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Sentepu

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Everything posted by Sentepu

  1. Sentepu

    Set Player spawn

    unpbo the dta/scripts.pbo youll find a lot of examples there
  2. Sentepu

    FileMode.WRITE Handle always = 0

    Random russian spam i guess, ignore it. Fixed the write issue by adding -scrAllowFileWrite launch option. (thx kerkkoh for wasting a few days on -srcAllowFileWrite :D :P )
  3. Sentepu

    FileMode.WRITE Handle always = 0

    OpenFile() seems still broken, if you absolutely need it i suggest trying with FileSerializer.
  4. Sentepu

    Admin Menu

    community offline mod, but its for offline. for online i use the chat base admin tool of this mission. https://github.com/da0ne/DZMods.
  5. Sentepu

    Select Spawns

    you have all the ID part there with a switch, create character is already in the init.c ...
  6. Sentepu

    Vehicles

    x and z can be found with debug monitor or https://dayz.ginfo.gg/. a is 'elevation' if thats even a word.
  7. Sentepu

    No File Scripts PBO ?

    Yes you can, create a proper mod instead of a hacky scripts folder at root. Then you can mod and override what you want.
  8. Sentepu

    Kill log

    you need basic scripting knowledge tho. Here's my way of doing it. https://www.reddit.com/r/dayz/comments/9km0rd/how_can_i_enable_death_message_on_my_server/ can also check my github: https://github.com/zalexki/DayZ-BlackRavenDM
  9. Sentepu

    Select Spawns

    a little search and read others post is enough. unpbo the dta/scripts.pbo file and search in that folder to know what functions you can use
  10. Sentepu

    Better Airdrops (improved version)

    Line 104: if(active_drop.send_proximity) SendMessageToPlayers("The plane has vanished"); Replace it by : if(active_drop !=NULL && active_drop.send_proximity) SendMessageToPlayers("The plane has vanished");
  11. Sentepu

    Kill Feed

    everything is explained, you need some basic knowledges tho ... I've started with this video which is enough : https://www.youtube.com/watch?v=ZQaytVeEwKo
  12. Sentepu

    KILL STREAK

    this is sqf and it wont work for 0.63. mainly you have to mod the playerbase to add kill counter and some messages in the EEKilled method.
  13. Sentepu

    Kill Feed

    done it without the logs, i explained it here : https://www.reddit.com/r/dayz/comments/9km0rd/how_can_i_enable_death_message_on_my_server/e78kai6/
  14. Sentepu

    Cleanup of dead players bodys

    playerbase like i said just above oO
  15. Sentepu

    Cleanup of dead players bodys

    yes it works in playerbase, but to be sure the body will be deleted (imagine he doesnt respawn and rage quit) i've done this cleanup into the `EEKilled` method
  16. Sentepu

    PVE Server. Disable PVP Damage

    Then please leave, everyone can do wild guess about the engine and what we can mod ... Tho actual response with code working or proper instructions/hints on how to achieve the desired functionnality with FACTS (filenames/class/methods) are welcomed ;) You keep talking about fine tuning of damages when the `HitBy` event is not fired when one tapped ...
  17. Sentepu

    PVE Server. Disable PVP Damage

    LOL, please master of knowledge @pilgrim* enlight us with a working solution right now ;) haha
  18. Sentepu

    PVE Server. Disable PVP Damage

    player.SetAllowDamage(false); don't work atm so whitelist it is ;)
  19. Sentepu

    Scripting

    Why post here when you have an entire section for modding oO ? https://forums.dayz.com/forum/153-dayz-modding/ player.SetAllowDamage( false ); simply does not work atm ;)
  20. Sentepu

    Player joins server - announcement

    use .Count() on the getplayerlist function, tho it seems to retrieve only alive players need further testing
  21. Sentepu

    Cleanup of dead players bodys

    Check this video to get a proper mod installation. Then you can unpbo the files in dta/scripts and get some examples over there, like missionServer.c and a bunch of other files.
  22. Sentepu

    Cleanup of dead players bodys

    You can also check the CallLater function to get rid of the bodies after some time.
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