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kmiles1990

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Everything posted by kmiles1990

  1. kmiles1990

    Door glitch on crash

    So questions, when my server crashes, then I relaunch I get the door bug where you have to SPRINT through them, I have to restart the server to fix this. It only happens if the server crashes. Server restart are fine. Any way to fix this, so if it does crash, I don't have to start it then wait and restart it to get it fixed?
  2. kmiles1990

    V3S Spawns

    Where would thise v3s spawns be? Just in the normal v3s spawn locations?
  3. kmiles1990

    V3S Spawns

    Ahhh so they must be disabled for a reason. I got them spawning in now fully repaired, But when I go to drive and start it up, the tires sink like 1 foot into the ground and the vehicle cant move once I put it into gear. Tires spin it wants to move. It just stuck into the ground.
  4. kmiles1990

    Set Player spawn

    On this forum, lol
  5. kmiles1990

    DayZ server crashing

    Does anyone know why my server would crash after about an hour of running. I initially set the player count to 100, worked fine no issues for an hour, then DayZServer crash message popped up and server closed down (Only crashes when server population reaches max). Lowered player count to 70, same thing an hour later. Lowered it to 60 and the hour mark has not yet reached me. Thing is, I am running on a dedicated server, 1tb SSD, i7 7700 CPU, and 64gb ram. I should have 0 problems running a 100 player server. Also Rackspace is not the issue either, only dayz crashes, the tower itself is running fine.
  6. kmiles1990

    Server Performance

    What is the deal with DayZ servers constantly crashing every hour or 2... Or having to constantly restart? Other games can do without restarts for 6-8 or even 12 hours, seems like DayZ servers needs to be restarted every hour?? Any comment on this?
  7. kmiles1990

    Remove Map Clutter

    What is saved in the dynamic.bin files that are created? If I delete those, will it effect player bases, barrels, or buried items?
  8. kmiles1990

    Select Spawns

    Would it be something like this? override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) { string SteamId_Admin = "76561198109829398"; // SteamID if (player.GetIdentity().GetPlainId() == SteamId_Admin) { Entity playerEnt; playerEnt = GetGame().CreatePlayer(identity, characterName, pos /*How would I add the positon? as a vector?*/, 0, "NONE");//Admin Positon Class.CastTo(m_player, playerEnt); GetGame().SelectPlayer(identity, m_player); // Could I put it on a timer? Like 60 minute cool down? If he spawned here, he will spawn randomly on death for the next 60 minutes until CD is done? } else { Entity playerEnt; playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player Class.CastTo(m_player, playerEnt); GetGame().SelectPlayer(identity, m_player); } return m_player; }
  9. kmiles1990

    Set Player spawn

    Yes, you would add that in the init.c file. Use the following as an example. override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { bool isAdmin = false; string SteamId_admin1 = "7656145345453455"; //Players STEAM ID if (player.GetIdentity().GetPlainId() == SteamId_admin1) { isAdmin = true; } if (isAdmin) { player.RemoveAllItems(); player.GetInventory().CreateInInventory("TTSKOPants"); player.GetInventory().CreateInInventory("TTsKOJacket_Camo"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("AliceBag_Black"); player.GetInventory().CreateInInventory("HuntingKnife"); player.GetInventory().CreateInInventory("SodaCan_Cola"); player.GetInventory().CreateInInventory("SodaCan_Cola"); //player.GetInventory().CreateInInventory("TacticalBaconCan"); //player.GetInventory().CreateInInventory("TacticalBaconCan"); //player.GetInventory().CreateInInventory("CanOpener"); player.GetInventory().CreateInInventory("UKAssVest_Black"); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("BandageDressing"); //player.GetInventory().CreateInInventory("AmmoBox_9x19_25rnd"); //player.GetInventory().CreateInInventory("AmmoBox_9x19_25rnd"); player.GetInventory().CreateInInventory("Syringe"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); //player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd"); //player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd"); player.GetInventory().CreateInInventory("Mag_IJ70_8Rnd"); player.GetInventory().CreateInInventory("Mag_IJ70_8Rnd"); player.GetInventory().CreateInInventory("AmmoBox_380_35rnd"); player.GetInventory().CreateInInventory("AmmoBox_380_35rnd"); player.GetInventory().CreateInInventory("Hammer"); player.GetInventory().CreateInInventory("Tomato"); player.GetInventory().CreateInInventory("Tomato"); player.GetInventory().CreateInInventory("TacticalBaconCan_Opened"); player.GetInventory().CreateInInventory("TacticalBaconCan_Opened"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("NailBox"); // M4A1 Green EntityAI ghillie_m4a1 = player.GetHumanInventory().CreateInInventory("M4A1_Green"); ghillie_m4a1.GetInventory().CreateAttachment("M4_Suppressor"); ghillie_m4a1.GetInventory().CreateAttachment("M4_RISHndgrd_Green"); ghillie_m4a1.GetInventory().CreateAttachment("M4_MPBttstck_Green"); ghillie_m4a1.GetInventory().CreateAttachment("GhillieAtt_Woodland"); // Marakov EntityAI ghillie_marakov = player.GetHumanInventory().CreateInInventory("MakarovIJ70"); ghillie_marakov.GetInventory().CreateAttachment("PistolSuppressor"); } else { /* player.RemoveAllItems(); EntityAI item = player.GetInventory().CreateInInventory(topsArray.GetRandomElement()); EntityAI item2 = player.GetInventory().CreateInInventory(pantsArray.GetRandomElement()); EntityAI item3 = player.GetInventory().CreateInInventory(shoesArray.GetRandomElement()); */ // Standard player items EntityAI itemEnt; ItemBase itemBs; player.GetInventory().CreateInInventory("ImprovisedBag"); player.GetInventory().CreateInInventory("HuntingKnife"); player.GetInventory().CreateInInventory("Hammer"); player.GetInventory().CreateInInventory("SodaCan_Cola"); //player.GetInventory().CreateInInventory("TacticalBaconCan"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("Tomato"); player.GetInventory().CreateInInventory("Tomato"); player.GetInventory().CreateInInventory("Tomato"); player.GetInventory().CreateInInventory("TacticalBaconCan_Opened"); player.GetInventory().CreateInInventory("TacticalBaconCan_Opened"); itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(6); SetRandomHealth(itemEnt); itemEnt = player.GetInventory().CreateInInventory("RoadFlare"); itemBs = ItemBase.Cast(itemEnt); } } };
  10. kmiles1990

    Set Player spawn

    mpmissions -> dayzOffline.chernarusplus -> cfgplayerspawnpoints.xml That is the file where you edit the spawn locations.
  11. kmiles1990

    Select Spawns

    That being said though, how do I allow the specific player to choose there spawn on death?
  12. kmiles1990

    Select Spawns

    Hmm, so basically in the CreateCharacter, I would just check for the specific ID, and if it matches, set to POS part to the vector coordinates I want?
  13. kmiles1990

    Select Spawns

    Yea I know how to determine which steamId, the problem is what do I put to spawn a character at a specific location in the init.c
  14. kmiles1990

    Select Spawns

    That post literally has nothing to do with my question.
  15. kmiles1990

    Vehicles

    How do I make vehicles appear on the coast? I've tried the cfgeventspawns.xml but I still don't get it What are these values compared to the given picture <pos x="10967.148438" z="5494.307616" a="125.181313" /> What is "a" https://imgur.com/a/1QGM9Xl In that image, which is X, which is Z and what is A, which I thought was supposed to be the Y? Very confusing.
  16. kmiles1990

    Skalisty Bridge - DayZ Standalone

    Awesome, now can we get a bridge like that to prison island? :D
  17. kmiles1990

    Select Spawns

    Thanks, I appreciate that.
  18. kmiles1990

    Select Spawns

    When you get home, could you possibly show me an example? Just not sure where to start with this one.
  19. kmiles1990

    BEC Scheduler

    Is there a way to set up the bec scheduler to restart every 60 minutes, instead of having to do this for every hour? <!-- 06:00 restart --> <job id="5"> <time>05:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 5 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="6"> <time>05:59:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 1 minute</cmd> <cmdtype>0</cmdtype> </job> <job id="7"> <time>06:00:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>#shutdown</cmd> <cmdtype>0</cmdtype> </job> <!-- End 06:00 restart -->
  20. kmiles1990

    BEC Scheduler

    Alright, thanks.
  21. kmiles1990

    Vehicles

    Where are the cars located? My server is fully updated but I don't see any cars anywhere? How do I make it so vehicles are just spawned on the coast, kind of everywhere?
  22. kmiles1990

    Vehicles

    I did not manually spawn the vehicle. I just added in another spawn point in the xml and found it.
  23. kmiles1990

    Vehicles

    Another question, where do vehicles save? I crashed it, and went looking for another radiator, found one and while running back the server restarted... Came back and the vehicle is gone.
  24. kmiles1990

    Vehicles

    I don't understand, I added all the parts to the vehicle, and it STILL WONT START. I hold down left click, then it just tells me to hold down left click again. I added the parts to the spawn of the vehicle like you said to do. https://imgur.com/a/tURaiAQ
  25. kmiles1990

    Editting types.xml

    How do I remove the currently spawned loot if I change the values in the types.xml? I want to do this without removing player bases or barrels buried stashes and so on..... For instance, if I change the nominal and min values of the AKM to a much higher spawn rate, but I lower those values for the beanie, How do I remove all the freaking 1000 beanies I have on the map without effecting players gear or bases?
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