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Everything posted by Violt
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REMNANT OVERPOCH Immerse yourself in a realistic and apocalyptic experience on Remnant OverPoch, a European DayZ server on PC. Our server has various features that bring the game to life! OverPoch is set in a future time after the Great Infection. Humanity is slowly returning to the wasteland, industrious survivors have begun to join together in small groups and rebuild society. Merchants have started to pop up to do business with survivors who collect goods from the wasted remnants of civilization. Wholesalers have landed, offering imported goods to aid the rebuilding effort. All is not safe however some vestiges of infection still remain and rogue bandits still roam the countryside preying on unsuspecting survivors. Survive, explore, build wealth, make your way through the harsh environment and assist in the effort to rebuild, or burn it all down its your choice, live in the Epoch. • Influence from Arma 2: DayZ Epoch/Overwatch. • A unique first/third person perspective where you can only switch to third-person when you don't have a weapon in hand. • Custom and hidden military bases scattered across the map. • Persistent time, where you'll play through different seasons and have to adapt your clothing accordingly. • Traders with balanced prices. • A variety of aircrafts available for purchase from the aircraft trader. • Blood test kits to check for diseases and conditions. • Bandit AI will dynamically spawn, always be on your guard! • You can only raid bases from Friday 18:00 until Sunday 18:00 (CET). There is more features find out yourself by joining our Discord Server: Discord Server Link How to join our DayZ Server If you want to join our server, download the DZSALauncher: https://dayzsalauncher.com/ Once you have it downloaded open it and type "Remnant OverPoch" in the "Filters" bar The server will show up in the server list. Press on the play button. Wait for the mods to download. And then press on the Play button again.
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i'd switch to expansion/ other updated trader mods
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Hey man, Thanks! What's your IG Username?
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Hey Guys! I am searching for a modder that can make an Arma 2 DayZ GUI for me. It should look like this: https://gyazo.com/f8fd20b3b18fde0b1b4102cd2b33c735 Regards, Violt
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Hey Guys, i made a script that makes the bambi loadout adapt to the ingame month. So if it is the between the 4th and 10th month (4th and 10th don't count) You will get a t shirt. If it isn't you will get a jacket for the cold 🙂 here's the script: override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { //EntityAI itemClothing; EntityAI itemTop; EntityAI itemEnt; ItemBase itemBs; float randfood; float randdrink; float randshirt; float randpants; float randbag; int year, month, day, hour, minute; int reset_year = 2022; GetGame().GetWorld().GetDate(year, month, day, hour, minute); itemTop = player.FindAttachmentBySlotName( "Body" ); //if ( itemClothing ) if ( itemTop ) { player.RemoveAllItems(); randpants = Math.RandomFloatInclusive( 0.0, 1.0 ); if ( randpants < 0.35 ) itemEnt = player.GetInventory().CreateInInventory( "Jeans_BlueDark" ); else if ( randpants > 0.65 ) itemEnt = player.GetInventory().CreateInInventory( "Jeans_Blue" ); else itemEnt = player.GetInventory().CreateInInventory( "Jeans_Black" ); if ((month > 4) && (month < 10) { Print("[Season Clothing] Random T-Shirt given"); randshirt = Math.RandomFloatInclusive( 0.0, 1.0 ); if ( randshirt < 0.35 ) itemEnt = player.GetInventory().CreateInInventory( "TShirt_Red" ); else if ( randshirt > 0.65 ) itemEnt = player.GetInventory().CreateInInventory( "TShirt_Black" ); else itemEnt = player.GetInventory().CreateInInventory( "TShirt_Green" ); } else { Print("[Season Clothing] Jacket given"); itemEnt = player.GetInventory().CreateInInventory( "Winter_Parka_Base" ); itemEnt = player.GetInventory().CreateInInventory( "Heatpack" ); } //Adds Drinks randdrink = Math.RandomFloatInclusive( 0.0, 1.0 ); if ( randdrink < 0.35 ) itemEnt = player.GetInventory().CreateInInventory( "SodaCan_Cola" ); else if ( randdrink > 0.65 ) itemEnt = player.GetInventory().CreateInInventory( "SodaCan_Pipsi" ); else itemEnt = player.GetInventory().CreateInInventory( "SodaCan_Kvass" ); //Adds Food randfood = Math.RandomFloatInclusive( 0.0, 1.0 ); if ( randfood < 0.35 ) itemEnt = player.GetInventory().CreateInInventory( "SpaghettiCan" ); else if ( randfood > 0.65 ) itemEnt = player.GetInventory().CreateInInventory( "BakedBeansCan" ); else itemEnt = player.GetInventory().CreateInInventory( "PeachesCan" ); randbag = Math.RandomFloatInclusive( 0.0, 1.0 ); if ( randbag < 0.35 ) itemEnt = player.GetInventory().CreateInInventory( "CourierBag" ); else if ( randbag > 0.65 ) Print("[Random Backpack] No backpack for you my friend."); else Print("[Random Backpack] No backpack for you my friend."); //Items itemEnt = player.GetInventory().CreateInInventory( "CanOpener" ); itemEnt = player.GetInventory().CreateInInventory( "BandageDressing" ); itemEnt = player.GetInventory().CreateInInventory( "Flashlight" ); itemEnt = player.GetInventory().CreateInInventory( "Battery9V" ); itemEnt = player.GetInventory().CreateInInventory( "Roadflare" ); itemEnt = player.GetInventory().CreateInInventory( "StoneKnife" ); itemEnt = player.GetInventory().CreateInInventory( "AthleticShoes_Black" ); } } };
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Nevermind, Just edited a little. It now only makes sure the year is 2022 here's the new code: //DATE RESET AFTER ECONOMY INIT------------------------- int year, month, day, hour, minute; int reset_year = 2022; GetGame().GetWorld().GetDate(year, month, day, hour, minute); if (year != reset_year) { GetGame().GetWorld().SetDate(reset_year, month, day, hour, minute); Print("[Seasons] Year has been reset"); } else { Print("[Seasons] Year has not reset"); }
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Hey guys, I want my server to introduce Seasons. I noticed that the init.c resets the month to September the 20th every server restart. How do i make sure it doesn't reset so players experience different months thus temperatures? //DATE RESET AFTER ECONOMY INIT------------------------- int year, month, day, hour, minute; int reset_month = 9, reset_day = 20; GetGame().GetWorld().GetDate(year, month, day, hour, minute); if ((month == reset_month) && (day < reset_day)) { GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); } else { if ((month == reset_month + 1) && (day > reset_day)) { GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); } else { if ((month < reset_month) || (month > reset_month + 1)) { GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); } } } Just remove that whole part?