spartan0536
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Maps are default spawn equipment but DO NOT show your position unless you have a GPS Default Spawn Equipment: 1 Map (does not show player location) 1 Bandage 1 Watch (90% of people own a watch in RL) 1 Utility Knife (used for cleaning animals for food & self defense, does the least amount of melee damage) 1 Small Pack of Matches (5 matches) 1 Canteen/Water Bottle (1 use, can be refilled) 1 Sample pack of painkillers (1 use) 1 Flashlight (uses equipment slot as people can hold shotguns, AR's, and handguns while holding a full sized flashlight) this is what I have found most of my neighbors own and are readily accessible to them in a moments notice. This is as real as I have gathered from my local info (I live in the USA and most of my neighbors own firearms, since this game is not in the USA I left that out of the equation). personally I think this mod has great potential and as its an ALPHA its gonna need work, but its good. Hope to see this mod thrive and show its full potential to the world! Additional Weapons: Utility Knife (very poor damage, secondary weapon) http://ep.yimg.com/ca/I/csstoreonline_2216_13140935 Survival Knife (average damage, secondary weapon) http://www.crkt.com/Elishewitz-FTWS-Tactical-Fixed-Blade-Black-Blade-HighStrengthNylonFabric-GlassFilledNylonSheath Combat Knife (good damage, secondary weapon) http://www.kabar.com/knives/detail/12 Machete (very good melee damage, primary weapon) http://www.gerber-tools.com/Gerber-Machete-22-41576.htm Military Saber (excellent damage, primary weapon) http://www.militarysabers.com/ Fire Ax/Hatchet (good damage, primary weapon) Tire Iron (poor damage, primary weapon) Crowbar (already implemented, average damage ,primary weapon) Compound Hunting Bow (More accurate at longer ranges and longer range than crossbow, but slightly less powerful; uses Hunting Arrows which can be re-used up to 3 times) Additional Items: Small Pack Of Matches (5 uses) Box Of Matches (15 uses) Sample Pack of Painkillers (1 use) Pack of Painkillers (3 uses) Bandage (1 use) Pack of Bandages (3 uses) Canteen/Water Bottle (1 use, refillable) Hydro-Pack/Camelbak (3 uses, refillable) GPS (revamped to display player location on a map, a map without a GPS does not show player location) Combat Ration/MRE (1 use, 800 blood, satiates both thirst and hunger) that's all I have for now....
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I like the idea of harvesting fruit, however instead of a hatchet make a Fruit Picker, my grandmother had them on her farm, its like a caged in lacrosse stick seen below. http://www.bonappetit.com/blogsandforums/blogs/consciouscook/ames_fruit_picker.jpg
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Here sir, this page should help you out greatly, but thanks for the input! http://dayzwiki.com/wiki/index.php?title=Equipment BTW: its goggles not googles, google is an awesome search engine though!
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+1 from me and a 5 star rating, I m tired of only being friends with people in my gaming clan on this game, in fact we even got our own 10 man private/locked server just so we don't have to deal with a random "pubbers" coming in and killing us for fun. This is whats killing the game for me right now, I have been playing this mod for 1 week now, I have died 8 times total, 6 of them have been to other players, 2 times were to zombies.
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Zombie movement - the zig-zag shuffle.
spartan0536 replied to eko (DayZ)'s topic in DayZ Mod Suggestions
+1 from me, this would definitely make it more realistic, most zombie games make zombies come directly at you as the shortest distance to a point is a straight line and that is primal instinct. -
I like the regenerate blood as that is realistic, the eating food system currently portrays this to an extent, maybe you only regenerate 5 blood every 30 seconds thus making injuries still very lethal and long term hunger/thirst will kill you easily. As for sanity, not really feeling that as some people can take more "abuse" than others, and some are conditioned to take massive punishment before "cracking". No real way to make an accurate or fun based portrayal of this in the mod as far as I can see it.
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See newer thread for info... LOCKED THREAD.