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Fun Automat

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Everything posted by Fun Automat

  1. Fun Automat

    Stable Update 1.15

    1.15 is mostly a console patch what should never hit the pc version. hit indicators ? random rpm changes ? random recoil changes ? The pvp meta is already pretty unhealthy. Keep the rookie devs with less then 5k hours in this game out of configs...
  2. Fun Automat

    Experimental Update 1.15 (Changelog)

    Serious question. Have the person who change the RPM rates on same guns more then 5 hours in this game? Is this a experienced player , or something ? Or is this,a let me type something random here...dev. no words for this.
  3. Fun Automat

    Experimental Update 1.15 (Changelog)

    https://www.reddit.com/r/dayz/comments/qmn0vz/hit_indicator_test_from_115_experimental_xbox/ look on this..
  4. Fun Automat

    Experimental Update 1.14 (Changelog)

    I think the time between the audible rad notification and the first sickness icon on the ui, needs a little fix. 20 sec, are pretty short to run out. I test it on a static, but the random ones will prob. work on the same way.
  5. Fun Automat

    Experimental Update 1.14 (Changelog)

    80 shots are fine.... dont matter what feels right or wrong, but the game balance is in question when everyone runs with a sup.
  6. Fun Automat

    Experimental Update 1.07

    2,5h after EXP patch the first crash The previous version run 3 or 4 days without crash or restart. T148919
  7. Fun Automat

    Experimental Update 1.07

    Bullshit its not. U forget one point....here are 0 admins on the vanilla servers, so nobody fly over the map and wipe the shit down Bulletproof bases would ruin the performance and the economy.
  8. Fun Automat

    Experimental Update 1.07

    no, this is technicaly not possible.
  9. Fun Automat

    Experimental Update 1.07

    my exp server dont crash since 3 days...running and running its this a bug ? should i report it ?^^
  10. Fun Automat

    Experimental Update 1.07

    ~ Not one server crash since exp patch. Is loading mags a bit broken ? i try to load a scorpion mag and the action stops after some bullets ? Test it guys!
  11. Fun Automat

    Experimental Update 1.07

    Hey guys, i have a testserver running since some days, its vanilla but the loot is x5. Name : 1.07 EXPERIMENTAL TEST SERVER IP : 213.202.230.249:2602 https://feedback.bistudio.com/tag/dayz/
  12. Fun Automat

    Experimental Update 1.07

    1.07 is still unstable and crashing with 20~ players.
  13. Fun Automat

    Experimental Update 1.07

    @Greensek 1.Server are not stable, i upload one full crashlog on the bugtracker / privat 2. The CE is spamming logs ItemPlanks - spawn refused to close to another one. 3. This typo is still not fixed [CE] :: Unknown category: 'vehicleparts'.
  14. Fun Automat

    Experimental Update 1.07

    Guys, this is a FEEDBACK thread. The wrong place for your storys, your opinions and your suggestions. And use the f. bugtracker https://feedback.bistudio.com/tag/dayz/ Thanks!
  15. Fun Automat

    Stable Update 1.06

    Ah come on, nobody is interested in this roadmap or goals. Trust is like a mirrow - broken is broken. Try to fix the bugs, try to boost the server performance a bit and support modders a bit more. 1.4 was the best version so far, one crash per week and still 100FPS after 4h runtime with 111 players.
  16. Fun Automat

    Stable Update 1.06

    this bug exist since Livonia EXP.... 1.06 is out since 03.12.2019. But sure,the devs need a break - will be fixed in the next 6 monts - maybe. 🤡
  17. Fun Automat

    Experimental Update 1.06

    Because some users here,think this here is the right place for "storys"
  18. Fun Automat

    Experimental Update 1.06

    No ?! What did u expect, a full instruction how to crash all players around u ?
  19. Fun Automat

    Experimental Update 1.06

    The 1.06 exp is not complete...every test - fix or modupdate is pointless atm.
  20. Fun Automat

    Stable Update 1.05

    Thank u Bi for 1.05 Ah a big part from the player base is gone...
  21. Fun Automat

    Stable Update 1.05

    Only the bug the mags, atm. Dont get more reports
  22. Fun Automat

    Experimental Update 1.05

    Guys...lets me explain one point. If u have nothing informative to say - shut the fuck up. Post your shit on reddit, steam,facebook,whatsapp what ever. But stay away from release threads. This thread should be informative, bugtracker links are welcome. Regards
  23. Fun Automat

    Experimental Update 1.05

    @IMT DB error logs...FPS drops and server crashes. Even a fresh wiped database is unstable. Its takes 48h to go back to normal. Booth servers are stable, incredible stable - maybe one crash in 7 days. Sooner or later the server will start spamming error logs, and this point i can shedule a char wipe. And, maybe the most important info, its not a small server - 10k players in a week.
  24. Fun Automat

    Experimental Update 1.05

    I really dont care much about updates...only about bugfixes . Any database improvements ? 1.04 make it a bit better,but on the end im still forced to wipe the player DB after 2-3-4 weeks.
  25. Fun Automat

    Stable Update 1.04.152050

    Fixed: Server crash upon connection ? Fixed ? Not really The login process after restart is very slow loginQueueConcurrentPlayers 10....would kill the server. Its take 20 min to get this server full after restart...
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