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Your DayZ Team
Fun Automat
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Everything posted by Fun Automat
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the vs3 works fine 3-4 updates ago... ( 2 months).. but now...totaly broken....
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Thank u! Btw...i placed 2 ponds with the init on the map...remove one out of the files and restart ...but this dont make a difference. Still 2 ponds on the map... I think parts from the map and the weather are stored in the persistence files....
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Can u drop me a piece from your init here ? this would be very nice... Thanks!
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How did u do this ? over the init ? addon ? Because im stuck here ->
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not much u can do...less player/zombies/loot...
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The whole Storage_1 folder....
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copy the whole folder...
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Nothing is solved...i dont really know much about this tool...but the players should know how this workshop system works...
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Players with foreign mods cant join...this is right..
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U are right...no point to use this workshop if u run a public mid or highpop server. Server side mods.... or mods like "trader" ....because players can still join the server with/without this mod.
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Hello Guys... I take some time and try to add some objects to the map. This works fine with the offline editor.... ->>>>> https://github.com/Arkensor/DayZCommunityOfflineMode But i dont really understand how i should add the code to the init ->>> https://github.com/Arkensor/DayZCommunityOfflineMode/wiki/Add-custom-objects-to-your-server-or-mission //Spawn helper function void SpawnObject( string type, vector position, vector orientation ) { auto obj = GetGame().CreateObject( type, position ); obj.SetPosition( position ); obj.SetOrientation( orientation ); //Force collision update vector roll = obj.GetOrientation(); roll [ 2 ] = roll [ 2 ] - 1; obj.SetOrientation( roll ); roll [ 2 ] = roll [ 2 ] + 1; obj.SetOrientation( roll ); } //Your custom spawned objects SpawnObject("Land_Misc_Well_Pump_Yellow", "8680.280508 8.368828 2488.218850", "0.000000 0.000000 0.000000"); SpawnObject("Land_BusStop_City", "8612.080313 8.583845 2463.600586", "64.000008 0.000000 0.000000"); SpawnObject("Land_Misc_Toilet_Mobile", "8613.688811 8.814821 2451.216064", "64.000008 0.000000 0.000000"); This is maybe very easy..but i dont get it... Can someone show me a demo please ? Regards
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Same here.... 85€ / month...
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Empyrion,osiris and dayz on one server ? the Server client performance is not the best...even with the best hardware. U need more core power...and a ssd...
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what is your budget ? btw.... Intel / minimum 16gb ram and SSD
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db error 'connection to database error players cannot be saved'
Fun Automat replied to wydox123's topic in Servers
did u config the port ? U need 2 different... and check out the firewall logs... windows+r -> wf.msc Weeks ago i waste 2 days because this stupid windows firewall block the traffic from the second server... -
http://lmgtfy.com/?q=[server+config]+instanceld+parameter+is+mandatory+and+must+be+valid+32-bit+integer. check it out...
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db error 'connection to database error players cannot be saved'
Fun Automat replied to wydox123's topic in Servers
2012 ? 2016 ? Windows 10 or 7 ? did u try a clean setup ? Firewall problems ? -
the question is...why we should prevent this ? btw equalModRequired = 1 ;Outdated - replaced by verifySignatures! Only use if you really understand what it does. Clients require the exact same modfolder naming, order and amount as the server. 1 means active, 0 disabled.
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*push*
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Thanks...this can work...and cause some problems...im not sure.. Can someone explain this ? Date reset after X server runtime without restart ?
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99%...clientside..
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Dayz need more core power....
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Sometimes i stalk my players...and see a lot of bases.... Wolv ,what are u using 2012 or 2016 ?
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Arma..... = Vanilla... Dayz have nothing to do with V... :D