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Everything posted by Sy8282
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Delete the cfgplayerspawnpoints.bin in the storage_1 folder
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dta\scripts.pbo extract the pbo and its inside the folder 3_Game
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found it comment out line 18 of the events.xml that removes the rooster but leaves in the hens
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Yep spawn points bin needs to go
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Not till the devs fix the error in the code it's in the core of the game engine so no modders can get to it afaik
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Your Restarts are via Bec I presume, which was designed for arma3 it doesn't shut your server down gracefully the latest patch notes said about using a third party software to handle restarts correctly use something like firedaemon and set it to graceful shutdown, Bec shutdowns are the equivalent of pulling the plug on a windows 95 machine
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never seen anyone duping a spaghetti can more than likely just a known code issue flagged for the devs to check thats what it used to be with the [Cheat] log as if it was detected as a real cheat Battleye would kick and ban the player responsible
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You need to check lifetime of tents maybe it's too low or when your restarting your server your not doing it correctly
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Check your rpt log to see what's crashing on the crash file would also help so many variables on servers it could be anything
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Might of been added to a horde script as a possible lootdrop
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Windows server
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I saw that way of doing it but dont really want to lose all chickens should need to wipe as they are dynamic spawns so a restart would kill them all I was hoping for a mute button or at the leat limit it to early morning
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You need to export the map groups pos after the building have spawned. Are you using any admin tools?
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I believe there is also a radius around the ruined stuff but I've not looked into it fully so in a PvP server with everyone in one area would also effect cleanup
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Very easy to stop persistence problems just by shutting down the server for restarts properly also making routine backups to avoid wipes it's all in the patch notes problem is lots of server owners don't bother to read them
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I managed to get loot to spawn in my custom buildings by using the proxyexport method from da0nes vanilla++ however after generating the new xml files and copying them to the mission files i use all military loot spawns and everywhere spawns civi gear anyone know of a way round this
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vanilla is standard vanilla++ is the modded stuff
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Verify the files again I got zombies and loot
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You need to wait for the mods to be updated takes a while to get them going again
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plus if you change your ip they will know the new one anyway as soon as you start the server this is why hosted servers cost what they cost as they sort these issues for you
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Im not at my pc and cant remember what the one you need is but You only need the larger of the 2 files from the export folder (mapgrouppos or mapgroupproto)as the second smaler one overrides all building classes so everything is counted as civilian
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Is there a way to edit the construction light to fool it into always being on and removing the legs on objectbuilder then just place them on to the street light bulb position with the community offline editor?