On the subject of polishing the game, as this is mostly what they seem to be focused on, three game features that are extremely clunky that should be looked at URGENTLY for polish/reiteration to improve gameplay experience for all players:
-When switching from 3PP to 1PP, the camera zooms into your character’s head and the head disappears right before you are “fully” switched to 1PP view. I understand this is something wrong with the camera and the character rendering, but it should be definitely looked at to fix so your head does not disappear.
-ADS with a weapon is extremely clunky. I understand the devs want it so people wont easily be able to just toggle a button to raise your weapon, but the compromise ruins the whole fluid gunplay concept for more player interactions. As others have too, I suggest letting the players have the option of hold RMB to fully ADS, or click/toggle RMB to ADS. As for raising your weapon for hip-fire, which is near useless anyways, it could be rebinded to a “raise weapon” function similar to legacy 0.62 DayZ by the toggle of a key. The last thing you want in a zombie survival game is clunky gunplay, which is what it has with the current 0.63 ADS controls in play. Devs, please reconsider this, please.
-Lastly, jumping and short falling. Jumping needs to be re-looked at. When run jumping off a ledge that is less than 3 feet from the actual ground, you are stopped for a second and that adds clunkiness to the movement system that as of right now is actually smoother than ever. Another issue with it for me is short falls without jumping but either running off a ledge/object or even walking off it to land two feet on the ground, you are completely stopped for a few seconds which is not realistic. These issues should be tweaked so the player can stay on the move when dropping off a short ledge to a lower height to ensure fluid movement and pace of the game.