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Everything posted by Fester808
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Error when I try to open DayZ
Fester808 replied to Atiman Colamarco Barreto's topic in Troubleshooting
This is how to fix "An error occurred while updating DayZ ()" (Or other games). Go to Steam > Settings > Downloads You will see "Download Region". Change to another region. After doing that, steam will ask to restart and after your game will update/download! I hope this helped, let me know how you go! -
In the first instance; Go to Steam -> Settings Click the In-Game tab Check "Enable Steam Overlay while in-game" Go to Library Right-click on DayZ and select Properties Under the General tab also make sure "Enable Steam Overlay while in-game" is checked If this does not work I would suggest right clicking DayZ in steam, ensure you are running the stable branch. Then right click DayZ again in steam and verify the game files. Let me know if this fixes your issue. Good luck!
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Sounds like lumber piles could be a dynamic event - similar to heli crash sites and police car spawns. Perhaps look at /mpmissions/dayzOffline.chernarusplus/cfgeventspawn.xml This ( cfgeventspawn.xml ) may have a list of all possible spawn locations. Remember you can likely delete/add new locations (if it is indeed a dynamic event) and also increase the nominal amount of these dynamic events that occur after each restart. Hope this helps! Good luck!
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Can confirm that works!
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I would avoid an entire server wipe at all costs unless you have no player base or a huge issue. A player loosing a tent is not as bad as losing everything. Could change the despawn rate to 1 second. Then with the amendments after 5 seconds all vehicles will be despawned and respawned repaired. Then obviously change the despawn rate back to original value.
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Do not delete your entire storage folder unless you want a server wipe. That will delete your entire database (players and their gear, economy, tents, bases etc.) If you are having issues with vehicles you can remove all vehicles from your database by going to /mpmissions/dayzOffline.chernarusplus/storage_66435/data then deleting the vehicles.bin then upon restart the server will look to spawn vehicles with the amendments you have made - as long as you added the code corectly.
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Hosting change, keeping the backup of the server?
Fester808 replied to lartdeschoix's topic in Servers
You can certainly download your database via FTP if your hosting service allows it. I am not 100% sure if your database is tied in anyway to your servers instance - I am pretty sure you can do it. Perhaps someone can confirm this? Either way to download the database connect via FTP then go to /mpmissions/dayzOffline.chernarusplus/storage_66435 downlod the storage_66435 folder with all its contents. This is the database. Then delete the storage_66435 from the new host via FTP and replace it with your database. I would advise NOT to merge the two databases, this will more than likely cause issues. Lastly, do all database changes/saves/implementations etc with the server 'stopped' and not running to not cause any errors or data corruption. -
I suggest looking at DayZ Vanilla++ Mission by DaOne v0.2 There are two main modifications on his GitHub. First is an admin chat based function you can add to you init.c. Second is a complete new mission which include many features as well as the mentioned admin chat based fuction. The chat based function will allow you to teleport to each location you are wishing to visit. I don’t know what you need the height for (?), if it’s for adding custom buildings I would look at Arkensor’s DayZCommunityOfflineMode and use the object spawner to place buildings then export the coordinates to add into your init.c or other file managing buildings. Arkensors mod also allows teleporting if you do not wish to modify your own server and just want the coordinates.
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Good point... Maybe someone else can some light on the coolent?
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Can find them in industrial loot locations, garages, sheds etc. - anywhere you find vehicle parts. More info here
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I don’t think this is possible just yet. There is only two colours currently - white and pink. You can enable the pink text sumhow but unfortunately I don’t know how. The only instance I have seen this is in the DaOne vanilla ++ mission within the player count script. Maybe look into that?
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Look here for the latest vehicle spawns Please note the Hatchback is the only vehicle spawning currently so disregard the other vehicles mentioned on that site unless you (server admin) has enabled the VSS and Sedan
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Don’t mess with the numbers in types.xml that causes problems like you’ve mentioned with dynamic police cars. Change the events.xml nominal to increase numbers on the server and change children max to match nominal, then change active to 1. Although please not these have been disabled by BI for a reason. The VS3 chassis is more stable, the V3S Cargo is completely dis functional.
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This should help with some of the events.xml definitions. nominal How many items should spawn on the map, effects restock 0 = no spawn lifetime How long (in seconds) something will be out before despawning, after being idle 3600 = 1 hour, 3888000 = until server restart restock How long (in seconds) something will be out before respawning, after being idle only restocks when nominal > min. 1800 = 30 minutes min Minimum count of item on map, effected by nominal 100 is average, above or below accordingly quantmin Percentage of minimum amount of item there is (in stack) 0 - 100%, magazines, water bottle fullness quantmax Percentage of maximum amount of item there is (in stack) 0 - 100%, magazines, water bottle fullness cost Priority during restock and cleanup 0-100 flags Attributes if the item is available in map, by craft, or in cargo crafted="1" category Loot category for spawn locations to choose from Links to mapgroupproto.xml for loot locations tag Loot "location" within the group - only 1 per item name="shelves", name="floor" usage Loot "groups" that can spawn the item - multiple per item name="Military", name="Town", name="Industrial" value Rarity The min and max you have changed below nominal refer to the damage (I've been told) - not amount of vehicles. <nominal> is how many VEHICLE the server aims to keep on the map so set <nominal> to the maximum that you wish. Then change the children max to same as <nominal> then min to the minimum of vehicles you want the server to try and spawn. FYI lifetime 300, appears to cause them to disappear very fast if damaged it seems. This is the default events.xml for offraod hatchback below.This is telling the server to try and spawn 40 vehicles, with a minimum of 30 on the map at one time. <event name="VehicleOffroadHatchback"> <waves>0</waves> <nominal>40</nominal> <min>18</min> <max>22</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="40" min="30" type="OffroadHatchback"/> </children> </event> If you are having issues with vehicles you can remove all vehicles from your database by going to /mpmissions/dayzOffline.chernarusplus/storage_66435/data then deleting the vehicles.bin then upon restart the server will look to the above events.xml to fill those spawn locations you've added. Good luck !
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Seems it is not spawning again. Did they change it again?
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You need to find a new (full) coolent bootle. Then lift the front hood of the hatchback and look directly at the engine with the bottle in your hands, you should then get an option to add coolent. FYI I don’t think this bottle is something you can refill (at this stage).
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What is the difference between info stored on vehicles in types.xml and info seen in the events.xml ? Please see below.. types.xml events.xml
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DayZ Vanilla++ Mission by DaOne v0.2 Thanks, will test it out this evening.
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I am having issues with vehicles spawning in my server. I have updated my server to the latest patch and can’t find any trucks whatsoever. I am using the spawn locations mentioned on Reddit and I have teleported to every location for the Trucks and not found one (have not tested hatchbacks yet). Firstly, am doing something wrong? Do I need the server to restart a couple of times before they begin to spawn? Secondly how do I increase the number of vehicles spawning? I have not increased economy before. This is how each truck is appearing <type name="V3S_Cargo"> <nominal>0</nominal> <lifetime>3</lifetime> <restock>1800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
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Extending PersonalRadio Distance
Fester808 replied to Weyland Yutani (DayZ)'s topic in General Discussion
Thanks for the detailed response. Do you have a discord or a way to upload your modified pbo? Perhaps GitHub? I’m having a bit of issues with it. -
Vehicles are not functioning properly in experimental at this stage unfortunately. You can spawn them using DaOne admin tools or adding them to your init.c but these will not be persistent, very laggy and unstable for you and others on the server. Best to wait for their official implementation when stress test build moves to experimental.
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Extending PersonalRadio Distance
Fester808 replied to Weyland Yutani (DayZ)'s topic in General Discussion
What would you suggest the best program to edit the config.bin? Looking at google people have suggested hex editors or powerISO? -
https://github.com/Da0ne/DZMods/issues/9 read this thread “At the moment there is no possible way of full god mode. Due to the fact we can not interrupt the functions that handle damage. Since they are 'hard codded' within the engine. The only option we have is the 'EEHit' function , its not the best but its all we got. For now. And for the losing blood/shock you can add a line in EEHit that will stop bleeding process upon hit same goes for shock. As for fall damage and or direct Head shot damage, we can not stop it.”
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Thanks! How would you display just “playerName was killed”, as displayed in the original mod?