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Dongleberry

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About Dongleberry

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  1. Dongleberry

    Map Edits

    Any news on a working map editor?? or is it all just pie in the sky?
  2. Dongleberry

    Trader Script

    Yeah i see it now, happy dayz!!
  3. Dongleberry

    how to make a mod for client?

    The problem is you are editing it too extreme, the way you set it up you are not losing enough stamina to counter the stamina regain rate, that is why it is going chaotic, you need to balance stamina depletion against stamina regain.
  4. Dongleberry

    Map Edits

    Yes it is 3 lines for each building/structure and i would be over the moon if i could get a working version :) Thank you so much!
  5. Dongleberry

    Map Edits

    @ACTPA I have no idea what any of that means but it looks like what i did with the init.c files already :( @ Sy8282 I downloaded COM a month or so ago from github, is that the version that does not work? and if there is a version that does work on online servers that is exactly what i am looking for, would you know where i can get it? Everything i copy/pasted over from my version of COM you are able to pas through on a server but it is solid on the offlinetool
  6. Dongleberry

    Map Edits

    So are there currently any ways to add ingame assets to the map? adding a couple of buildings without players being able to run through them? I just want to be able to add walls, fences, huts/sheds/houses to a couple of locations and get it to work on a server for friends without them being able to run right through the items, if anyone knows a way to get this working i will happily spend hours making locations for your own servers :)
  7. Dongleberry

    Skalisty Bridge - DayZ Standalone

    Will it work now or is it still broken?
  8. Dongleberry

    Trader Script

    Is there any more news on the trader mod? i do not see it in the steam workshop?
  9. Dongleberry

    For all those who Asked for an Admin Tool

    Ok so good news, the login/out feature is working, meaning if i log out and back in and there are players in it still works, great stuff. There are some things that do not work or work randomly for example the N teleport, only worked on first login, the Insert only worked on the first login, the map only seemed to work on the first login, and players were not showing in the list at any point, it still only shows me in the player list, so i was unable to use any of the teleport player to me, or teleport to player functions, the only things that worked on other players was the kill all feature lol, which obviously killed me also :P Great stuff, the first page works, vehicle, heal self, refill car etc, the spawner works for me too (Haven't done buildings lol) the map worked on the first go, but after logging back in it did not even show me let alone other players on the map. And also an update to my previous post, this time around it did stop my custom loadouts working :( big shame that, would be handy to have them both working. Great work though, seriously, easy to use, easy to install and doesn't need to be downloaded by the client (Apart from the Admin) If you keep working on it i hope the player list can be improved, has anyone else been able to get it working??
  10. Dongleberry

    For all those who Asked for an Admin Tool

    Great work!!! i am downloading it and about to try it out now :) You also asked if anyone had managed to get this working on a 3rd party host? and also it was breaking custom loadouts? i have got mine working just fine with it and i have a 3rd party host :)
  11. Dongleberry

    adding loot to custom buildings

    Hi, Sorry to jump in here, but i have a related problem, i have been using the Community Offline Mod 2.0 to make map edits, once i have placed the items, they are solid and cannot be passed through in the singleplayer COM (Walls/Buildings etc) however when i copy/paste the code into a server init.c file and load the server any player can run right through any of the new buildings/walls??? Any idea why this is happening and how to fix it? Thank you for any help, this is driving me crazy :/
  12. Dongleberry

    Select Spawns

    Did anyone test this and get it working? One of the things that would have been on my wishlist from the start was ability to spawn certain characters at certain locations, very handy for server events :)
  13. Dongleberry

    Help With Map Edits

    Thank you for replying :) I have been using this https://github.com/Arkensor/DayZCommunityOfflineMode/tree/development
  14. Dongleberry

    For all those who Asked for an Admin Tool

    Hi, First of all great to see admin tools with an ingame menu rather than typing via chat. There are a few issues i came across though, for example when i log on first to the test server i created i have the admin menu, when anyone else joins it does not show them in the player list and never refreshes it, it only shows my name once in the player list, when i click on the map, it shows the players locations but they also have my name on their marker, anyway admin menu works as long as i log in first, however when i logout if their are still players on the server and i log back in i no longer have admin, as it seems to be naming every player the same as me, M no longer does anything, the only way i get it back is by kicking everyone else from the server, then i have admin menu back again, also if i launch the server and at least 1 person joins before me i do not have the admin menu. The problem seems to be that it is naming every player by my name, it shows multiples of me on the map, but all but one is actually me, in the player list it only ever shows my name. If this could be fixed somehow this is an amazing admin tool!!
  15. Dongleberry

    Help With Map Edits

    Hi all, Hopefully this is the right place to post, i have an issue with map editing, i have been using the COM (Community Offline Mod) to add buildings/walls etc to the map, followed tutorials to the letter, got it all working after hours of playing around with it, built an area using castle walls, placed a barracks, well, barn, and a few other standard assets, and it all worked wonderfully in COM, i then copy pasted the item info to the init.c file and launched the server, very excited running to the location and then i can see it all yessss!! I was over the moon and extremely happy with the time spent, i then ran against one of the walls and it initially stopped me for a split second but after less than a second i can pass right through everything i placed :( it has no solidity as such, on COM it works perfectly, on a server it is able to be passed through :( If anyone has any information or has any idea how to fix this i would be eternally grateful, i would happily spend hundreds of hours building locations for servers and will happily upload/share them all if i can get them working properly. p.s. i copied the Skalisty Bridge init.c info over and that worked great apart from being able to run through closed container doors, is that normal? Thanks for any help provided
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