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Aussie Cleetus
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Everything posted by Aussie Cleetus
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wow... someone made a paid version of dart from the dart source? that's a bit disgusting actually
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there seems to be different items on my server
Aussie Cleetus replied to Quake Rocks's topic in Servers
Blue tents are invisible when unpacked. Car tents have full unpacked hitbox when packed, so you cannot get to them to pick them up, they also show inventory when packed. Tents are not working in any way. Barrels work as storage, but are very heavy to move anywhere. I don't think their other functions work properly, but you can poke holes in them which allows you to turn them into fireplaces, which also allows you to put a cooking pot on to cook (all tested). To add them, add this to your types.xml: <type name="Barrel_Blue"> <nominal>15</nominal> <lifetime>3888000</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Village"/> <usage name="Town"/> <usage name="Industrial"/> <usage name="Farm"/> </type> <type name="Barrel_Green"> <nominal>15</nominal> <lifetime>3888000</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Village"/> <usage name="Town"/> <usage name="Industrial"/> <usage name="Farm"/> </type> <type name="Barrel_Red"> <nominal>15</nominal> <lifetime>3888000</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Village"/> <usage name="Town"/> <usage name="Industrial"/> <usage name="Farm"/> </type> <type name="Barrel_Yellow"> <nominal>15</nominal> <lifetime>3888000</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Village"/> <usage name="Town"/> <usage name="Industrial"/> <usage name="Farm"/> </type> -
Great work, I was planning to do the same thing myself. You just saved me a lot of time.
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thanks pilgrim**, I didn't know a solution, I just knew the root of the problem lol
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your hard drive is struggling to keep up with the work demanded of it.
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if it can't run windows 10, it's highly unlikely to perform well enough to host a server
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Are there many people on this forum who are familiar with BEC Plugin coding? I'm trying to do a Player login/logout announcer Plugin. I've used the extend examples for player connect and disconnect. I get no errors at all, but at the same time, I also get no results happening either. PlayerAnnounce BEC Plugin - GitHub Any help would be greatly appreciated. I understand I could do this in the pbo's, but I'm trying to do it this way, because I want to limit the amount of edits I do in pbo files (to reduce the amount of work required restoring work done when updates happen to the Server code).
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I agree that it has it's uses, just not often enough in my line of work (music teacher - lol). Though the plugin still reports no errors, user logins and logouts are not being caught. I added print() lines to debug, and it seems as if it's loading, but nothing is triggering. Nothing prints after "Self Instance Setup" is sent out to the console.
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Thank you for the help. It's mostly the code from the example plugin, I only changed 4 lines. The code examples are poorly commented. I have no python experience myself, there are very limited real-world applications for it in my life, so I never bothered to learn it.
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philippj is correct, no password to access the database, it's an open one. The reason nobody tends to mess with it much is, the formatting of the data is pretty cryptic, but deleting entries should be no issue
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if you have any idea how to use sqlite, you could open the file and remove the players, but I'd recommend backing it up first
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There isn't really a "No Stamina", without client modding too. There is a sync delay between the player and server (programmed 1 second sync on stamina). Some actions still take stamina away (jumping being one of them) unless there is a change on the client side too, but if you change the regen rate to equal or higher than the max stamina, the server updates the client to tell it that it has more stamina than it thinks, which will shoot the stamina bar back up to full. This is really a faux "No Stamina". An early stages hack, if you will.
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I've changed that down to as far as 0.1 with no effect, same with the Max weight before reducing stamina (I set that to 500 Tonne and it had no effect). No effect when changing the minimum stamina after weight either.
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I'm not saying you would, it's just one of the params - was simply stating for clarity sake of anyone reading your informative post. If they run with that param, it will not work. No negative intended, just adding to the information.
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in the Config for BEC, reduce your Timeout from 30s to 15s. BEC connects before a player can (as BEC will connect as the mission does).
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thanks for correcting me, I will also correct my code with that information in hand. I honestly did 0 research besides hacking the numbers down to 0. I see my error.
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This works as long as you do not use the launch parameter -noFilePatching. this parameter specifically ignores any debinarized files and ONLY loads from the packed pbo.
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hrm... let's see here... this is untested but... might work? I'm not certain of the max values for these so I am openly stating: THIS IS A GUESS void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits( 1.0 , 1.0 ); // Set rain limits to 1.0 - which I am assuming is max (I could be very wrong) weather.GetFog().SetLimits( 0.0 , 0.25 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 ); weather.GetRain().SetForecastChangeLimits( 1.0, 1.0 ); // Force change to rain? - honestly a guess (not sure if this is max or not) weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 86400 , 86400 ); // 24hrs in seconds (60*60*24) - Not sure if this is correct weather.GetFog().SetForecastTimeLimits( 1800 , 1800 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(1.0, 1.0), 0, 0); // Guessing effect here - honestly I have no idea weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50); } Again, I repeat... this is UNTESTED. I give no promise that it will work, but if it works for you - post back here to let everyone know. My experience was dropping all these to 0 to improve fps for players with low-end systems. I have no rain/fog/overcast on my server.
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Install Battleye + Server Start.bat +Server Restarts +Server Crash Restarter
Aussie Cleetus replied to mrwolv's topic in Servers
yes, that # stops the whitelist working -
why does rcon need to be told when there are no players online? If it's a tool like dart, you'll see no players on the list... BEC even shows the number of players at the top by default. So if there are no players online, there is no real logical reason to output the text. That's what I gathered from going through the code of it. It just doesn't make sense to need to handle sending a "no players" message, because there are no players to receive the message.
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you don't want to comment out that stuff void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits( 0.0 , 0.0 ); weather.GetFog().SetLimits( 0.0 , 0.25 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 ); weather.GetRain().SetForecastChangeLimits( 0.0, 0.0 ); weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 0 , 0 ); weather.GetFog().SetForecastTimeLimits( 1800 , 1800 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.0), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50); } This disables the Rain completely.
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Install Battleye + Server Start.bat +Server Restarts +Server Crash Restarter
Aussie Cleetus replied to mrwolv's topic in Servers
I can also confirm this happening when users login after the server is running for a while. It also causes DaRT to lose connection at that point. I have my server on 2hr restarts now to prevent it. Seems to be doing okay 15 hrs and 7 restarts in. -
Install Battleye + Server Start.bat +Server Restarts +Server Crash Restarter
Aussie Cleetus replied to mrwolv's topic in Servers
BEC is being a little weird since the update. I noticed it hang a couple of times and stop working -
I can confirm the opposite actually, you get the jog animation and move at run speed.
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yeah, check Types.xml anything that is in there, works (as long as you haven't added new things).