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Everything posted by Carl Weathers
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So I've found that most people that complain are one of two subjects. The first being a sniper in the distance that only objective is to get long shots on people without the fear of attack by zombies or the new players. The second is the excessive server hopping which happens quite a bit in the game. So I have two proposals which would make these very difficult to accomplish if implemented and want some feedback to see if they are a bit too crazy. First, I like the idea of the sniper on the ridge constantly searching for his next victim. It adds that fear that forces you to check the treeline before you exit cover or travel across an open field. Without that it is just avoiding zeds which at the current moment it rather easy. I tend to move my character like he is constantly in someone's crosshair while I venture out for supplies. That being said, I think that the sniper should attract more attention from zeds. I feel comfortable shooting from 200m without expecting zombies from rushing you. A great balancing tool would be to triple the range of which zeds hear the shots from the rifle. Now before you complain about it being carebear tactic, realize this a military sim and Rocket expects realism. In real life do snipers act alone? No they operate in pairs because of the attention that garner, so it would only make sense that they would need extra protection in DayZ. Now I don't see this having a huge effect on groups that operate with a sniper as they will still be a valuable element to the group dynamic, but it would alleviate the grieving of new player to an extent. Now to the topic of server hopping, this is one topic that bothers the hell out of me. I've crawled 500m to get to a military camp and as I'm searching the building someone spawns behind me and takes all of my hard earned gear without any of the work. So what do you do? A real easy fix would be to force people to log out in the wilderness. If they elect to log out in a building which is located in a pre-determined hot zone? Well they will spawn above the hot zone floating down in a parachute. It prevents people from log-out death prevention and server hopping. I mean there would not be a bigger target than someone floating down in an area that is populated with shooters. Now the real meat of the discussion, what do the DayZ masses think about this? Do you have a better idea? Do you think this ideas are a steamy pile?
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Need some opinions here.
Carl Weathers replied to Carl Weathers's topic in DayZ Mod General Discussion
Zeds, I like your idea, but it doesn't change anything for the people who server hop to get a better position on you during a fire fight in the most commonly traveled places. I feel like that is half of what server hoppers hope to accomplish. Stay in Mumble/Skype and get updates from friends. Spawn at door to building you're in and sneak up the steps without you ever being able to see them. -
What MineZ is Doing Right, and What DayZ Could Learn From It.
Carl Weathers replied to Time Glitch's topic in DayZ Mod General Discussion
I agree with the Sniper argument to an extent. I think the balance to this should be extending the high power rifle's arg range. I live in wooded area in PA that has a surge in population during deer season. Now when this happens you will hear high power shots ring through a valley. I'm talking about an ENTIRE VALLEY. In the zombie apocalypse this would surely be your undoing, so make sniping more unpractical without some sort of support. The main issue most people hate about snipers is that they are almost strictly a pvp tool, which I'm completely fine with in the scenario. The big thing I dislike is the fact that they can perch themselves on a hill and fire into a valley and the low laying zeds in the valley are completely unaware of his presence. If Rocket TRULY wants to bring people together this would be a great way to do so. I mean who would want to guard someone grieving noobs as they rush into Cherno, but the sniper weapon would still be an critical aspect of grouping up and defending/assaulting camps. I also would like to see some more domestic weapons found within the game. Hunting stands should spawn revolvers and CZs if anything and AKs should be the mainstay of Military camps. -
Just so you know my setup isn't that great but plays DayZ without a problem. Core 2 Duo E6300 4 Gigs of DDR2 800 Geforce GTX260
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This is a decent card and with a inexpensive price you can get a SLI hookup if your mobo supports it. http://www.newegg.com/Product/Product.aspx?Item=N82E16814130625
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Anyone else have Alt+tab issues?
Carl Weathers replied to [email protected]'s topic in New Player Discussion
Do you have a purchase the game through Steam? I've never had this problem. -
What was rocket wearing?
Carl Weathers replied to [email protected]'s topic in DayZ Mod General Discussion
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Look at newegg.com just searching gaming desktop/lowest price I found this. http://www.newegg.com/Product/Product.aspx?Item=N82E16883229298 woot.com has daily specials and you could always find a gem there. Best bet would be to build your own via newegg's barebones kits.
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Best route to take after spawning?
Carl Weathers replied to despair (DayZ)'s topic in DayZ Mod General Discussion
Call me crazy but I never go to barns first. They always have zeds inside/outside. I try to find a deer stand as they hold better weapons and zeds tend to wander away from them. I found an mp5/mp5sd today looking in just 3. I took the sd to a barn and cleared it to fill up the trusty canteen and look for a axe. -
Barbed Wire .. Getting really annoying now
Carl Weathers replied to Chimaera's topic in DayZ Mod General Discussion
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You are what is killing this game
Carl Weathers replied to TheDee (DayZ)'s topic in DayZ Mod General Discussion
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If I had my hands in this mod (updated server jumping fix)
Carl Weathers posted a topic in DayZ Mod Suggestions
Rocket, First I love you mod very much and I know it is an early build so this is just a list of changes I would make. Server Jumping: We all know people server jump to find new weapons and there is little that can be done about it right now. So instead of saving the exact location and having the person return when they login again, switch it up. If they return to the same server allow them to spawn at the exact same spot, but if they switch servers they have a halo parachute and spawn 5k feet up randomly place over the map. This would be great for two reasons, first people would be more dedicated to one server as falling in from the sky would attract a lot of attention. Secondly, if teams were switching servers and wanted to meet up it would provide them with a way to cover a lot of ground very quickly. Weapons: Melee: make the hunting knife usable in this sense and make it allowed as a secondary weapon. Also throwing knives would be a great addition to the game. Crossbow: Allow player to combine bolts with equipment, for example how amazing would grenade bolts be? Also it would allow for flare bolts/smoke bolts. I realize this would be a good bit of code but it would be a great addition. Zombies: I like the idea of special zombies in the world for example the Bath Salts zombie. It would be the fastest zombie in the game, but it would fall over things as it would have no face. It's sense of sight would be gone, but bump up the hearing as a result and have it come to the aid of of zombies howling. Throw in decayed zombies that rise up from the ground. These would move much slower due to the decayed nature, but the surprise factor would throw people off. Zombie groups should be roaming around also I find the countryside minus bandits is a very safe place. This could curb that idea a little bit. Zombie wolves which roam the north would be a great idea. They are away from the beaches to prevent the destruction of new players, but make traveling to the northern most areas more difficult. Traveling through the forest now unarmed isn't very dangerous but if a small pack of zed wolves howled in the distance you might reconsider that. Character development: I also would love the idea of rewarding players for the actions they do in the world. Keep a running tally of player actions such as killing bandits/murders. The more murders you commit you could come back as a zombie commander and make use of the communication hub to command your zombie minions. They would have a distinct army outfit to discern them from others and spawn at high activity areas Cherno/Electro/NW Airport. The zombie vision would be blurred or obscured so they wouldn't be able to see across the map and the movement speed should be lowered too. For killing bandits reward the player with additional starting equipment a sidearm for example. This would prevent the Markov beach battles as people who murder others wouldn't have access to these weapons. These could be applied to healing other players by giving these players a Medic outfit. Allow them to use more advance medical devices such as a Defibrillator which could zap somebody back from the beyond if they are reached within the 5 seconds post death. I realize this would be incredibly difficult to code, but couldn't you make a unconscious period once the blood level reaches 0? Also I thought of a great idea for a starting weapon. The flare gun with 3 flares. Each flare could have a 3/5 second fuse and could be use to meet up with your team, distract zombies or just shoot zombies. Camp Setup: The idea of making a personal encampment is the best part of surviving the zombie apocalypse. If deployment of equipment were tracked you could create an Engineer type loadout. Allow this player to create a additional items from the the toolkit. Even make unique combinations out of existing items. Special gunpowder from the heat packs: http://hackaday.com/2012/03/06/brewing-up-gunpowder-with-household-products/ Jerry can + empty whiskey bottle = molotov cocktails gunpowder + empty soda cans + matches = IED (with weight setting soldier/car/ect) gunpowder + scrap + casings = ammo windshield glass + entrenching tool = punji pit (break glass fall into pit) Just shooting around some ideas I guess. -
If I had my hands in this mod (updated server jumping fix)
Carl Weathers replied to Carl Weathers's topic in DayZ Mod Suggestions
Arma II has a zero'ing set for rifles which I'm sure could be applied to the crossbow. You could weight the bolts each according to the objects. I'm not saying that you could duct tape a grenade but rather take apart the nade and use the parts from it instead. -
If I had my hands in this mod (updated server jumping fix)
Carl Weathers replied to Carl Weathers's topic in DayZ Mod Suggestions