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11 NeutralAbout Fester808
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Apologies, this actually contains the information I was looking for, albeit outdated, I think. I was mixing up this post with the below post. Thanks for linking this, this is the image I was looking for but I had imagined it differently, and resembling the original post. Exactly, although you may find the same buildings across the map, these buildings have tiers with Low, Medium and Rare items. Meaning anything found in the red zones (Tier 1) will be much more high end. The devs actually explain it in an old Dev log explaining the new (Enfusion build) loot economy system (see below) I may reach out to https://www.reddit.com/user/iv_maradox (the map designer for iZurvive - https://dayz.ginfo.gg/ ) and see if he can muster up a more updated map from my original post. Given the loot economy tool is now available it must be must easier to understand now in comparison to 2 years ago.
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That was where I pulled the picture from - thanks but sadly I think that is outdated. That is from 0.61. Come on dude - that doesn't even have Tisy on there lol - but I do appreciate the effort 😃 When the modding tools were released I am certain the devs previewed a picture similar to this, which showed much more up to date information with bubbles on the economy on the loot Does anyone know the image I mean?
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Fester808 started following My controls wont save, Latest loot economy map, DayZ Stable Update 1.0 and and 7 others
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Hi all, I understand the loot economy is a rather fluid entity, constantly changing as by the developers vision. Was as wondering if anyone has the latest loot economy map showing the areas in which more rarer items are found. I’m currently going by this.. Or has it changed to this.. Any links, help and advice would be appreciated. Cheers! Evan
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Do servers owners need to wipe the database for this patch?
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Congratulations guys! Did I underand correctly, do server owners need to wipe the entire database with 1.0 release?
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Fester808 changed their profile photo
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Utiliser Community Offline Mod par Arkensor here Bonne chance
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In short, no. Unfortunately there are no servers like that currently. Overwatch comprises of many features (mods/scripts) and I will list their current functionality: Safezones - partially working, headshots will still kill a person due to the way the game currently handles damage Traders - partially working (and unreleased). AI - only zombies and animals at this stage Persistence - broken. Bases you build, tents you fill and cars you repair are randomly despawning due to bugs in the game. Leaving a large part of the end-game elements that Overwatch added useless if implemented. Advanced bases (digital locks, assigning building permission to friends) - not developed/released Friends/Groups - not developed/released AI/Zombies Killed stats in Debug - not developed/released Vehicles - currently only one car which is set to spawn as default in the server files and that is still very buggy In conclusion, people are hard at work developing mods/features which can be bundled together to create an Overwatch/Epoch/Exile 'style' server. Unfortunately these mods rely on a stable backbone (game) to build upon and work in conjunction with, and DayZ persistence is currently broken/buggy. These mods will come in due time and these bugs will hopefully get fixed soon. Watch this space!
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It would be very difficult for even the most skilled developers on here to help you delete only the partially built bases without deleting all base structures on the server. People would need to have a very strong and in-depth knowledge of SQL databases and the game functions to do that. Hopefully though someone knows! Good luck!
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Sounds like it has something to do with Vilayer. Did you install DaOne mission via an automatic install on your game panel? If you click update mod (DaOne mod) in game panel it will revert all changes to default (75000 0 75000 etc.). Two options. Option 1 - Uninstall the mod via automatic install on game panel then install manually without Vilayer auto-install. Option 2 - explain this to Vilayer (open a ticket) and ask them why this is happening. Everyone else (including me) is not having the issue with the SafeZone. Are all commands broken now or just /godmode and /spawnarmed? Because you had other commands working a few days ago (see below).
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Strange. No one else has been reporting this issue (on here and in the issues section of his GitHub). Are you certain you are making the changes to the SafeZoneFunctions.c whilst the server is stopped? Try this. 1. Stop your server. 2. Run a backup. 4. Navigate into your server files mpmissions/DayZSurvival.chernarusplus/ScriptedMods/Modules/SafeZone/SafeZoneFunctions.c then delete the SafeZoneFunctions.c file. 3. Navigate to the SafeZoneFunctions.c file on his zip file/folder you downloaded from his GitHub. 4. Make the changes to coordinates using your desired file editor. Save the file. Close the editor. Reopen the file and ensure your changes have saved. 5. Upload the edited file to your server via FTP or usual method of transfer. 6. Start your server. And begin walking from more than 500m away from the set location. Let me know how it goes!
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So i understand correctly you are only editing the globals.xml? And if you change 1500 back to 1000 you spawn normally? Editing the total zombies which the server will allow to spawn should not affect your spawns. Are you certain you have not made any other edits?
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Pretty sure the changing keybinds you are doing is a prototype of the finished function (NOT FUNCTIONAL CURRENTLY). I seen it mentioned here in the ‘added’ section and the update after that didn’t mention it so i presume it is still non-functional.
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I noticed you changed the title to SOLVED - care to share how you fixed it to help others in the future?