try again,dont skip the time with adm tools...
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1. Did u rent a server or did u host a server on your PC/Dedi Server? 2. Post your startbat here..
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If I have 4 of them you will not find one anymore... 😝
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Let me tell what is WRONG with the FAL This is the ORGINAL spawn config <type name="FAL"> <nominal>4</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="1"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier4"/> </type> deloot=1 Really ? DEVS REALLY ? REALLY REALLY ? 4 "FAL" guns per Server ? ONLY 4 ? Hahahhaha
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Hey Guys, Im playing arround to fix this loot spam...the problem is. 1.CE respawn many items too fast. 2. CE dont really count the items.. My idea: One loot wave per Server Start,this would reduce the loot and force the farmers to move on... And the master question is...how ? <var name="CleanupAvoidance" type="0" value="50"/> <var name="CleanupLifetimeLimit" type="0" value="50"/> <var name="QueueTimeSameServer" type="0" value="15"/> <var name="RespawnAttempt" type="0" value="2"/> ? <var name="RespawnLimit" type="0" value="20"/> ? <var name="RespawnTypes" type="0" value="12"/> ? <var name="SpawnInitial" type="0" value="1200"/> <var name="ZombieMaxCount" type="0" value="1000"/> <var name="CleanupLifetimeDefault" type="0" value="45"/> <var name="ZoneSpawnDist" type="0" value="600"/> <var name="RestartSpawn" type="0" value="100"/> ? <var name="CleanupLifetimeRuined" type="0" value="330"/> <var name="AnimalMaxCount" type="0" value="200"/> <dynamic init="1" load="1" respawn="1" save="1"/> ? I think that means loot....did someone ever try respawn="0" ? <animals init="1" load="0" respawn="1" save="0"/> <zombies init="1" load="0" respawn="1" save="0"/> <vehicles init="1" load="1" respawn="1" save="1"/> <randoms init="0" load="0" respawn="1" save="0"/> <custom init="0" load="0" respawn="0" save="0"/> <building init="0" load="0" respawn="0" save="0"/> <player init="1" load="1" respawn="1" save="1"/>
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Nope 🙂 <zombies init="1" load="0" respawn="1" save="0"/> if u change it to 0...the zombies would not respawn..
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<dynamic init="1" load="1" respawn="0" save="1"/> Works...loot will respawn @ every restart....this make dayz much more harder....
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Did u put jeep in the types ? Show me dat code Did u have other cars on map ?