

maxim.kapinus@gmail.com
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Remove the pseudo-dynamic weather script
maxim.kapinus@gmail.com replied to Achmed (DayZ)'s topic in DayZ Mod Suggestions
Weather must be clear most of the time. Fog sometimes, rainy sometimes. But not everytime. -
Karma affecting starting gear
maxim.kapinus@gmail.com replied to zeru's topic in DayZ Mod Suggestions
Haters gonna hate. Leave bandits, karma and PVP alone, noobs. -
This is not fantastic Chernobyl from Stalker. This mod is based on a story about a virus infecting the territory, which made zombies from people. It's like in "28 days later" movie. Please, do not drag in here garbage like fantastic invisible zombies, anomalies and other stuff.
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List of Weapons
maxim.kapinus@gmail.com replied to JCDenton (DayZ)'s topic in DayZ Mod General Discussion
One addition parameter needed - noise. -
Should we scrap bandit models?
maxim.kapinus@gmail.com replied to rocket's topic in DayZ Mod Suggestions
I prefer system like in City Life. Slots with personal model for each. -
Food and water being used offline
maxim.kapinus@gmail.com replied to Jeff (DayZ)'s topic in DayZ Mod General Discussion
Agree. -
Bandit tracking mechanic to help discourage random killing
maxim.kapinus@gmail.com replied to 22nd_Chuck's topic in DayZ Mod Suggestions
There is no "player killing" such in other game. There is a one of type of gameplay, when someone killing other survivor. That can be for weapon, food or equipment and don't need to classify that type of action as some kind of evil. Just look around and be careful. -
3rd person view and other aid’s? discussion .
maxim.kapinus@gmail.com replied to orbital's topic in DayZ Mod General Discussion
In my opinion, that things broke all gameplay. Any ambush or escaping is useless because a simple review of the horizon in search of a illuminating nickname and distance to player. It breaks the whole concept of Arma. -
Player tags, 3rd person viewport and crosshair
maxim.kapinus@gmail.com replied to maxim.kapinus@gmail.com's topic in DayZ Mod Suggestions
Thanks, please close this topic or delete them, I will copy my message to a related thread. -
Player tags, 3rd person viewport and crosshair
maxim.kapinus@gmail.com posted a topic in DayZ Mod Suggestions
In my opinion, that things broke all gameplay. Any ambush is useless because a simple review of the horizon in search of a illuminating nickname and distance to player. It breaks the whole concept of Arma. -
Beds / Tents
maxim.kapinus@gmail.com replied to lithiumfox.av@gmail.com's topic in DayZ Mod Suggestions
Tent must be a place to spawn, of course. If the group has a camp in the far north, then run from coast every time after death takes too much time. This leads to the fact that most players are hanging out in the Cherno and Electro. I understand that realism - the basic idea of this mod, but must also be a balance of playability and realism. Confrontation between the factions, capture and control territory with a tasty loot, destruction of the enemy base by destroying tents - all I would like to see in the future -
With 1.4.10 there is a infinite loop when connecting. 1.4.11 - Problems are when you trying to connect second time and later. First time all ok, but after death or reconnect...
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DayZ Update 1.4.5
maxim.kapinus@gmail.com replied to Adam (DayZ)'s topic in Mod Announcements & Info
If you are not an idiot, you must understand, that connection problems have a much more priority to solve than new functionality like notoriety and bandit skin. Just turn your brain on. -
DayZ Update 1.4.5
maxim.kapinus@gmail.com replied to Adam (DayZ)'s topic in Mod Announcements & Info
And why extend functionality, if connection to the server is not working as it should? I have forty minutes trying to join on one of the servers and NOTHING.