

Curtos
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Everything posted by Curtos
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@mrwolvYour BEpath ist wrong. Look yours: -BEpath= C:\Program Files (x86)\Steam\steamapps\common\DayZServer\Battleye It must: "-BEpath=C:\Program Files (x86)\Steam\steamapps\common\DayZServer\Battleye" Because, there are "Spaces" in your Path and you have to use quotation marks!
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You have to change the settings in events.xml. "min - max" for the amount of spawns, and under Children "min - max" means the amount of wolfes per spawn.
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The Zombies are moving to slow and can´t attack any playerchar while the player is jogging. There are some settings for infected but not the right one. I found the registerattacks, but not the settings for ammotype "MeleeZombieMale" so that I can override it to more damagedistance. Or the settings for the movementspeed of AI. Please help me to get a dangerous Zombie for my PvE-Server.
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Hi, smin and smax in the territoryfiles means "staticmin" and "staticmax". If you set smin=3 and smax=6 there are always 3-6 Wolves on the spawn. If you define dmin and dmax that means "dynamicmin" and "dynamicmax". The spawn will be activated with the amount of wolves are set, when a playerchar is near. If you set smin=3 smax=6 dmin=5 and dmax=10, there will be 8-16 Wolves on spawn, when player activate it. The activation distance for AI is 1000m to Player. This override the events.xml settings for this AIspawnpoint. If you leave all at 0 the wolves spawn in amount of setting in event.xml.