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bindik

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About bindik

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    On the Coast
  1. bindik

    Vehicle and More

    override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { EntityAI oCar = EntityAI.Cast(GetGame().CreateObject("OffroadHatchback", player.GetPosition(), false, true)); oCar.GetInventory().CreateAttachment("HatchbackWheel"); oCar.GetInventory().CreateAttachment("HatchbackWheel"); oCar.GetInventory().CreateAttachment("HatchbackWheel"); oCar.GetInventory().CreateAttachment("HatchbackWheel"); oCar.GetInventory().CreateAttachment("HatchbackDoors_CoDriver"); oCar.GetInventory().CreateAttachment("HatchbackDoors_Driver"); oCar.GetInventory().CreateAttachment("HatchbackHood"); oCar.GetInventory().CreateAttachment("HatchbackTrunk"); oCar.GetInventory().CreateAttachment("HeadlightH7"); oCar.GetInventory().CreateAttachment("SparkPlug"); oCar.GetInventory().CreateAttachment("EngineBelt"); oCar.GetInventory().CreateAttachment("CarRadiator"); oCar.GetInventory().CreateAttachment("CarBattery"); oCar.SetAllowDamage(false); } add that to the function and u are done, vehicles are crashing client, correct me if i am wrong
  2. bindik

    Anyone managed to activate PluginDeveloper ?

    PluginManager.c RegisterPluginDebug( "PluginConfigViewer", true, true ); RegisterPluginDebug( "PluginLocalEnscriptHistory", true, true ); RegisterPluginDebug( "PluginKeyBinding", true, false ); RegisterPluginDebug( "PluginDeveloper", true, true ); RegisterPluginDebug( "PluginDeveloperSync", true, true ); Maybe change it to RegisterPlugin, check the plugin itself if there are checks for GUID, If plugin is loaded as debug etc.
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