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Everything posted by Sy8282
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as it says any ideas hes doing my head in
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vehicles.bin and rar are inside the data folder of storage_1 in your mission folder delete them and restart bingobango fresh cars
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Is there a way to force people to install mods before they join your server?
Sy8282 replied to robotstar's topic in Servers
thats why you need cftools omegamanager as it forces the same mods wether from the dzsalauncher or in game launcher -
Is there a way to force people to install mods before they join your server?
Sy8282 replied to robotstar's topic in Servers
use cftools omegamanager it sets it up automatically -
servermod ignore mod are not valid parameters at this time so as i said make the killfeed client sided as well and it will work
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equal mod required needs server and client to match everything, server mod ignore mod etc will not work with equal mod, just mentioned the scripts and dta folders as had many people having problems with equal mod because they opened a pbo pre modding etc
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kill feed is causing the problem make it client sided and should be fine, equalmodrequires needs totally vanilla dta scripts and addons folders if you have opened one before you need to replace them with clean files
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global bans dont get issued lightly either you or someone that knew your login details was a dirty flithy hacker
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or get cftools it does it automatically
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this was popular in arma 2 and 3 you would find 10/20 spawned bots in a forest in a constant reload animation to bump up player count
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[WARNING] | Abnormal memory depletion detected; Server is shutting down, means your server is crashing nothing to do with the amount of ram there are 100001 reasons for a server to crash tho
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if you have problems with equalmodrequired it means either your addons or dta folder have been edited or even just unpacked as that breaks the bisign fo rthe folder copy fresh server files and it will work
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cftools bans them and shows any alternate accounts
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did you update to the newest dzsalmodserver.exe it changed like 2/3 days ago i believe also add "-filepatching", to launchparams
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The Round Table gaming community. 100slot Dayz server with extra zombies(the threat is real), increased animal spawns and slightly increased stamina the game is now a challenge 30slot Scum Server 50 slot arma3 exile chernarus redux server coming soon The admins on the roundtable server are probably known to many dayz regulars (we used to admin on the gents of novo before the owner lost faith) our dayz server has a safe zone at the north east airfield where you can meet other players, trade or just relax. You can find us on Facebook and Twitter. We have community teamspeak and discord. Come and join us
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use the community offline mode then export the code and add it to init.c in the main fuction under the weather section
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change the server.exe to DZSALModServer and add "-dayzserver=DayZServer_64.exe" to launch params above dologs also need to add "detect_process": true, "process_detection_retries": 30, between logrotate and backup
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same we have backup and recovery for persistence corruption
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botton of dayzsurvival.c in the servermission folder there is a default loadout thing
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0.0.0.0 looks like your ip is goosed
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Is there a way to force people to install mods before they join your server?
Sy8282 replied to robotstar's topic in Servers
Yep, I thought it was broken until I remembered I had edited zombie territories and repacked it, fresh Pbo from steam equalmod is working. -
Add all your code where the spawn object crap is
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//Spawn helper function void SpawnObject( string type, vector position, vector orientation ) { auto obj = GetGame().CreateObject( type, position ); obj.SetPosition( position ); obj.SetOrientation( orientation ); //Force collision update vector roll = obj.GetOrientation(); roll [ 2 ] = roll [ 2 ] - 1; obj.SetOrientation( roll ); roll [ 2 ] = roll [ 2 ] + 1; obj.SetOrientation( roll ); } void main() { //INIT WEATHER BEFORE ECONOMY INIT------------------------ Weather weather = g_Game.GetWeather(); weather.MissionWeather(false); // false = use weather controller from Weather.c weather.GetOvercast().Set( Math.RandomFloatInclusive(0.4, 0.6), 1, 0); weather.GetRain().Set( 0, 0, 1); weather.GetFog().Set( Math.RandomFloatInclusive(0.05, 0.1), 1, 0); //INIT ECONOMY-------------------------------------- Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); //DATE RESET AFTER ECONOMY INIT------------------------- int year; int month; int day; int hour; int minute; GetGame().GetWorld().GetDate(year, month, day, hour, minute); if (((month <= 9) && (day < 20)) || ((month >= 10) && (day > 20))) { month = 9; day = 20; GetGame().GetWorld().SetDate(year, month, day, hour, minute); } SpawnObject("Land_Mil_Barracks1", "9108.145508 386.995789 9210.332031", "0.000000 0.000000 -0.000000"); SpawnObject("Land_Mil_Barracks1", "9108.466797 386.907684 9197.928711", "0.000000 0.000000 0.000000"); SpawnObject("Land_Mil_Barracks1", "9108.591797 386.746613 9185.626953", "0.000000 0.000000 0.000000");
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Init.c or an add-on it's works the same way just put the exported code on the main function
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You only needed to copy the mapgrouppos.xml the mapgroupproto.xml from the export is not defining the category of loot and sets all to default replace the mapgroupproto.xml with a fresh one from steam and it will be back to normal