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Everything posted by Carl Weathers
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Step 1 Boil seawater with towel over it. Step 2 Ring steam from towel Step 3 drink towel water Step 4 profit Not sure how realistic it is to think you'd be able to do so in the zombie apocalypse but I like where you heads at.
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First, Rocket I must say that this mod will be remember as one of the best during the course of my lifetime. It is remarkable that so many people have purchased ARMA II to play your mod with little or no experience in Military Sims. The only other mod I've played which has taken so much of my time has been Counter-Strike. The production and unique attributes of the game make it undeniably entertaining. The gritty nature which pits a player against his environment and other players is brilliant and unheard of for modern games which want you to reach point A/point B, rinse, and repeat. Now I have noticed that the amount of players in recent days has been on the decline, at least in terms of actively playing, and that the patches have slowed down which I assume is because of the launch of the independent product. I hope the best for you and your team in the continued success of DayZ in fan reception and sales. Now that I have sung your praises I will just throw you my two cents on the topic. There are things I truly love about what you have done here: the stark reality of death, hedging of bets on other players or to use precious ammo, the complete uncertainly of what could happen next, the scarcity of resources necessary for survival, and the inclusion of zombies zeds in your mod. I would not change this at all for any reason whatsoever it is vital to the atmosphere of the game and gives the realism which so many games cannot achieve. The problems I have with your game for the most part a minor, but they detract from everything in the game. Now I hate that there are no civilians which haven't been turned, the options here are limitless. Imagine watching a woman run through the fields screaming for help and it leaving you the choice to save or ignore her. Save her and she might have some valuable items stashed away that she would be willing to share, but suddenly you have another mouth to feed and a follower. Another idea would be the lone hunter who is returning home to find the zombie apocalypse, while he adds another set of eyes and a gun he might be a liability. Considering new players don't start with a weapon I would always welcome a follower in that circumstance. Another problem is how the items are found in the game, I know the limitations of the ARMA II engine attribute to the majority of these problems, but I love the crashed Heli idea and think it should be extrapolated. Crashed convoys with military loot and civilian crashes with appropriate items or a semi-functional car. These two fix on of the biggest problems with the mod in my eyes, which is everyone NEEDS to go to Stary/NW Airfield to get arms. This turns it into bandit central and a melting pot for every type of player. With such a large map it would only make sense to use all of it rather than limit the action to 2-3 hotzones. A problem I've found is that while I play almost strictly on my own is that I lose interest very quickly once I'm fully geared. I still play but there is nothing to captivate my attention like equipping a new player. The events I listed above would spice up what I could do, but they wouldn't garner as much a the initial building process. I've blindly charged into towns with the intent to die just to start over. I know the majority of people play with a friend, but I don't know anyone who can run or would play DayZ so in turn I tend to take care of myself. I know you said you didn't want to focus on character building, but at the current moment I have no allegiance to my characters and it hurts the experience. I like the idea of humanity being added which would track your actions. I know you are fine tuning them, but I think it should track who you spend time with as Bandits/Heros acting together drain/add to your humanity. Finally I think that vehicles should spawn more frequently and that infrequently used vehicles could be used as information passed by NPC survivors. Imagine saving a random NPC which would direct you to a hidden Heli/ATV/ect that would have otherwise never been found. The biggest problem with having such a large map is that without transportation it makes it very hard to go anywhere. Furthermore having vehicles makes perfect sense considering how many existed before and how few people survived. Just my thoughts on the subject. Kudos to those who read it and give a reasonable response. tl;dr Interactive NPCs, spreading the wealth of items across the map, lasting appeal, and more vehicles.
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I'm not saying they should be extremely common, more along the lines of finding a crashed heli. For example they would be found in busy areas like Cherno where they would be trying to defend themselves in a building. The gunfire would attract attention. Another problem I have is playing a lone wolf is that it feels like the last man alive. Since everyone is afraid to discharge a weapon due to snipers I think the added gunfire would detract from sniping players. People would get accustom to hearing shots in the distance and not knowing if it was a player or npc would add to fear. Also NPCs could be used to add place holders to player encampments once they have been created. Finding NPCs in the wild would transported to your camp, then they would add to distraction of maintaining the encampment, they would need food/water/ammo. They would prevent the encampment from being overrun and your vehicles from despawning, which would prevent people hiding them in the distance. Also they would be provide the bare level of security for when bandits raid the camp. ARMA has a command structure in place right now so being able to issue very basic commands would not be outside the realm of possibilities. Furthermore these NPCs could be trained in a specialized field that most survivors would not be able to attain. Save an engineer and you would be able to turn the power back on once your encampment has been setup. Save a doctor and they can do single player blood transfusions and produce bandages daily. Save a soldier and they would have body armor/weapons training. The idea of protecting specialized NPCs would add to the need for NPCs and provide a true reason to setup encampments other than a bank for your items. Also this would play into the idea of bandits/heros as NPCs would shoot bandits on sight to protect the settlement and the heros would be able to get specialized items from the npcs. Soldiers would give ammo, doctors bandages/meds, engineers could setup special blinds/bunkers and repair vehicles. tl;dr NPCs uncommon, but are the basis of setting up encampments. Specialized NPCs extremely rare, but provide a means to access content which would otherwise be unattainable.
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I'll just wait and have the zeds scare it out of me. Problem solved.
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It would be fun replacing the rubber skirt on it after it takes 1 bullet. Ultimate beach noob trolling tool too.
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The annoyance of those who die on their feet
Carl Weathers replied to LaurenDanger's topic in DayZ Mod General Discussion
Meh I guess you should have said something to this person before you wasted your ammo. Standing corpses are annoying but so are people who shoot first and ask later. Get a silencer or speak up. This isn't a final product, expect bugs which lead to death. -
Please enable respawn option again
Carl Weathers replied to roykingtree's topic in DayZ Mod General Discussion
Exactly I love Kamenka for the deerstands. I hate Krutoy Cap as it is in the middle of nowhere. I would have to walk 10 minutes just to get eaten by zeds. I don't understand why the respawn button was removed, unless it strain the main DB's resources. -
Wishing for a hacker...
Carl Weathers replied to Southern Mafaka's topic in DayZ Mod General Discussion
I feel for this guy. I've always played alone making it harder to outfit yourself. I've spawned at Krutoy Cap my last three spawns. So I'm forced to walk to a loooong way just to find a hachet. I server jumped today because I spent 10 minutes running to Kamshovo just to find a bunch of spare tires. I didn't find a hachet on the new server and disconnected disgusted. I hate how you can't kill yourself anymore. I don't have a problem outfitting myself, but I hate that it can take up to 45 minutes to just get the basics now. -
So today after I broke my leg, protip: Bikes/Mountains don't mix, I attempted to kill myself. I found that the button had been de-activated and could no longer be used. I did not enjoy the march to find a zed to eat me.
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Thread of the year!
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Poll: DayZ or The War Z?
Carl Weathers replied to omgwtfbbq (DayZ)'s topic in DayZ Mod General Discussion
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Sage you get my beans just for having Nannerpuss.
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I got killed by a server hopper. I quit.
Carl Weathers replied to SP00KEH's topic in DayZ Mod General Discussion
So you have every door covered? Next time wait in the corner where people can't spawn behind you. Lesson learned. Oh you don't want to play? I try left 4 dead if might be more your taste. I don't understand why you spawned in a such a risky area in the first place. -
Do you think there should be more vehicles?
Carl Weathers replied to Kiro (DayZ)'s topic in DayZ Mod General Discussion
Meh, I like the idea of having more cars/trucks/atvs/bikes. The best feeling I had playing the game was finding a working tractor with a brand new character taking it to Cherno to get owned. They do make sense as a mobile base, but that is why you don't see them much because they act as a moving tent. I would rather see more vehicles and less military grade weapons, but this isn't my mod. I would love to see dirt bikes more common and without storage, so there is no real incentive to keep them as a mobile tent. -
The server admin might be interesting in knowing the characters to joined/left as the mass killings went down.
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I think I would rather just get shot than go through the trouble.
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Please stop robbing my store.
Carl Weathers replied to Arcadies's topic in DayZ Mod General Discussion
Hey buddy can you please stock some fresh produce? I'm getting tired of canned beans/pasta. I have bullets I can trade ^_^ -
NightAss meet me at the NW Airfield at dusk. Bring all your loots. Doesn't matter what server I will find you.
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Worst heli crash site loot ever?
Carl Weathers replied to Abreax's topic in DayZ Mod General Discussion
I've yet to see a heli crash, so I guess that is unlucky on my part. The first one I do find I will prob be sniper bait anyhow. -
THIS CANT BE TRUE!!!!!!!!!!!
Carl Weathers replied to anton364@hotmail.nl's topic in DayZ Mod General Discussion
Great story bro, tell it again. -
Meh, I've yet to group up and I've slightly given up on the game. Once I gathered my good gear I don't want to lose it, but need bandages and want to get back to the hospital. I'm out of bandages now and would hate to lose my progress due to no having bandages haha. The choices are much more difficult on your own.
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Find the name of the mobo and replace your cpu. You should be fine.
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Need help picking out a new video card
Carl Weathers replied to otis606's topic in DayZ Mod Troubleshooting
Your best bet is to open up your desktop, if it isn't under warranty, and read the desktop motherboard and google that. From there get a specs sheet and see what you can run. Big difference in pic slots. If you have no idea what I'm saying open it up and take a picture. Someone here can help. -
Yeah the problem with the game is unless you know someone before you play you have to adopt this play style. I've lost my life simply by being at the wrong place wrong time too. I really wish they went back to using bandit skins to tell the difference between players, but understand why Rocket removed it.
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Romero Zombie vs Rage Infected
Carl Weathers replied to drewmaw's topic in DayZ Mod General Discussion
I think a balance of both is best for a game, but I would also like to see packs of them roaming. It seems the city is useful for gear but the country is where the best weapons are and the ratio of zeds to guns outside of town is questionable. I guess it is required considering the lack of starting weapon.