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Everything posted by radamantyz
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DayZ Frostline Dev Blog Week 20
radamantyz replied to scott.bowen's topic in DayZ Frostline Expansion Dev Blog
The map looks great. The time in which a food goes from frozen to warm is very short, in my opinion the one assigned to Namalsk is a more appropriate time. -
Experimental Update 1.19 (Change Log)
radamantyz replied to Kyiara's topic in PC Experimental Updates
After more hours of play I have to say that I have completely adapted to the new driving and it seems great to me, the test server with excess vehicles was very bad with the lag issue, I guess because of so many bodies, loot, cars and in spite of everything the cars worked very well, very stable, something that was very common was that shortly after starting a car suddenly on my screen I saw how it was moving forward but my co-driver told me that we were standing still and that it was only moving against the wall, none of us could get out of the vehicle because the option did not appear and at the time of relogging the car had disappeared, it also happened to me that when I hit a tree the screen went black and the game crashed, when relogging the car was gone. I love the inertia in the character -
Experimental Update 1.19 (Change Log)
radamantyz replied to Kyiara's topic in PC Experimental Updates
I like the new character move configuration, feel more real and smooth for this kind of Game, i think we need understend this is a survival game and we can't get the ireal mobility like other Game like cod. This step improve the tactical over the rushing in PVP situation, I admit that it takes some time adap to the new increased inertia but it seems fine to me. In other matters the cars still jump and wobble, I think it's less and more controllable than before but obviously more polishing is needed, the braking thing has changed a lot, the car seems to have less braking force and makes it easier to crash Comparing it with the previous version, it may be a matter of habit which seems to me that in the first instance the community may not like it because they feel more difficult to control. -
Experimental Update 1.13 (Changelog)
radamantyz replied to lynn.zaw's topic in PC Experimental Updates
no longer modify the hitting distance of zombies? it's still very long -
Experimental Update 1.13 (Changelog)
radamantyz replied to lynn.zaw's topic in PC Experimental Updates
the reduction is not close to being enough, the zombies hit you from 1.5m away, please reduce it. -
Experimental Update 1.13 (Changelog)
radamantyz replied to lynn.zaw's topic in PC Experimental Updates
Defense mode Op we have a problem here, The defense mode is the most broken there is, I can't stop imagining situations in which this can be abused, I think that the angle of effectiveness of the defense mode should be limited or that each extra hit contributes to breaking the defense state -
Please reverse the changes in the zombies or make sense of using heavy mele weapons, it is impossible for a zombie not to die with so many ax blows to the head, they are tanks, I would have preferred that they increase the damage x2 and finally open doors To this, it feels very false and being more sensitive than before, right away you have 3 zombies on you that you cannot face and you only aspire to lock yourself in buildings if you do not have a silenced weapon, please fix the mele against zombies
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That depends on the problems that the build has, not on the time that they have to work on it, in fact with more time we could think that they could polish certain things better, I think that a stable version this week is not something crazy. PD. Please, the light at some point has to be repaired, it can continue like this, it goes through the walls if you see it from a distance or at certain angles, it is a problem that has years
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will we ever receive fix on light sources? all light sources (flares, glowing bars, flashlights, campfire, torches, etc.) go through the walls if you see them from a distance, night game is important and there is currently no way to make a campfire without the whole server knowing Not to mention that many times after 100m some light sources disappear
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Is there any chance of the sun's rays being corrected? around these parameters it can be seen how the rays are divided into a kind of circles, it is not a continuous ray but many circles or shapes together
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Now that the stoves are of vital importance, I think they need new textures, they are very low resolution
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I like how now the aim animation is smooth but is too fast, It is unnatural, very unreal, I think the aiming should be slower but with the animation smooth, maybe 3 times slower than shown, in COD would understand this speed but this is DayZ, I even think that in cod it is slower than this
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hello, you know how change the night configuration in offline mode? when i try the offline mode, look like the configuration 0 is default, ty.
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@Greensek Hey, the light sources disappear when you move away for more than 100m, It's an old problem and it's still happening, now that the lighting has changed, I think it's a good time to address it https://feedback.bistudio.com/T146356
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right now
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the cloudy night looks too brighter , no matter how hard I try to make the night darker, I like that we get rid of personal light but I think the nights without moons and clouds are very bright
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I recommend not to be excited thinking that they will add more, it is better to see what you have and accept it, I hope the inventory is 100% corrected, I will try it 🙂
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there is no communication, just silence, that is irritating, maybe if they explain what they work on or why some things are so difficult to solve, there would be more understanding from the community, I have always supported them but this situation is very desperate
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it is difficult to know if the inventory bug was fixed because the last patch I played for many hours and the bug does not appear, even in the stable branch, the bug appears on the second day playing on a server
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in PC Dont work, this is very frustrating
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look like the bug have multiples cause, we really need hurry a fix for this this bug. remember, you need make the step all time when you loggin in the server because the weapon still bug, the mag is like ouija or choky, appear in the inventory even if you go to mordor an drop in Orodruin, you have the mag bugged in you gun when you loggin
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1 open the inventory an take the gun in you hand 2 drag the mag to any hotkey 3 press the hotkey and you character gonna take off the mag 4 now put a new mag in the weapon even if you drop the mag, when you relog the mag are still in your weapon, yes is magic xd, you need do all the step when you loggin in the server if you have the same gun for change the mag sorry for my english.
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please fix the inventory problem, its the principal issue in the exp, the game is close to unplayable because cant take items the 80% of the time. It is one of the worst experimental in a long time and there is still no update that attacks these problems. The light disappear at 100m+ Is it something of your knowledge? https://feedback.bistudio.com/T146356 already tested with, flashlight, Glow Sticks, road flare, Gas Lamp
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Please fix the light rendering, all light sourse disappear at 100m+
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do not forget the broken bones, that is something fundamental in DayZ and I am afraid that it will not come back 😞 if they add the bows, broken bones, helicopters and make the vehicles work correctly, for me it would be a huge good change in the game