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Everything posted by Sentepu
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unpbo the dta/scripts.pbo youll find a lot of examples there
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Random russian spam i guess, ignore it. Fixed the write issue by adding -scrAllowFileWrite launch option. (thx kerkkoh for wasting a few days on -srcAllowFileWrite :D :P )
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OpenFile() seems still broken, if you absolutely need it i suggest trying with FileSerializer.
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community offline mod, but its for offline. for online i use the chat base admin tool of this mission. https://github.com/da0ne/DZMods.
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you have all the ID part there with a switch, create character is already in the init.c ...
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x and z can be found with debug monitor or https://dayz.ginfo.gg/. a is 'elevation' if thats even a word.
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Yes you can, create a proper mod instead of a hacky scripts folder at root. Then you can mod and override what you want.
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you need basic scripting knowledge tho. Here's my way of doing it. https://www.reddit.com/r/dayz/comments/9km0rd/how_can_i_enable_death_message_on_my_server/ can also check my github: https://github.com/zalexki/DayZ-BlackRavenDM
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a little search and read others post is enough. unpbo the dta/scripts.pbo file and search in that folder to know what functions you can use
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Line 104: if(active_drop.send_proximity) SendMessageToPlayers("The plane has vanished"); Replace it by : if(active_drop !=NULL && active_drop.send_proximity) SendMessageToPlayers("The plane has vanished");
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everything is explained, you need some basic knowledges tho ... I've started with this video which is enough : https://www.youtube.com/watch?v=ZQaytVeEwKo
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this is sqf and it wont work for 0.63. mainly you have to mod the playerbase to add kill counter and some messages in the EEKilled method.
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done it without the logs, i explained it here : https://www.reddit.com/r/dayz/comments/9km0rd/how_can_i_enable_death_message_on_my_server/e78kai6/
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playerbase like i said just above oO
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yes it works in playerbase, but to be sure the body will be deleted (imagine he doesnt respawn and rage quit) i've done this cleanup into the `EEKilled` method
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Then please leave, everyone can do wild guess about the engine and what we can mod ... Tho actual response with code working or proper instructions/hints on how to achieve the desired functionnality with FACTS (filenames/class/methods) are welcomed ;) You keep talking about fine tuning of damages when the `HitBy` event is not fired when one tapped ...
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LOL, please master of knowledge @pilgrim* enlight us with a working solution right now ;) haha
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player.SetAllowDamage(false); don't work atm so whitelist it is ;)
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Why post here when you have an entire section for modding oO ? https://forums.dayz.com/forum/153-dayz-modding/ player.SetAllowDamage( false ); simply does not work atm ;)
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use .Count() on the getplayerlist function, tho it seems to retrieve only alive players need further testing
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Check this video to get a proper mod installation. Then you can unpbo the files in dta/scripts and get some examples over there, like missionServer.c and a bunch of other files.
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You can also check the CallLater function to get rid of the bodies after some time.