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Sy8282

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Everything posted by Sy8282

  1. as it says any ideas hes doing my head in
  2. Sy8282

    Wiping all current vehicles.

    vehicles.bin and rar are inside the data folder of storage_1 in your mission folder delete them and restart bingobango fresh cars
  3. thats why you need cftools omegamanager as it forces the same mods wether from the dzsalauncher or in game launcher
  4. use cftools omegamanager it sets it up automatically
  5. Sy8282

    Mod equal checking server-client and enabling

    servermod ignore mod are not valid parameters at this time so as i said make the killfeed client sided as well and it will work
  6. Sy8282

    Mod equal checking server-client and enabling

    equal mod required needs server and client to match everything, server mod ignore mod etc will not work with equal mod, just mentioned the scripts and dta folders as had many people having problems with equal mod because they opened a pbo pre modding etc
  7. Sy8282

    Mod equal checking server-client and enabling

    kill feed is causing the problem make it client sided and should be fine, equalmodrequires needs totally vanilla dta scripts and addons folders if you have opened one before you need to replace them with clean files
  8. Sy8282

    Account lockout HELP

    global bans dont get issued lightly either you or someone that knew your login details was a dirty flithy hacker
  9. Sy8282

    Anyway to Connect the log IDs to a player's steam

    or get cftools it does it automatically
  10. Sy8282

    Fake Online Players Possible ?

    this was popular in arma 2 and 3 you would find 10/20 spawned bots in a forest in a constant reload animation to bump up player count
  11. Sy8282

    Server Ram

    [WARNING] | Abnormal memory depletion detected; Server is shutting down, means your server is crashing nothing to do with the amount of ram there are 100001 reasons for a server to crash tho
  12. Sy8282

    match mods only for join server

    if you have problems with equalmodrequired it means either your addons or dta folder have been edited or even just unpacked as that breaks the bisign fo rthe folder copy fresh server files and it will work
  13. Sy8282

    Banning a hacker

    cftools bans them and shows any alternate accounts
  14. Sy8282

    OmegaSC + DZSALauncher

    did you update to the newest dzsalmodserver.exe it changed like 2/3 days ago i believe also add "-filepatching", to launchparams
  15. Sy8282

    Round table gaming

    The Round Table gaming community. 100slot Dayz server with extra zombies(the threat is real), increased animal spawns and slightly increased stamina the game is now a challenge 30slot Scum Server 50 slot arma3 exile chernarus redux server coming soon The admins on the roundtable server are probably known to many dayz regulars (we used to admin on the gents of novo before the owner lost faith) our dayz server has a safe zone at the north east airfield where you can meet other players, trade or just relax. You can find us on Facebook and Twitter. We have community teamspeak and discord. Come and join us
  16. Sy8282

    Adding new buildings

    use the community offline mode then export the code and add it to init.c in the main fuction under the weather section
  17. Sy8282

    OmegaSC + DZSALauncher

    change the server.exe to DZSALModServer and add "-dayzserver=DayZServer_64.exe" to launch params above dologs also need to add "detect_process": true, "process_detection_retries": 30, between logrotate and backup
  18. Sy8282

    All players base on my server are being deleted.

    same we have backup and recovery for persistence corruption
  19. Sy8282

    Vanilla++ v 0.4

    botton of dayzsurvival.c in the servermission folder there is a default loadout thing
  20. Sy8282

    Server mod question

    0.0.0.0 looks like your ip is goosed
  21. Yep, I thought it was broken until I remembered I had edited zombie territories and repacked it, fresh Pbo from steam equalmod is working.
  22. Sy8282

    Custom building & lootspawn in vanilla mission

    Add all your code where the spawn object crap is
  23. Sy8282

    Custom building & lootspawn in vanilla mission

    //Spawn helper function void SpawnObject( string type, vector position, vector orientation ) { auto obj = GetGame().CreateObject( type, position ); obj.SetPosition( position ); obj.SetOrientation( orientation ); //Force collision update vector roll = obj.GetOrientation(); roll [ 2 ] = roll [ 2 ] - 1; obj.SetOrientation( roll ); roll [ 2 ] = roll [ 2 ] + 1; obj.SetOrientation( roll ); } void main() { //INIT WEATHER BEFORE ECONOMY INIT------------------------ Weather weather = g_Game.GetWeather(); weather.MissionWeather(false); // false = use weather controller from Weather.c weather.GetOvercast().Set( Math.RandomFloatInclusive(0.4, 0.6), 1, 0); weather.GetRain().Set( 0, 0, 1); weather.GetFog().Set( Math.RandomFloatInclusive(0.05, 0.1), 1, 0); //INIT ECONOMY-------------------------------------- Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); //DATE RESET AFTER ECONOMY INIT------------------------- int year; int month; int day; int hour; int minute; GetGame().GetWorld().GetDate(year, month, day, hour, minute); if (((month <= 9) && (day < 20)) || ((month >= 10) && (day > 20))) { month = 9; day = 20; GetGame().GetWorld().SetDate(year, month, day, hour, minute); } SpawnObject("Land_Mil_Barracks1", "9108.145508 386.995789 9210.332031", "0.000000 0.000000 -0.000000"); SpawnObject("Land_Mil_Barracks1", "9108.466797 386.907684 9197.928711", "0.000000 0.000000 0.000000"); SpawnObject("Land_Mil_Barracks1", "9108.591797 386.746613 9185.626953", "0.000000 0.000000 0.000000");
  24. Sy8282

    Custom building & lootspawn in vanilla mission

    Init.c or an add-on it's works the same way just put the exported code on the main function
  25. Sy8282

    Custom building & lootspawn in vanilla mission

    You only needed to copy the mapgrouppos.xml the mapgroupproto.xml from the export is not defining the category of loot and sets all to default replace the mapgroupproto.xml with a fresh one from steam and it will be back to normal
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