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11 NeutralAbout VVolf10
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Hmm ok good to know. What is the main difference with public vs community?
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What's up survivors? Recently I came back to DayZ with a few friends after some time off playing some other games. As expected DayZ is still as fun and even more fun due to some changes that I was not aware of. However, my friends and I are becoming frustrating with the survival rate of your character and the severe lack of food sources. When I last played (months ago) I could collect cans of food, fruit and mushrooms, so a long walk through the woods was survivable. However, now just basic walking will cause two arrows below your food icon and I seem to be quickly going into yellow and red food status in what seems to be an excessively fast time frame. In the past if you decided to walk through the woods you could easily find at least 6 mushrooms and now I am lucky if I find one. I have died a few time already very soon after re-spawning because I could not find any food (or very minimal) and quickly starved to death, so how as a new spawn are you expected to survive? Even in real life death from starvation can take 30-40 days, so how the hell are characters in the yellow in the matter of minutes and then down to red and then dead so fast? I get it that fruit and small cans of food can only sustain for so long, but the current state seems way aggressive.. If you are taking your time walking and slowly looking around your food should last much longer and the rate at which you go down should be much slower if food is going to be hard to find. With that said if I happen to find three apples and eat them I should be sustained for longer than 10 minutes. The entire food / starvation rate seems to be very off and honestly now I started to step back away from DayZ. Is this a know issue and are Devs looking into fixing this? I hope so, because I died twice last night from starvation last night shortly after spawn because I was in the middle nowhere and food zero food except the plum you spawn with. If I cant find any food and the rate drops so fast that is just not fun.
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Yup same here!!! Glad that I am not the only one! Was so excited to play, but had to turn off after 5 minutes because lag and stuttering was so bad.
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Guess not for full release as of yet?? Would really like to see this added.
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Maybe I missed it, but I did not see anything regarding fixes or tweaks for the bleed through issues with headgear and face masks? The last time that I played anytime you would equip a face mask parts of my characters face would bleed through the mask and hair was bleeding though hats. If you tried to equip a hat and a face mask it was horrible looking. I really hope this was fixed for a full launch.
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This is true, but I think that it should be a priority since it does look really bad and it ruins your character model.
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Exactly! I think the addition of tactical belts with different pouches and the ability to carry knives and canteens would be great!
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Under known issues I do not see anything listed for the bug with face masks, glasses and certain hats bleeding into one another and or characters hair and face bleeding through. There also is a problem with backpacks straps and vests bleeding together and into certain clothing. I understand that there are more pressing issues, but this is really annoying considering it makes your character look silly. Would like to know that its being worked on.
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Died because i fell down of a ladder on the industrial chimney (this is a problem)
VVolf10 replied to MarczXD320's topic in Xbox
Yeah ladders are tricky man. Need to be so careful. Needs to be tweaked for sure. -
Add tactical and hunting belts with an option to add a holster, flashlight holder, magazine pouches / ammo pouches, knife sheath and extra pouches to store things that adds extra inventory space. Basically we find a belt that we can equip combat or hunting knives onto (like boots) and other items to keep them out of inventory. All of the pouches and holders could be something that we need find to add to the belt. I think that this would be a great addition to the game!
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Most of my suggestions have been mentioned, but I will list them again, so BI sees multiple responses for the same issues. -Fix bug with hats, face masks, helmets, glasses all bleeding through into your face or face and hair bleeding out of them. Also, certain hats and helmets bleed into whatever face mask you are wearing. Basically entire system needs to be looked at and fixed. -Fix bug that causes vests and backpack straps to bleed into each other and into certain clothing. When you wear gear it should look correct and not bleed into each other. Same with guns just bleeding into backpacks with only a small portion of barrel and stock sticking out. I think something needs to be done with the character model to make them except clothing and gear better, so it all looks good when wearing. -Inventory works decent, but would like to see it streamlined somehow to make it easier to move things around and organize everything. -Instead of weapons eating up so much inventory space I think that you should be able to equip a primary weapon in the top inventory space that shows all of your clothing and lock that weapon to that space, so any additional weapons you pick up then need to be stored in backpack. If you are carrying a weapon in your hand all the time it really doesn't eat up space. The system may work that way already, but I will need to confirm. -Add tactical and hunting belts with a holster, flashlight holder, magazine pouches / ammo pouches, knife sheath and extra pouches to store things that adds extra inventory space. Basically we find a belt that we can equip combat or hunting knives onto (like boots) and other items to keep them out of inventory. All of the pouches and holders could be something that we need find to add to the belt. I think that this would be a great addition to the game! -Add more tactical style gear, camo patterns and clothing. -Add the ability to lock items into inventory. We know we have all accidentally dropped items.
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I am sure people will give me hell for this, but I liked it better when servers showed how many players instead of Low, Med, High. As a fresh spawn I would look for very low population servers to walk around and loot until kitted out and then play higher population servers, but now you go into a low server and there is 20 people on the server. Liked it better when I could find a server with 0-5 people and get lost exploring.
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Is it me or are the footstep super loud now for your character? Think they need to be dialed back a bit.
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I agree. Not a big fan of this mechanic or at least tweak it a bit. I died today accuse I was getting chased by some zombies, so I ran into a building up to the 2nd floor and closed the door, but there was another side door to the room I was in and zombies started to run in, so I started running by them and just as I made it through the screen went black and I could not see to get out and died. It didn't seem like I took that much damage to go black screen and die, but I would have got away if the screen did not go black.