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Fun Automat
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Everything posted by Fun Automat
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1. The whole Loot system Is broken. 2. If u want to clean the loot from the server....delte types.bin 3. The post above,is funny... 4. Dont waste your time,until the devs fix it...
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I join my server.....Night.... Did ,BI broken the Time persistence again ??????? OMG Performance -50% Lag spikes ? Yes....
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dayz 1.01.1 how to modify constants.c make players no physical strength, no weight, no stamina?
Fun Automat replied to Heisenberg DayZ's topic in Servers
If u want to use your server with equalmod=0 u CANT change the files on this way... u have to use the mods out of the workshop.... -
"-ignoremod=@LogBaseBuilding", "-mod=@Trader;@WeaponReduxPack;@BuildAnywhere;@Cl0ud's Military Gear;@Mass'sManyItemOverhaul;@KillFeed;@dbo_jeepKeys;@dbo_cars;@RPCFramework;@DayZ Plus;@DayZ-Expansion-Chat;@ZomBerry Admin Tools;@LogBaseBuilding;@Summer_Chernarus;@Increased Lumens;@MosinScope;@InventoryPlus;@FIDOv PACK 4" ] } This works....the server load and DZSA dont show the mod... new step is zomberry----
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i checked discord....and it looks good...should work but it does not work. Omega problem? I think so. Here is the startlog... Omega skip.... "-ignoremod=@ZomBerry Admin Tools;@LogBaseBuilding", Did u see this ? "admin" "Tools:@LogBaseBuilding" (make no sense) Im gonna try only to ignore "@LogBaseBuilding" maybe a prob with spaces.... 2019-02-07 02:07:27,773 [INFO] | CFTools OmegaSC v0.614 | System info: 8 CPU cores, 128GB RAM 2019-02-07 02:07:27,773 [INFO] | ServiceID: sdf | Gameport: 2302 | ProfilesPath: profile 2019-02-07 02:07:27,864 [INFO] | ************************************************************ 2019-02-07 02:07:27,986 [INFO] | Backup complete (stored in serverbackup/1549501647) 2019-02-07 02:07:27,987 [INFO] | Starting DAYZ SERVER on port 2302 2019-02-07 02:07:27,993 [INFO] | Launched process on PID: 3520 2019-02-07 02:07:27,993 [INFO] | Starting dayz server process detection... Starting Webserver 2019-02-07 02:07:28 [INFO] (uhttpsharp.HttpServer) Embedded uhttpserver started. Webserver listening on 0.0.0.0:2312 Starting DayZ Server Running DayZServer_x64.exe "-config=serverDZ.cfg.active" "-port=2302" "-profiles=profile" "-dologs" "-adminlog" "-freezecheck" "Admin" "Tools;@LogBaseBuilding" "-mod=@Trader;@WeaponReduxPack;@BuildAnywhere;@Cl0ud's Military Gear;@Mass'sManyItemOverhaul;@KillFeed;@dbo_jeepKeys;@dbo_cars;@RPCFramework;@DayZ Plus;@DayZ-Expansion-Chat;@ZomBerry Admin Tools;@LogBaseBuilding;@Summer_Chernarus;@Increased Lumens;@MosinScope;@InventoryPlus;@FIDOv PACK 4" 2019-02-07 02:07:29,296 [INFO] | Process not found [1/30]. Retrying... 2019-02-07 02:07:30,388 [INFO] | Process not found [2/30]. Retrying... 2019-02-07 02:07:31,467 [INFO] | Process not found [3/30]. Retrying... 2019-02-07 02:07:32,562 [INFO] | Process not found [4/30]. Retrying... 2019-02-07 02:07:33,658 [INFO] | Found server process running at 6840 2019-02-07 02:07:33,660 [INFO] | Elevated process to real time 2019-02-07 02:07:36,242 [INFO] | Game server using 27016 as SteamQueryPort 2019-02-07 02:07:36,242 [INFO] | Server running on v1.0.150192
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I try it @g4borg but DZSA still display the mod.. "service_api_key": "OTExMzRmZTEzZjhhYTdkMDA5MTI5OGUzZmU3NDZkYjc=", "launch_params": [ "-dayzserver=DayZServer_x64.exe", "-dologs", "-adminlog", "-freezecheck", "-ignoremod=@ZomBerry Admin Tools;@LogBaseBuilding", "-mod=@Trader;@WeaponReduxPack;@BuildAnywhere;@Cl0ud's Military Gear;@Mass'sManyItemOverhaul;@KillFeed;@dbo_jeepKeys;@dbo_cars;@RPCFramework;@DayZ Plus;@DayZ-Expansion-Chat;@ZomBerry Admin Tools;@LogBaseBuilding" ] }
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Expansion-Chat / RPCFramework / Omega ADM Script
Fun Automat replied to Fun Automat's topic in Servers
This is what i try... dont work. But i can use if i remove the mods from the start.. Anyway,i dont need this script atm. -
Hey guys, i have a script collision on my end.... Expansion-Chat https://steamcommunity.com/sharedfiles/filedetails/?id=1635058618 RPCFramework https://steamcommunity.com/sharedfiles/filedetails/?id=1635058618 Admin init.c script https://github.com/cf-tools/omega-scripts/blob/master/admcmd.c I can still login on the server...and commands like #monitor 1 are still working but all other commands from the script are dead. I think the RPCFramework is overwriting the init.c.. Atm...no clue what i can do... @philippj maybe ?
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Expansion-Chat / RPCFramework / Omega ADM Script
Fun Automat replied to Fun Automat's topic in Servers
Its the orginal init....just with admcmd.c . Atm u run a admin mod....with UI ( parts from the offline mod) it works fine... Some other admins post the same problem here... https://steamcommunity.com/sharedfiles/filedetails/?id=1635058618 -
Can u please explain what u wanna do ?
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Yes i try this before...the server would start but without the mod... this syntax simply ignore the @mod
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Ah fuck....u WANT rain.... U have to edit the init.c.... this is the code from 0.63.... Edit it...start the server one time...let it run for a moment and restore the orginal init.c file. (the weather is stored inside the events.bin) void main() { Hive ce = CreateHive(); if (ce) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits(0.0, 1.0); weather.GetRain().SetLimits(0.0, 1.0); weather.GetFog().SetLimits(0.0, 0.25); weather.GetOvercast().SetForecastChangeLimits(0.0, 0.2); weather.GetRain().SetForecastChangeLimits(0.0, 0.1); weather.GetFog().SetForecastChangeLimits(0.15, 0.45); weather.GetOvercast().SetForecastTimeLimits(1800, 1800); weather.GetRain().SetForecastTimeLimits(600, 600); weather.GetFog().SetForecastTimeLimits(1800, 1800); weather.GetOvercast().Set(Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set(Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set(Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50); U have to edit... weather.GetRain().SetLimits weather.GetRain().SetForecastChangeLimits weather.GetRain().SetForecastTimeLimits weather.GetRain().Set( Math.RandomFloatInclusive U have to play with this numbers.... double it
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just download this...save your old file and replace it. weather is stored in the events.bin..... if u want the bad weather back just delte and restart the server or use the old backup file..
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storage 1 / data... https://drive.google.com/file/d/1sNT6kC4fOdOl3bqFUMp3a76RtiKw9gBc/view?usp=sharing Enjoy..
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Hello guys... I use omega for restarts/backups and kill logs... But i dont know how to start the server with the DZSALauncher+Omega... Omega settings... And here the tut image from the DZSALauncher... Modserver.exe and Dayzserver.exe have the same start rules...but how...should this work with omega ?
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@Sy8282 Yes its running now...was a firewall problem. @Philippbang Es gibt die möglichkeit über Signaturen und keys...ABER...viele haben gar keine Ahnung wie das mit den Mods funktioniert. Gelegentlich wird man auch gekickt obwohl man die mods hat...daher würde ich es erstmal sein lassen..
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Thanks again.!! Its running,but the launcher(server browser) dont show the mods...maybe i should wait a bit... (Update - Running 30m later) { "cfdebug": false, "fwdebug": true, "transmit_logs": true, "report_health": false, "mirror_config": false, "elevate": true, "logrotate": true, "process_detection_retries": 30, "detect_process": true, "backup": { "startup": true, "scheduled": false, "interval": 3600, "backup_keep_time": 30 }, "port": 2302, "backuppath": "serverbackup", "profilespath": "profile", "serverexe": "DZSALModServer.exe", "serverconfig": "serverDZ.cfg", "service_id": "5badd9e8c2212e58e", "service_api_key": "OTExMzRmZTdkMDA5MTI5OGUzZmU3NDZkYjc=", "launch_params": [ "-dayzserver=DayZServer_x64.exe", "-dologs", "-adminlog", "-freezecheck", "-mod=@Trader;@KillFeed;@Weapon Redux Pack" ] } *this forum here break a lil bit the format... The logs so far....
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+ViewDistance - FPS -Performance Its pointless...looks maybe better...but 1km should be enought.
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Hello Guys.... I try to add some Buildings to the map, server side - but i still dont understand it... Way 1 https://github.com/Arkensor/DayZCommunityOfflineMode https://github.com/Arkensor/DayZCommunityOfflineMode/wiki/Add-custom-objects-to-your-server-or-mission //Spawn helper function void SpawnObject( string type, vector position, vector orientation ) { auto obj = GetGame().CreateObject( type, position ); obj.SetPosition( position ); obj.SetOrientation( orientation ); //Force collision update vector roll = obj.GetOrientation(); roll [ 2 ] = roll [ 2 ] - 1; obj.SetOrientation( roll ); roll [ 2 ] = roll [ 2 ] + 1; obj.SetOrientation( roll ); } //Your custom spawned objects SpawnObject("Land_Misc_Well_Pump_Yellow", "8680.280508 8.368828 2488.218850", "0.000000 0.000000 0.000000"); SpawnObject("Land_BusStop_City", "8612.080313 8.583845 2463.600586", "64.000008 0.000000 0.000000"); SpawnObject("Land_Misc_Toilet_Mobile", "8613.688811 8.814821 2451.216064", "64.000008 0.000000 0.000000"); This is maybe the best way....but it doesn't really work....because i dont know how to edit the init.c (errors@start) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Way 2 BI add some trees on the map,some days ago with this code.... //-----------------------X-mas array<vector> treePositions = { "6560.29 0 2462.12", "1652.66 0 14230.71", }; Object treeEntity; for ( int i=0; i < treePositions.Count(); i++ ) { vector treePos = treePositions[i]; float posY = GetGame().SurfaceY(treePos[0], treePos[2]); treeEntity = GetGame().CreateObject("ChristmasTree", Vector( treePos[0], posY, treePos[2]), false); } } Looks like a complicated copy paste spam job with different item/building ID´s... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Way 3. Object obj; obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13211.099609 -0.615631 3355.631592"); obj.SetOrientation("-112.999969 0.000000 0.000000"); obj.SetPosition("13211.099609 -0.615631 3355.631592"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13203.280273 -0.615631 3374.040771"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13203.280273 -0.615631 3374.040771"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13195.469727 -0.615631 3392.459717"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13195.469727 -0.615631 3392.459717"); Its a piece from the Skalisty bridge script.... Should i edit the "way 1 code with commands like "createiobject" and "setposition" ?
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Thanks... i do this with the init since some days.... works fine. But a clean init looks better... :)
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U can change what u want the network bubble would be still 1000 meters
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visible.. https://www.dayzspy.com/server/178.164.57.239:2302
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server is down.. https://www.dayzspy.com/server/108.61.129.68:2302
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Just use Omega...is the best way... https://omegax.cftools.de/ Server lock -> player kick -> Shutdown -> Backup - > Server Start and Unlock.