Fun Automat
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1.15 is mostly a console patch what should never hit the pc version. hit indicators ? random rpm changes ? random recoil changes ? The pvp meta is already pretty unhealthy. Keep the rookie devs with less then 5k hours in this game out of configs...
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Experimental Update 1.15 (Changelog)
Fun Automat replied to Kyiara's topic in PC Experimental Updates
Serious question. Have the person who change the RPM rates on same guns more then 5 hours in this game? Is this a experienced player , or something ? Or is this,a let me type something random here...dev. no words for this. -
Experimental Update 1.15 (Changelog)
Fun Automat replied to Kyiara's topic in PC Experimental Updates
https://www.reddit.com/r/dayz/comments/qmn0vz/hit_indicator_test_from_115_experimental_xbox/ look on this.. -
Experimental Update 1.14 (Changelog)
Fun Automat replied to Kyiara's topic in PC Experimental Updates
I think the time between the audible rad notification and the first sickness icon on the ui, needs a little fix. 20 sec, are pretty short to run out. I test it on a static, but the random ones will prob. work on the same way. -
Experimental Update 1.14 (Changelog)
Fun Automat replied to Kyiara's topic in PC Experimental Updates
80 shots are fine.... dont matter what feels right or wrong, but the game balance is in question when everyone runs with a sup. -
2,5h after EXP patch the first crash The previous version run 3 or 4 days without crash or restart. T148919
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Bullshit its not. U forget one point....here are 0 admins on the vanilla servers, so nobody fly over the map and wipe the shit down Bulletproof bases would ruin the performance and the economy.
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no, this is technicaly not possible.
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my exp server dont crash since 3 days...running and running its this a bug ? should i report it ?^^
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~ Not one server crash since exp patch. Is loading mags a bit broken ? i try to load a scorpion mag and the action stops after some bullets ? Test it guys!
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Hey guys, i have a testserver running since some days, its vanilla but the loot is x5. Name : 1.07 EXPERIMENTAL TEST SERVER IP : 213.202.230.249:2602 https://feedback.bistudio.com/tag/dayz/
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1.07 is still unstable and crashing with 20~ players.
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@Greensek 1.Server are not stable, i upload one full crashlog on the bugtracker / privat 2. The CE is spamming logs ItemPlanks - spawn refused to close to another one. 3. This typo is still not fixed [CE] :: Unknown category: 'vehicleparts'.
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Guys, this is a FEEDBACK thread. The wrong place for your storys, your opinions and your suggestions. And use the f. bugtracker https://feedback.bistudio.com/tag/dayz/ Thanks!
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Ah come on, nobody is interested in this roadmap or goals. Trust is like a mirrow - broken is broken. Try to fix the bugs, try to boost the server performance a bit and support modders a bit more. 1.4 was the best version so far, one crash per week and still 100FPS after 4h runtime with 111 players.