Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Aussie Cleetus
Members-
Content Count
138 -
Joined
-
Last visited
Everything posted by Aussie Cleetus
-
yes the logs use GetID, not BE GUID You would have to modify PlayerBase.c to change the logs to put the BE GUID in
-
[RELEASE] DaRT 2.2 - Server Edition
Aussie Cleetus replied to Aussie Cleetus's topic in Community Made Tools
This is 100% broken, since Bohemia decided to remove kills from the ADM file. -
Extending Item Despawn & Respawn Timer
Aussie Cleetus replied to Weyland Yutani (DayZ)'s topic in General Discussion
Are you using anything that clears your storage_1\Types.bin file? I believe that's where loot from the ground is stored -
There is no point because they don't work. Most have a constant muzzle flash and cannot be loaded/fired. Just because it's in the files doesn't mean it works. Same goes for cars.
-
Extending Item Despawn & Respawn Timer
Aussie Cleetus replied to Weyland Yutani (DayZ)'s topic in General Discussion
yes, you need to save and load Dynamic in economy.xml <dynamic init="1" load="1" respawn="1" save="1"/> -
[RELEASE] DaRT 2.2 - Server Edition
Aussie Cleetus replied to Aussie Cleetus's topic in Community Made Tools
# Set the amount of Normal players who can connect. Set it to -1 to disable it. # If set to 0 it means only players who are listed in the Admins.xml, (or whatever you call it) will be able to connect to the server. # Quick Example 1: server can holed 50 players. and you want to reserve 5 slots for admins. then set SlotLimit to 45. # Quick Example 2: server can holed 50 players. and you want to reserve 5 slots for admins and 5 slots for friends. then set SlotLimit to 40, # AND edit your admins.xml. ADD in all your frineds guid and remaining data, put them in group example 100. or whatever you feel likt. # by using this method you can give some of your friends some access to some commands if you like or none. # in general this is works like .Whitelisting X player slots for admins and friends, while leaving the remaining Y slots for public. SlotLimit = 55 change that in BEC's config -
[RELEASE] DaRT 2.2 - Server Edition
Aussie Cleetus replied to Aussie Cleetus's topic in Community Made Tools
you need to set the reserved players in admins.xml Then you need to go into config and set the max slots and reserved space -
[RELEASE] DaRT 2.2 - Server Edition
Aussie Cleetus replied to Aussie Cleetus's topic in Community Made Tools
BEC handles reserved slots. I recommend looking into that. -
Spawned object will disappear after server restart
Aussie Cleetus replied to Lucas Films's topic in Servers
The map editor for the current map format isn't released yet. They said it will be easy to convert Arma3 community made maps, but I am yet to see an actual modified map file anywhere. -
Spawned object will disappear after server restart
Aussie Cleetus replied to Lucas Films's topic in Servers
they have to stay in your init.c file. When you remove them, they will completely disappear from the world. This method is not map modifying, it's simply spawning new buildings to the world when the server loads. -
sqlite3 tools is what you are looking for. you'll first need to find the record, then use it in command line to send a query to remove the record.
-
Neither of these are basic requests, despite them seeming to be. For Teleporting, you'll probably want the upcoming release of AdminTool which handles teleporting and much more (there are other versions out there, but the new release is quite nicely polished and easy to install). For the UI, that requires knowing how to create a client-side mod as well as a server-side mod. There is no easy way to do this.
-
the Server Documentation was updated, there is a line for steamQueryPort. It would be a good idea to add that field for people. This is the one that allows the server to be seen in the Game Browser.
-
For basic features, yes, but not for kill feed. Which is moot now anyway with so many alternatives available. I also had a good conversation with the creator about how he could even possibly implement a more secure way to provide that without needing the ftp option. Please don't think I'm ragging on it, as I expressed to Phillip, it's not him or the tool itself I don't trust in a scenario like that, it's the people who might attack his tool to gain back-door access to the servers. Again, yes I understand that is only required for a single feature, but that, to me, alone is enough to not use it. I would also advise others to not use that method, but if they choose to use the tools, I hope it works nicely for them :) I don't want to see admins having such a hard time doing basic things. So I applaud the efforts of everyone. I just think that some are overlooking security in haste of releasing.
-
It's not as if beguid to steamid online tools are available *sarcasm*. steamid (which is what plainID gives), is actually public information from a Steam account. It is your community url by default until you change it, so there is definitely no privacy issue if plainID is in logs.
-
I'm excited to see the work everyone is doing, but I'm against the FTP idea. Always will be just for security alone, there are alternate methods of getting the data from the server machine without needing FTP (even moreso if the server-side stuff is all open-source so anyone can see exactly what is going on for their own peace of mind - the server side can have plenty of filters and checks to prevent abuse of bad data sends). coreyhun, keep it up man! It's good to see so many different ways to approach things. It will be even better once they get through this stress test and eventually release the vehicles (beyond today's stress test). Fester808 - #4 is an excellent idea! (not that the others aren't, they are indeed great ideas too, but #4 especially)
-
So far, that specific code is being kept close to the chest of the creators. There are only a select handful of servers who have it, and I believe they are riding out the time a little bit before releasing, as it is a feature that helps drive users to their servers. Your best bet, is to do what they did. Spend hours going through the files and figuring it out.
-
There are a lot of people who don't trust cftools, so an alternative is not a bad thing to have out there. Especially if he is wise enough to NOT require an open FTP directly into your server root directory (the entire reason I made DaRT with ADM file reader). More options is good for everybody. There's no reason to stifle the guy from producing his own.
-
Need help with adding new structures
Aussie Cleetus replied to meninoaloprado's topic in General Discussion
cast the object with a name Object myObject; myObject = GetGame().CreateObject(..... myObject.SetRotation("0 0 0"); // Rotation is a Vector -
that's because in all programming in the history of programming, you cannot have 2 variables with the same name without major consequences. The easiest way to do multiples with above statement is to remove the vector spawnPos and manually add those into the CreateObject method, though that might get tedious. Bouncing an idea here: // THIS IS A THEORY, UNTESTED AND MAY NOT WORK. Object[] myBuildings; void CustomSpawnBuilding(string buildingName, vector buildingLocation, vector buildingRotation, int index) { myBuildings[index] = GetGame().CreateObject(buildingName, buildingLocation, false); myBuildings[index].SetRotation(buildingRotation); } // Usage: // CustomSpawnBuilding("Land_Wreck_Volha_Grey", "10719 6.7829 2450.65", "14.6 0 0", 0); // CustomSpawnBuilding("Land_Wreck_Volha_Grey", "10719 6.7829 2450.65", "41.2 0 0", 1); // CustomSpawnBuilding("Land_Wreck_Volha_Grey", "10719 6.7829 2450.65", "12.3 0 0", 2); // CustomSpawnBuilding("Land_Wreck_Volha_Grey", "10719 6.7829 2450.65", "2.2 0 0", 3); // CustomSpawnBuilding("Land_Wreck_Volha_Grey", "10719 6.7829 2450.65", "10.9 0 0", 4);
-
There is a detailed post already with almost the same title.. did you even look?
-
Sucks that you need to own A3 to get the tools
-
Sqlite files are locked to a single program when being used by the server. If you use both servers on the same file as suggested, only one server can access the database file. But through my thorough testing, it actually can cause loss if data on both servers. It is not coded to handle this scenario.
-
you should idiot-proof that by running a check on the input string to see if the final character is a backslash, if not, add it