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Everything posted by Sy8282
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if you only copy the .exe then thats all you update any real updates are in the scripts folders and the pbo folders, you need to check after an update with files are modified with the date of the update and copy all of those files to the server directory
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like it says how to go about getting a mod signed its all setup and working on the offline editor and now i havent a clue what to do next
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just need to create the key
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sadly the new version also causes placed buildings to spawn in the wrong location and out of line with the rest made a huge mess
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airdrops are bugged out at the minute unless you got something written in the last few days....
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download da0nes vanilla++ 0.2 as thats only server side gives you hordes and optional other goodies and keeps your init.c cleaner also in the horde code you posted you have double data this will cause some of the horde to be see through like ghosts { AIzmb.SetObjectMaterial( 0, "DZ\\data\\data\\laser.rvmat" ); AIzmb.SetObjectMaterial( 1, "DZ\\data\\data\\laser.rvmat" ); AIzmb.SetObjectMaterial( 2, "DZ\\data\\data\\laser.rvmat" ); } edit it to this { AIzmb.SetObjectMaterial( 0, "DZ\\data\\laser.rvmat" ); AIzmb.SetObjectMaterial( 1, "DZ\\data\\laser.rvmat" ); AIzmb.SetObjectMaterial( 2, "DZ\\data\\laser.rvmat" ); }
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Can a developer answer a question about zombie spawns?
Sy8282 replied to Uncle Zed's topic in Servers
Think you will have a long wait as the devs seem flat out at the minute do you have the ceeditor from the steam tools that will show you all the zombie spawn triggers and also the radius of the triggers also the clean up times. Player count always factors in as more players on more spawned infected in other locations. there was a mission file bolt.chernarus that had a massively edited zombie count they were everywhere, also you could add static infected to high traffic areas on my hard-core server berezino has 300 static spawned infected over a 400m radius and it's carnage they are in houses in the fields etc -
Can a developer answer a question about zombie spawns?
Sy8282 replied to Uncle Zed's topic in Servers
Also if you add more triggers and up the radius you get more spawning more often -
Da0ne has a new version out now unfortunately it's now a server and client side mod but it may fix your ghost walls
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6:37:32 ZmbF_HikerSkinny_Blue :: 250 % min: 250, max: 250 6:37:32 You also have the blue hiker set like this so first 250 dynamic spawns will always be her
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server needs to be stopped when you delete the storage folder or it is regenerated automatically
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cfgspawnabletypes.xml in the mission folder you can set min and max damage for loot but think it covers all types of loot will take a while to take effect unless you wipe persistence after the changes
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Change the path in serverdz.cfg and battleye config.cfg it's still looking for the d: instead of the c:
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That's not normal Do the have the developer version of the offline editor?
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You need to switch the order in the config as as standard the export runs before the building spawns
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Also a 100 slot 1pp with insane numbers of infected it's called hard-core for a reason Check it out RTG Presents NoMoreRoomInHell
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Scum server has now gone We now have 100 slot 3pp server with safe zone Hordes Custom map locations spawning loot Think you know the map think again we are constantly adding new locations including overrun survivor bases addition military check points etc
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Join the round table dayz community on Facebook med to high pop server with safe zone good place to meet other players and build trust
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https://imguh.com/image/Xib9C
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Take it your the same guy that got trashed on the standalone facebook page banning members because they wouldn't join your server...... Don't take this the wrong way no judgement from me but if your trying to get players on your server if I was you I'd jump on that
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Export after the buildings have spawned you may need to move the proxy export command to run after the buildings have spawned are you using chernarus++?